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The collision between iron and blood between the two forces unfolded.
Radon beams and kinetic weapons raged in the dim space; high-speed carrier-based starcrafts fought among the starships. The dance between light beams and electricity arcs, rendered with extreme details, ignited the passion hidden in the viewers. Everyone wished to be the captain of the starship at that moment, commanding the Fearless Class into the battlefield of destruction.
The first trailer came to an end when the battlefield was illuminated by white clouds and the screen pulled further and further away.
The BGM gradually slowed down after a sharp turn, symbolizing destruction, but also new life and hope.
The second trailer was a land covered in magenta soil, filled with giant mushrooms.
In this tropical rain forest composed of fungal plants, a group of soldiers, equipped with kinetic skeletons, followed by drones, marched forward. With large-caliber Gauss rifles in their hands, they carefully traversed through the rain forest.
Behind them was a recently established colony, and in front of them were places that no one had set foot on.
There may be endless opportunities buried there, or only death and barrenness.
Suddenly, a group of bird-like Mars creatures was startled in the forest as they dispersed into the sky. A roar came from a distance, and all the soldiers took a couple of steps back with uneasiness. Their rifles were raised, alerted for any danger in the deep mist of the forest.
Then a growl approached.
Suddenly, a group of four-footed creatures charged out from the forest and clashed against the soldiers in the front. The soldiers in the back row immediately fired back against the alien species.
As the size and number of the alien creatures gradually grew larger, vertical take-off and landing fighters, all-terrain attack vehicles … and even space-based weapons deployed in orbit appeared one after another! The netizens were more and more pumped by the increasingly powerful weapons showcased.
In the halo of the nuclear explosion, the film came to an end with the battlefield getting smaller and smaller.
Until the end of the song, many people were still shocked by the magnificence of the battle.
And the first thing they did after watching the video was not clicking the reply button, but instead, they rushed to the comment area and used their keyboard or holographic touch screen to share their excitement and shock.
“Tell me, is this not a recruitment advertisement for Celestial Trade?”
“This is insane! After creating a world, is Future Technology creating a universe?”
“Fu*k, we have to wait until the end of the month to play. I’m desperate to play this.”
“Have you seen that thirty-minute live demo? The combat system is unreal!”
“I bought a limited-edition game cabin for this game. The helmet experience can’t satisfy me anymore.”
“Oh my! Isn’t the limited-edition game cabin worth 100,000 XND? That’s a luxury car!”
“An Internet company sold hundreds of thousands of luxury cars overnight, and the company is…”
The game used the physics system developed by Lilith, and an independent experimental quantum computer for information processing to recreate the physics in real-time. While guaranteeing the entertainment and pace of the game, the design pushed the concept of realism to the extreme.
In addition, unlike traditional online games, Galaxy Edge’s upgrade system was mainly focused on unlocking technology trees, drawings, and modification of starships.
Once a battleship was destroyed, it was permanently lost. It was for this reason that the death penalty in Galaxy Edge was extremely punishing.
Of course, this did not mean that once the ship is destroyed, there was no compensation. The default setting was that all ships automatically purchased insurance.
If a ship was lost because of a black hole, an insurance company compensated the owner for 50% of the loss. If the ship was destroyed due to war in the explored area, it compensated for 30% of the loss.
In addition, the clone setting allowed all dead crew members to “resurrect” in the home port.
At the same time, unlocked technology certificates and weapon drawings were not lost due to ship explosion. As long as there were sufficient funds, players could start from the mother star again in a short amount of time and set sail on their starship again.
In addition to the starship being core to the game, Future Technology also designed many additional elements that are equally as entertaining.
For example, high-end players could also set up mining companies, operate space stations, and even build their own space colonies to form a huge army with other players.
However, considering the massive supplies required by the space colonies, generally only large companies had the ability to organize manpower to build facilities, while training soldiers to steal supplies and necessities from alien creatures, and also taking care of organizing transport fleets to and from the colonies and NPC-owned cities.
In addition, for players not interested in exploring, they could also choose from a wide variety of professions, or focus on the development of characters. The players could even play the game as a First-Person Shooter or treat it as a Role-Playing Game.
The players could become a part of a mercenary and participate in a certain force’s operations against alien creatures and other colonies. Or they could become an adventurer into the unknown universe and pilot a fast and flexible single-person fighter to explore the mysteries of space or a planet that no one has ever set foot on.
Galaxy Edge inherited the previous game design experience of Future Group with a focus on organic player ecosystem. Everything in the world existed in a dynamic setting, and evolved as players make choices in the game.
This dynamic system matured in Godly Land, and after further upgrades from Lilith, the system improved further.
After he had watched the two trailers and a 30-minute live demo, even Jiang Chen was itching to play.
In addition to the live demo that made science fiction fans around the world eager to play, Future Technology finally announced the game was going online on May 31st.
Based on the continuous success of Future Technology in large-scale VR online games, experts in the industry consensually gave very high ratings for the MMORPG yet-to-be-launched. Even IGN, known for its critics in the industry, gave a rare 9.9 score to “Galaxy Edge” before the game even launched.
As for the reason …
“The animation and music are impeccable, and the gameplay is something never been tried before. These are reflected in the actual demo, and we’ll not go into details.”
“Based on the past credibility of Future Technology, we have every reason to believe that the actual game experience will only be better than what is in the trailer. After watching the actual demo, we unanimously decided to give this game a high score of 9.9. If it turns out that our decision was wrong, I will eat both my helmet and keyboard.”