Amber City.

As a city established over six hundred years, the history of Amber City began with the diversion of the Agate River. Due to the large-scale desertification of the plains in the upper reaches and an epic-scale 'Snake Rebellion', the relationship between the human kingdom and the Druids further deteriorated, and the course of the Manau River was shifted by nearly 60 kilometers. Even to this day, the Druids are restricting human beings from overly destroying the natural environment, and even resorting to armed violence when necessary!

The diversion of the Agate River led to the decline of a city and the prosperity of Amber City.

Different from the messy scene in the slums, the streets inside Amber City are much wider and tidy, and the paved roads can allow ten carriages to pass at the same time.

But such cleanliness is based on driving out the homeless and the underprivileged.

Because every time you enter the Amber City, you need to spend a copper delle, and the poor and the homeless can't get the money. Even if they get in by luck, they will be found on patrol at night, and they may be thrown out by the guards again. This situation is very common in southern cities, and the inside and outside of the city are completely two different worlds. As for the noble district, it was as beautiful as a garden, with flowers and trees on both sides of the road, tall and magnificent buildings and exquisite sculptures everywhere, even Sauron could not easily enter there, because there were special noble guards there.

The Great Square is also the Great Market of Amber City.

It is responsible for trading goods transported from various places, which can bring rich taxes to Amber City every year, and also ensure the economic source of the nobles.

The annual agricultural income of a manor is less than a dozen Kindlers.

For the nobles, intervening in the transportation and trade on the Agate River is the best way to accumulate wealth and strengthen the family!

Sauron could see many heavily guarded guards along the way. The skinning incident made Amber City look a little withered. After the merchants hurriedly released the goods, they left the city. Because past experience tells them that in any area where the dark realm is active, there will always be many troubles and dangers.

Directly across from the square is the Adventurer's Guild.

A large and loose organization spreads almost all over the world, but the management personnel are composed of various forces through negotiation.

Whether it is a kingdom, aristocracy, church, or other organizations scattered around the world, it will not allow the Adventurer's Guild to form a complete will, so they must ensure that they have a power of their own in this large and loose organization. The Adventurer's Guild is composed of various councils, and each area operates independently. For example, the Adventurer's Guild in Amber City includes jobs within 500 kilometers nearby, including three cities, twenty-one towns, and more than one hundred villages.

The members of the council are controlled by nobles, churches, local forces, etc. They are equal to the adventurer guilds around the world, but retain some agreements of common interests.

Sauron now needs the identity of an adventurer!

Becoming an adventurer does not require any requirements, nor does it have any strength evaluation, you only need to pay the cost of the application.

A total of 10 Kindlers.

Enough for an ordinary family of three to maintain food and drink expenses for three years.

All adventurer identities start from the f-rank, and there is an arcane mark on it, which can be confirmed by the adventurer's guild around the world.

certainly.

If you are strong enough, you can also fake it!

The biggest use of adventurer status is a pass, because many places are not where you want to go.

The world has a strong sense of place.

Population movement is also a very slow thing, because there are too many dangers in the wild, and many ordinary people will never leave their homes for dozens of miles in their lives.

If you are only active near your hometown, you naturally don't need those things.

But if you plan to go to other places, there are two things you must prepare, the first is the identity certificate of the freedmen, and the second is the identity certificate of the adventurer.

These two things can eliminate a lot of hostility and trouble!

certainly.

It's even easier if you can get a noble status.

Impersonation is fine.

As long as you don't reveal the stuffing, it will be very troublesome to reveal the stuffing.

Sauron first needs to prepare himself as an adventurer, and then he and Vivian are free citizens, so that they can move freely in most of the southern regions.

Without these things, many towns and villages will refuse you to enter!

Even if you have these identifications, if you enter some places with serious xenophobia and strong regional concepts, there will be a captain of the garrison to talk to you.

Then seriously warn you not to cause trouble here!

This is real.

Because at that time, many people were excited to go out to take risks, and then every place they went, they had to be repeatedly checked.

In the end, it will be the focus of attention!

As long as you do something wrong, local residents will immediately report to the garrison, and then there will be fully armed soldiers to talk to you.

It's hard to imagine how much trouble there is in it if you haven't really touched it!

………………

There aren't many people in the Adventurer's Guild.

Because it's a dangerous job and one that's easy to retire from.

As long as there is an accident in the battle, you may be left with hard-to-recover injuries, and then your strength will be greatly reduced. If you can't pay for the expensive magic treatment, then you should almost be ready to retire. There are countless F-rank adventurers registered in the Adventurer's Guild, but only one tenth of the adventurers can reach the E-rank, and even less than one percent of the adventurers can enter the D-rank.

but.

If you have the status of an E-rank adventurer and have no criminal record, then you can easily find a job as an escort around town.

Although it is not as rich as an adventurer's income, it is also a stable source of income.

Enough for you to get married and have children.

After all, not everyone has the desire to take risks, and the risks are also taking their lives!

The commissions listed here are relatively formal, and many low-level tasks are privately delegated to individuals and will not be handled by the Adventurer's Guild. The lowest-level task here is F-level, and the challenge difficulty is basically above level 5. For example, the one that Sauron saw in front of his eyes, the content recorded above is:

"A village called Snata, belonging to Lord Tenodore's domain, has recently appeared in a group of goblins, among which there are traces of gnolls. The village's militia cannot fight against these monsters, so fifty Kindler's coins have been issued. Pay to ask adventurers to clean up these monsters. The quest level is rated as: f+.”

This is just the basic record above the task.

If you plan to take the quest, you must first consider whether you can handle a group of goblins (more than 20) and single-digit gnolls (1-5).

This is just the beginning.

You decide to take the quest to your destination, and you have to find out if the number of enemies is really as many as they say.

If that's really the case, you're ready to make a battle plan now.

But if the number of enemies is far more than the record, then you have to make a decision whether to abandon the mission and ask for compensation (travel expenses), or continue the mission and ask for more compensation (negotiations).

Or you don't care at all and are ready to settle the trouble and take the money away.

Sauron still remembers the first time he accepted the mission. At that time, he also found two companions. The difficulty of the mission was similar to the one before him, but at the end, an ogre came out.

His little life was almost explained there!

If it weren't for the fact that the client increased his remuneration by 50% in the end, he would have even planned to use a knife on the client.

This is no joke!

Sauron really did this. He once hung a quest client who deceived him on the difficulty of the quest and caused the death of a teammate to hang on the flagpole, beat him to death with a whip, and then hung the body for three days and three nights!

That was his first aboriginal teammate in the plot, a big Chebu boy who smiled a little shyly.

Has two brothers and a sister.

Before persuading him to become a teammate and leave his homeland, Sauron once assured his mother that he would earn enough money to repair the damaged village after the flash flood, and then come back safe and sound. He was the only professional in that remote village, an excellent 6th-level warrior, who saved Sauron one life, blocked three arrows for him, and finally fell into the siege to cover his breakthrough.

Until Sauron found him.

The corpse has been eaten by the gnoll until only half of it is left, and even the complete corpse cannot be recovered!

that day.

Sauron killed many people.

But revenge did not ease the pain in his heart. In the end, he could only send the cremated ashes of his comrades back to his hometown. The more than 1,000 Kindler's mission benefits did not give him the courage to face the sad face of a poor mother who lost her child. .

He had promised to bring the shy big boy back alive, but what he brought back in the end was a handful of ashes.

that moment.

Only then did Sauron clearly realize how cruel and real this world is!

As a thief, he will never give up his vigilance, and he will never trust anyone easily.

Because he has already missed it once!

Perhaps it is because of this that he can stand out from many thieves and eventually become one of the few legendary thieves among the players!