Chapter 269 - Gaming Platform Facelift

Name:Almighty Video Game Designer Author:
After their meal, Chen Mo brought Zhao Zihao and Lin Mao to visit his experience store.

Zhaoo Zihao was incredibly interested in the holographic projectors on the second floor. After watching others play a match or two of Warcraft, he decided to buy one at home.

Lin Mao on the other hand was more interested in Chen Mo’s office. Chen Mo showed him what he was working on and introduced the two games that were in development.

As the two of them know each other really well, Chen Mo didn’t need to hide things in front of his brothers.

Chen Mo also asked Zhao Yunting to give Lin Mao’s new game a better promotional spot.

Zhao Yunting was responsible for the operations of various games as well as overlooking Thunderbolt Gaming Platform.

Chen Mo chatted with Lin Mao and Zhao Zihao for some more time. Before they left, Zhao Zihao managed to get the contact for the author for COG.

As the author for the map wasn’t a well known designer or anything, Zhao Zihao had to go through various different channels through a few friends from overseas to get the author’s email.

After sending off Lin Mao and Zhao Zihao, Chen Mo sent the author an email.

It was someone named Clive Raman. They were so low profile that Chen Mo couldn’t get anything other than either name.

But one thing’s for sure, he probably wasn’t working for any large videogame company nor has he made anything else noteworthy. COG was probably inspired from playing Chenghai3C.

Chen Mo wrote an email in english, introducing himself (Designer of Warcraft), expressed his interest in the map, and hopes that they could work something out.

He didn’t receive an immediate reply and that could’ve been from a time difference issue and they could still be asleep.

Clive Raman finally replied around 9pm.

Fortunately he didn’t think that the email was a fraud attempt.

“Nice to meet you Mr Silent.”

“To be honest, I was surprised to receive an email from you. I’m not familiar with countries across the sea, and I never thought that the designer of Warcraft would notice the map I’ve designed. It’s an honour to meet you.

“Regarding a collaboration, I’m sorry but I’m afraid it cannot happen. I’ve already signed an agreement with another company (I can’t reveal anything at this point), and the higher ups plans to provide me with a lot of resources to develop COG. We are both happy with our sides of the agreement and I plan to sign the contract soon.

“Moreover, I don’t fancy the idea of working with someone overseas. This might be offensive, but I think people outside the country, especially the Chinese are sometimes quite nerdy (of course this is a neutral nerd with no derogatory meaning, and you’re obviously not included in that generalisation), I doubt if someone outside of the country could understand my design intentions well.

“Moreover, I have my own decisions and hope to have absolute power over the project. Not many can accept this. Therefore, I could only apologise regarding your proposal, and I won’t be changing my mind.”

Chen Mo closed the email after reading through it.

THey were quite absolute about their decisions, so Chen Mo didn’t want to waste either of their time.

Chen Mo’s ‘collaboration’ was actually a hire attempt. He felt that their ideas were decent and wanted to add him to his team.

And the design process? He’d probably still overlook it himself.

But from the looks of the email, he can probably write that off.

Moreover, Chen Mo didn’t like their hinted underestimation of Chinese developers. Although it’s common to have prejudice against Chinese developers, Chen Mo still wasn’t taking it.

“Whatever, I’ll just pretend that never happened. My plans have been set regardless of the existence of this map.

Chen Mo closed his laptop and tried to forget about it.



After intense preparations, Thunderbolt Gaming Platform updated in all aspects..

This update introduced huge changes to the Thunderbolt Gaming Platform.

Chen Mo’s games were the official games and were still placed on the best spots and were constantly being updated.

In addition, they added a new feature: Game Library.

The game library was split into multiple sections, including a store, recommended page, account, wishlist, communities, and developer platforms.

Some of these were already there, while others were new additions.

Moreover, each of these modules had many features.

The store sorted games by categories, had different leaderboards, a ‘popular games among friends list’, and popular games. The players could search and download various games here.

The recommended page included editor picks, featured games, special offers, free this weekend, recommended by reviewers, best rated games, release soon, and many other recommended lists.

In account, players could check their personal details, messages from friends and achievements from games.

In wishlist, players could freely add games into their wishlist to purchase when they go on sale.

In the community tab, players could freely join different communities to discuss various games.

The developers area was provided for various developers, allowing them to manage the games they published onto the Thunderbolt Game Platform, such as new updates.

Chen Mo’s designs skills were incredibly good, and when combined with various successful works from his previous life as reference, Thunderbolt Gaming Platform felt incredibly complete, fulfilling the needs of the majority of players and developers.

At the same time, various games of other developers were also released on the Thunderbolt Gaming Platform store, totalling one hundred and three different games.

A majority of them are indie games that weren’t all that great, but there were some high quality ones among them.

Zhao Yunting picked a few decent games and gave them recommended spots.

They were incredibly lucky to be among the first games as they easily reached the front page of Thunderbolt Gaming Platform, the third largest platform in China.

Of course, this could be considered as a return on being an early supporter of Chen Mo.

Although most of them were indie games, there were many of them, more than enough to fill up the store to start off with.

Chen Mo knew that it wouldn’t take long before more designers would fall into the embrace of Thunderbolt Gaming Platform.