Fire Mountain melts the world.
The fierce war has lasted for two years. Different from the ancient temple wolf world, the wizard Alliance Army as an invader has a large-scale regimental scuffle with the indigenous forces, and the indigenous creatures in the fire mountain molten sea world are more inclined to fight guerrillas with Locke and others.
The talent of being good at drilling holes and the craters everywhere around the battlefield enable those cunning fire crystal beasts to quickly leave the battlefield after showing an invincible posture.
And according to the familiarity with the terrain, when the wizard Alliance Army slackens a little, these fire Crystal Beast armies will kill in front of the door again.
The same is true of the red flame shells. Except that at the beginning of the war, the red flame shells showed nearly ten million combat power in the boundless molten sea, later, with the rampant existence of Fire Phoenix and star beast, these red flame shells also became "crafty".
If you can't fight, run away. Slowly melt the slurry. The sea is the hiding place for these red flame shells.
Although creatures above level 1 have the ability to fight on the surface of molten slurry, it is not a good idea to go deep into the sea battle of molten slurry.
The same situation can also be compared with that group of fire crystal beasts. Another important reason why those fire crystal beasts can play guerrilla warfare easily is that the army of the wizard alliance can not all sneak into the bottom of the volcano to destroy the fire crystal beasts.
The use of flame creatures to the environment is really used to the extreme by these indigenous creatures in the fire mountain melting sea world.
The only thing that made Locke and other invaders feel relieved was that the fire crystal beast and the red flame Shell did not cooperate too brightly in the war.
It seems that they are playing each other, which undoubtedly greatly reduces the losses of Locke and others and gives them a chance to breathe. (vertical and horizontal starting)
"Use the forbidden spell. I don't want the follow-up income of this plane." In the Space Fortress, Locke said to master Jos.
Half a year ago, they had arrived near the navel of the plane of huoyue Ronghai world. However, they have received interference and attack from the fire Crystal Beast family and the red flame shell family. Up to now, they have not been able to attack the navel of the plane.
Forbidden spell is the highest level achievement of casters in the wizard world in the use of elemental power. The minimum requirement for casting forbidden spell also needs to be a semi divine magician.
Today, among the invading legions of Locke and others, there are three level-4 magicians, solaka, Jos and Ashar, as well as nine semi divine magicians with no phase holy tower.
The strength of semi divine level magicians is not enough to see in the level war of this scale, so Locke refers to gathering the strength of three level-4 magicians to complete the bombardment of the navel of the world level.
There is no doubt about the power of the forbidden mantra. It can completely destroy the navel of this low-level plane in terms of attack power, attack range, breadth and depth.
As for the damage of the umbilical plane, the results do not need to be repeated.
What Locke and others need to consider at that time may be whether this low-level plane will completely collapse due to the heavy damage to the navel of the plane.
Master Jos has some concerns about Locke's proposal.
Although the forbidden spell is the final secret skill of the casters to press the bottom of the box, it can cause extremely considerable element lethality.
However, there are some variables in the release of the forbidden spell. Not to mention others, it is enough to kill a caster if an element that fails to release the forbidden spell is backfired.
Therefore, in the past level wars, it is rare to see the casters of the wizard world use forbidden spells.
Even if there are individual forbidden spells, they are small-scale forbidden spells that can be released within the ability of semi divine spell casters.
When casters above level 4 release Mini forbidden spells, even if the forbidden spell fails, the consequences will not be too serious.
In Locke's words, since he ran to the navel of the plane that hit the world of fire and melting sea, I'm afraid the role of the mini forbidden spell is not obvious for such a low-level plane with deep foundation.
Only the elemental power at the level of low-level forbidden curse can achieve Locke's psychological expectation.
Unfortunately, Locke doesn't have the level combat power of level 5 casters at this time, otherwise Locke will inevitably choose the medium-sized forbidden spell that only level 5 casters can release.
When fighting with master sarafa, Locke was lucky to see the power of light medium-sized forbidden spells twice.
It's none of Locke's business to say that bombarding the navel of the plane with a forbidden spell may bring great disaster to the world.
He himself entered the world as an intruder. How can he care about the life and death of this creature.
Any form of unscrupulous means is to achieve their own vested purpose.
With the passage of time and his own growth, Locke will not put the so-called compassion on the ectopic group.
"We have killed three of the 14 individuals above level 4 in this plane in the past two years. On the premise that the high-level combat power is nearly double, I can ensure the safety of your three level 4 magicians." Locke said.
The war in the past two years is enough for Locke and others to touch the bottom of the world.
Among the 14 level 4 indigenous gods, two belong to elemental creatures, five belong to the fire Crystal Beast family, and seven belong to the red flame shell family.
One of the three unlucky ghosts killed by Locke and others belongs to the fire Crystal Beast family, and the other two belong to the red flame shell family.
The success of killing two level four creatures of the red flame shell family benefits from the absolute rule of fire phoenix Mourinho in this battlefield.
Including the level of fire crystal beast king and red flame mother shell, they can't guarantee that they can win the fire phoenix alone, not to mention that the fire phoenix never gives the opportunity to let the other party compete with themselves.
Almost every time they go out to fight, Locke and other people above level 4 are sent out in groups.
Although kakarot, black Jiao and manxiong beast were loaned to the other two horizontal battlefields, there were four strong players on Locke's side, including solaka, fire phoenix, Sun God and the God of fire and craftsman.
In addition, different from the ancient temple manwolf plane war, Locke and others were still fighting in three small and micro planes nearby. This time, Locke and other invaders gathered all their strength to invest in the world of Fire Mountain and melting sea.
In addition, there are two level-4 wolf kings in Zhaoan in the ancient temple wolf world. No wonder Locke would say that the difference between the two sides is almost double in terms of high-level combat power.
In fact, this is one of the reasons why the indigenous creatures in the world of huoyue and Ronghai are unwilling to confront Locke and other invaders from the front.
Incessant guerrilla harassment, combined with the inherent advantages of indigenous creatures in the standard, and completely drag these invaders into the vast ocean of people's war, is most in line with the actual situation of indigenous creatures in the world of huoyue melting sea.