This auxiliary chapter is intended to clarify how skill/abilities/magic work. It will also show the effects of said skills/abilities/magic as they progress in level and grade. Some important things to take note of are that Skills are generally passive in nature. They also provide bonus attributes per level. As for Abilities, they are actives that generally provide flat increases to attributes at certain levels. This also applies to Magic, though many would increase the available SP of the user when they reach certain thresholds.
One thing to keep in mind is that a person cannot have more Skills than they have Levels, with the sole exception of the [Kinu Comprehension] Skill. Also, a person is limited to 5~10 active Abilities and 5~10 Magic spells depending on their Blessing. It is possible to seal Abilities and Magic to make room for others but it requires a special item or Blessing. Because of this, people are generally stuck filling a specific role, at least until they are strong enough to break through such limitations.
Without further ado, here are the current Skills/Abilities/Magic that have been revealed thus far~
**[Skills]**
[Knife Mastery]
Passive: Familiarity and skill with knives and daggers.
LV20: Small chance to ignore defense when attacking with knives and daggers. +1 Dex per Level
LV50: Allows the user to wield a knife or dagger in both hands with proficiency. +2 Dex per Level
[Assassination]
Passive: Surprise attacks deal guaranteed critical damage with a moderate chance to cripple the target. (+1 Agi, +1 Dex, per Level. Increased damage from all sources after failed Assassination.)
LV20: Surprise attacks deal triple damage and cause 'Severe Bleeding' to the target. +1 Agi, +1 Dex per Level
LV50: Surprise attacks have a chance of dealing explosive damage based on Dexterity and Luck. +2 Agi, +2 Dex per Level
[Pain Tolerance]
Passive: Ability to resist spontaneous and persistent pain while remaining clear-headed.
LV20: Further increases resistance to pain. +1 Con per Level.
LV50: Pain beneath a certain threshold has no affect on the user. +2 Con per Level
[Throwing]
Passive: Increases accuracy when throwing weapons and other items.
LV20: Increases accuracy up to 20m. +1 Dex per Level
LV50: Increases accuracy up to 50m. +2 Dex per Level
[Acrobatics]
Passive: Able to navigate terrain quickly and agilely without losing balance.
LV20: Increases reaction time and enhances the ability to see clearly while moving at high speeds. +1 Agi per Level
LV50: Greatly increases balance and spatial awareness. +2 Agi, +1 Dex per Level
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[Sense Danger]
Passive: Able to identify threats through intuition.
LV20: Range increased to 50m. +1 Wis per Level
LV50: Range increased to 100m. +2 Wis per Level
[Barrier Master]
Passive: Allows the user to manifest their Soul Power and give it physical form. (+3 Int, +3 Wis, +2 Spi per Level. Additional 10% bonus to Int/Wis/Spi every ten Levels.)
LV20: Bonus increased to 15%
LV50: Bonus increased to 30%
[Charm]
Passive: The ability to make a target see you in a positive light.
LV20: Greatly increases the efficacy of this Skill against members of the opposite sex. +1 Cha per Level
LV50: Able to charm animals and monsters dependent on Charisma and Luck. +2 Cha per Level
**[Abilities]**
[Steal]
Cost: 20~100
Active: Allows the user to steal an item from a target's equipment slots or inventory. Success rate dependent on SKill Level, Dexterity, and Luck.
LV20: +1 Luck
LV50: +5 Luck
[Stealth]
Cost: 10 SP per minute
Active: Allows the user to blend into the shadows and dull the sound of their footsteps.
LV20: Decreases the likliehood of activating pressure-sensitive traps. +1 Dex
LV50: Grants temporary invisibility for 3 seconds after cast. +5 Dex
[Night Vision]
Cost: 50 SP
Duation: 5 minutes
Active: Greatly increases sensitivity to light, allowing the user to see in the dark.
LV20: Prevents temporary blindness from excessive light.
LV50: Duration increased to 10 minutes.
**[Magic]**
[Enhance]
Cost: 20~40 SP
Active: Empower a single attribute by 10%
LV20: Increases boost by 5%
LV50: Increases boost by 10%
[Barrier]
Cost: Variable(Cost dependent on the size and durability of the barrier. Base: 50SP)
Active: Create a barrier that is able to defend against both physical and magical attacks.
LV20: Increases Total SP by Skill Level*10
LV50: Range increased by 50m. Maximum size increased to 10m.
[Barrier Aura]
Cost: 10 SP per minute. Additional cost dependent on amount of damage sustained.
Active: Create a membrane to protect the body from both physical and magical attacks. (+2 Wis, +1 Con.)
LV20: Increases total SP by Skill Level*10
LV50: Range Increased by 50m. Able to cast on multiple targets.