On July 16, a picture was updated on the official website of cloud dream game. The content of the picture is the icon of a folder.

On the name at the bottom of the folder, there are four words world of Warcraft.

Although it just built a folder, even without publicity PV or posters, it still caused a sensation in the circle of players.

Especially Warcraft players.

For this game, which is said to be immersed in the epic plot of Azeroth from the perspective of first person or third person, they have been tossing and turning for a long time.

Game Island Forum, Warcraft discussion section.

Someone forwarded the screenshot of the official website announcement here, which immediately aroused the discussion of countless players.

[Mr. Hao has finally started playing games!]

I'm crying. I've just finished setting up the folder. I'll have to wait for next year when I really want to play

Next year?! The donkeys in the production team dare not rest like this!]

[it shouldn't be that long. Cloud dream is still very high-yield. The development cycle of Warcraft seems to be less than half a year

[I hope we don't wait until next summer vacation... It's hard to say whether there will be so many people playing next year due to the popularity of Warcraft

[I don't think it's going to be a year since no one's played, is it? Mr. Hao said that the war roar cup will be held for the second time. Besides, the RPG maps are interesting enough, regardless of the competition

[ha ha, that's what I said, but how many games can really live for more than a year

[look forward to world of Warcraft! Hope to hear about the completion of the development next time!]

[normally, we are still one CG animation short of the official development of the game( [dog head]

Although it's just a screenshot of the folder, not only can't talk about any substantial progress, even the contents of the folder can't be seen, but at least let countless players who are looking forward to see the dawn of the future.

Just as the discussion of releasing this screenshot on the official website of Yunmeng game is still in progress, Hao Yun, as the chief designer of Warcraft, finally gave a headline interview on the new expansion film ice throne of world of Warcraft and Warcraft for the first time.

The reception room of Yunmeng building.

Sitting on the sofa opposite, the reporter, who was followed by a photographer, handed over the microphone and said with a polite smile.

"Hello, Mr. Hao Yun. I'm glad to have this opportunity to interview you. I'm also curious about you."

"I hope I can satisfy your curiosity."

"I'm sure it can," he continued with a smile. "We all know that RTS game is a niche game segment in Xiaguo and even in the world. Player technology is far less than that of RPG game lovers. How did you come up with the idea of developing an RTS game?"

Hao Yun shook his head and answered seriously.

"First of all, I have to correct one point. The players are all philanthropic. Maybe there are players who have a special preference for a certain category of games, but as long as the game itself is fun enough, even if it is a game that has never been touched before, some players will be willing to try it."

"What's more, as far as I know, we have a considerable proportion of players whose campaign passing rate is less than 50%, and more than 90% of the game time is concentrated on the RPG map in the game hall. I never think that Warcraft should be limited to RTS. Players can find their own fun through our games, and the fun will be diversified. "

"So official maps and campaigns are not the core of Warcraft?" The reporter's face floated with an expression of incomprehension, and then said, "that's why you're going to use fantasy as an unpopular subject?"

"Why? Of course, official maps and battles are the core of Warcraft, but they are not one of the cores, "Hao Yun continued with a smile." as for why fantasy is an unpopular theme, you can understand it as a coincidence. There's no special reason. It's just a framework carrying the story. What's really valuable is the core of the story. "

The reporter said with a smile.

"This explanation sounds a bit esoteric, but I'm very curious. Don't you worry that the players may not buy it?"

"No," Hao Yun shook his head and said, "as long as the game is made by heart, it will resonate with the players."

"Besides, I'm not a game designer who likes to follow the mainstream."

Reporter: what does this sentence mean

Hao Yun said with a pause.

"The game is different from the product on the assembly line. Before it is made, even the players don't know what they want to play. If we just try to figure out the minds of the players and cater to the current preferences of the public, instead of exploring areas that no one has ever set foot in and developing more interesting ways to play, we will be eliminated in the future because of our complacency. "

After pondering this sentence carefully for a while, the reporter nodded and continued to ask.

"So do you think the current problem in the industry is too conservative?"

"It can be said that," said Hao Yun jokingly, "our tribal conflicts were released relatively early. So far, I have seen at least 10 mobile games of similar playing methods. However, even the data of all of them can't surpass us. If they develop some interesting ways of playing by themselves, instead of waiting for others to develop them and then pick up what they have learned in the past, maybe the mobile game industry will produce a phenomenal work as good as tribal conflict. "

All in all, it's OK.

The reporter's little sister sitting on the sofa didn't know what words to use to describe the confidence of general manager Hao.

All of a sudden, she thought of "Seven Kingdoms", which made a sensation in June.

At that time, almost the whole game industry believed that this heavyweight IP created by rice entertainment would become a turning point for RTS game to rise again, and "Seven Kingdoms" itself would become the annual hegemony this year.

But this mighty momentum, since Warcraft online, seems to have disappeared.

It's like overnight, everyone went to play Warcraft and forgot about this heavyweight game released at the same time.

She is curious about how Hao always thinks about the game developed by rice entertainment.

So she sorted out the questions in her mind and said with a smile.

"In your opinion, who is most likely to achieve this goal? In other words, regardless of the restrictions of end game and mobile game, which company do you think is the most threatening to Yunmeng game? "

Hearing this question, the expression on Hao Yun's face didn't change at all. He just made an understatement response.

"Threat?"

"I'm not sure."

"In my opinion, there are still many potential game companies. We have invested in two of them ourselves.

"As for which company is the most threatening to us, I haven't met yet."

This sentence hasn't been met yet, which surprised the reporter sitting on the opposite sofa.

Hao Yun's reply was beyond her expectation and did not develop in the direction she expected.

Seven Kingdoms did not even appear in his mouth.

Finally, she couldn't help it, she said.

"What about rice? What do you think of this competitor? "

"Rice?" Hao Yun looked at her strangely, "isn't that the one who makes electronic equipment?"

"When are we going together?"