After learning extreme shooting, fengluo checked his skill panel by the way.
Taking into account the level 40 skills just learned, he now has a total of nine skills, but only two of these skills are active skills, and the rest are passive skills.
In Zhanji, players can learn one skill every 5 levels, but this needs to be after level 10.
Because you have to transfer to level 10 in the game, you can't learn skills from levels 1 to 9. When you transfer to level 10, you will directly obtain two fixed professional specialization skills and an optional specialization skill.
The two fixed specialties of sniper profession are: [general mastery of shooter] and [Special mastery of sniper shooter].
The "general proficiency of gunners" mainly includes: medium range damage bonus when using all types of guns, conversion of agility attribute to medium range attack bonus, increase of basic movement speed, etc.
The "special proficiency of sniper Gunners" includes: a large bonus to the damage caused by using sniper guns, a large bonus to visual perception, and long-range trajectory correction.
The third optional specialization, fengluo, is [melee short Weapon Mastery].
This skill can increase the destructiveness and damage caused by holding daggers and military stab weapons.
This is the direction that most snipers will choose. Properly strengthen the melee ability, so as not to have any resistance when being close to the monster.
After the transfer, players can learn a new general or professional skill every 5 levels from level 15.
In other words, when a player reaches level 40, he can learn six other skills independently.
The six skills of fengluo are.
Level 15 skill, [vehicle driving proficiency] (general), which can improve the main performance and proficiency of the vehicle to a certain extent (Advanced 49%).
Lv20 skill, [quick fire], reduces the sniper gun firing interval by 35%, reduces the damage caused by bullets by 25%, lasts for 45 seconds, and has proficiency (intermediate 41%).
Lv25 skill, [rapid stealth], increases movement speed by 30%, reduces footsteps, reduces movement traces and reduces the chance of being found by monsters. Lasts for one minute, proficiency (Advanced 92%).
Lv30 skill, [death perception] (rare), can sense the direction of a deadly attack. It cannot be upgraded.
Level 35 skill, [ambush], which can avoid the effect of reconnaissance skills in a stationary state, and reduce the probability of being found by monsters. Proficiency (intermediate 33%).
As well as the newly learned level 40 skill, [extreme shooting] (rare), which weakens the effect of half range attenuation of bullets during shooting and cannot be upgraded.
There are six skills, two of which are rare skills, while the other four are common skills purchased in the store.
It must be mentioned that in fact, rare skills are not necessarily more powerful than ordinary skills in the war era. In fact, their value is more reflected in special functions.
For example, "death perception" can avoid lethal attacks, and "extreme shooting" can improve the damage ability after half a range.
In contrast, the sniper's level 30 common skill "precision strike" and level 40 common skill "penetration strike" are not inferior to these two skills.
[accurate shot] it can improve the accuracy of the next bullet and largely correct the error caused by the muzzle movement during shooting.
[penetration strike] can increase the damage of the next bullet and make it penetrating. Even if it hits the defense equipment, it can cause no low damage. It has a great restraint effect on the shield of heavy armor soldiers and the energy shield of the master division.
In particular, if these two skills are combined, it is enough for an ordinary sniper to play a "master style" at the first shot. It can be said that it is very beneficial for many players who like the sniper profession but have ordinary skills.
Moreover, neither "death perception" nor "extreme shooting" can be upgraded. As a result, in the later stage of the game, the effect of this rare skill is likely to be much weaker than the ordinary skill that has been upgraded to the full level.
This is why, with the Red Queen's financial resources, she will still learn the level 40 common skill of "meteorite fire rain" when she can absolutely afford rare skill chips.
Of course, for most players, they must be more willing to learn rare skills.
After all, I have skills that you don't have. Regardless of the effect, and whether it is suitable for your own combat style or not, the function of satisfying vanity alone can attract ordinary players.
Otherwise, the price of rare skill chips in the exchange will not be fried so high.
However, for fengluo, it is not because of vanity, but because neither "precision strike" nor "penetration strike" has much effect on him. In contrast, it is not as good as the strength improvement brought by death perception and extreme shooting.
After learning the limit shooting, the wind will have nothing to do for the time being.
Because the six tube magnetic machine gun at the stern of the ship has not been repaired, they must escape for a while before they can launch the attack.
After all, although he and the Panther decided to use their range advantage to cripple the pirates first, or even hit 75 percent, causing the pirates to escape, we should also consider the possibility of entering the heavy weapon mutual fire stage in case the plan fails.
Although the heavy firepower on the cruise ship is far inferior to each other, some are better than none.
After about five minutes, the six barrel electromagnetic machine gun was finally repaired by the middle-aged NPC repairman, and the pirate ship in the rear was close to a place more than 400 meters away from the cruise ship.
At this time, the sun has almost completely jumped out of the sea. At this distance, we can see the situation on the pirate ship behind us.
However, because the deck of the pirate ship was higher than their ship, the wind fell, first changed the position to the viewing platform on the second floor of the cruise ship with the big pineapple, and then observed through the sight glass.
There were as many people on the pirate ship as expected. At a glance, there were no less than 50. Taking into account the pirates still in the cabin and those who had been destroyed before, it is estimated that the total number of pirates is indeed about 100.
Many of the pirates on the deck were wearing jackets or bare arms, shouting with long knives, AK and other weapons in their hands, and their faces were full of greed.
At the bow of the ship, a one eyed pirate wearing a gray officer's hat and combat clothes was watching them with a single telescope in his hand.
"One eyed Dragon (level 49 elite), the leader of the pirate ship heihuo, estimated HP5000. Federal level C wanted criminal, with a reward of 10000 credit points and 4 merit points!"
In the sight of the sight of the eye of thunder, a message suddenly brushed out, which made the wind stunned.
"Hey, what's going on?"
Then he quickly figured it out. Because the data of thunder eye is connected with his personal terminal, and the federal government will send the list of all wanted criminals to each player, the "automatic identification" function of thunder eye prompted him this information.
"Class C wanted? 10000 credit points, not low!"
Fengluo has the identity of bounty hunter. Of course, he is no stranger to the federal wanted notice, but this reward is much more generous than that of wanted players.
10000 credit points is equivalent to an excellent equipment with more general attributes, not to mention a very rare merit point reward.
"Is it only the pirate captain who has wanted money, or..."
Thinking of this, fengluo immediately adjusted his sight and searched carefully among the pirates.
Soon, next to the Cyclops, fengluo found another pirate with wanted gold.
"Scarface (level 45 elite), the third leader of the pirate ship heihuo, heavy armor soldier, estimated HP9000. Federal E-class wanted criminal, offering a reward of 3000 credit points and 1 merit point!"
Fengluo has figured out why these pirates are "wanted".
The obvious reason is, of course, that the federal government wants to "crack down on triads and eliminate evil forces" and "zero tolerance" for these pirates who are entrenched in the gray sea area and have committed many crimes, but in fact, these "wanted money" should be a reward for killing a large group of pirates.
Generally speaking, when players encounter pirates with ships, even if they are powerful and can destroy them to 75% until they escape, it is impossible to pick up these pirate explosives because the speed of pirate ships is very fast.
Therefore, the system has designed a "compensation" scheme. Each pirate leader has a high wanted bonus. Each pirate leader can get a certain credit point and merit point.
In this way, players will not work hard and gain nothing.
The wind fell and checked all the pirates in the field of vision. It was found that there were two elite pirates in addition to the big leader and the three leaders.
They are the captain of the pirate control division (level 44) and the captain of the pirate fighter (level 43). Both of them are wanted at level F, and the reward is 1000 credit points, but there is no merit point reward.
But according to the name, there should be a second leader. The wind didn't find it. Maybe it was in the cabin.