"Speaking of which, what's your name?"
"I only tell my name to those who recognize me as Lord, who will tell me their names! And I only have the name I had before I was sealed. I am more like a spirit, and if I am called by the image of my name, I will be drawn to that image and repeat the past."
"You were sealed up for living in a way that you shouldn't repeat."
I tried to imagine a white creature that repeatedly destroys, but could only picture it overturning plates and writhing around in its skirts.
"Well, can I call you White as a temporary name? It's inconvenient if you don't have a name to call me."
"It's a cheap name, but it's all right."
"Well, let's go around to six places, or seven if you count the prayer room.
"It seems more people only go to the prayer room, do they go all the way around to pray?"
Perhaps due to the influence of the bulletin board, many players go directly to the prayer room without paying attention to the worship hall.
"I have to say hello to this world. Maybe they even wrote down the order of prayer for us."
I scratch behind White's ears, where he seems to feel the best.
The six-pillar hall of worship is divided into nine equal parts, with the north side at the top, followed by Asha, Val, and Dul, the middle side by Tasha, the courtyard, and Rusha, and the bottom side by the prayer hall, the hall, and Phal.
The lower section consists of a prayer hall, a hall, and a falu worship hall. The rock wall beside the reliefs is carved differently from the others, exactly the size of the entrance to the prayer hall on the opposite side.
The entrance to the prayer hall is in the hall, but the entrance to the worship hall is only on the side of the pathway that surrounds the courtyard.
Probably, when the shrine office building was built, it was not possible to connect the prayer hall with the worship hall, and the prayer hall and the fal worship hall were replaced. The current location of the fal worship hall is at the corner facing the plaza and the main street.
Praying lightly in the worship hall of Fal, I noticed that a shill is offered to the statue of the god of Fal. I smile a little when I see that there are other worshippers besides me, and that they are acting in a more Japanese way.
Following the lead of the others, I place a shill on the pedestal.
Oh, but don't give money to the pond or trees, because it damages the nature.
Now, if you want to go to the next place, Rusha, you probably have to go backwards.
You can't go backwards on the pilgrimage route.
If you go around the current layout, you should go counterclockwise from the falu and finally to the prayer hall, but if you think about the old layout, you should go first to the falu and then clockwise.
From the courtyard, go through the hall and the prayer hall to the Tasha's shrine. After that, we pass in turn around to the right and greet the phal again. It's not "go around" but "go around." We have to get back to where we were.
And then the prayer room.
Again a pale luminescent object. This time it is a woman, but she does not pretend.
"I am Val, god of winds, of travelers and of freedom."
A beautiful woman with supple silver hair that danced in the wind came to say her name. Is this the kind of voice that sounds like the tinkling of a bell?
Your journey begins in this city.
"with all the shards of power..."
"In the midst of the comings and goings, the forces, the polarities..."
"I have turned the power to the right."
"The comings and goings, the false beginnings..."
"It began to turn."
"For whomsoever comes, in a year shall it be done."
"I made the seasons go around right."
"I give you the power to turn."
"This is the power of two sides of the same coin."
"The power to turn in two."
After the echoed, recitative-like lines, Val held up his hand and disappeared.
I have acquired the skills [Light Magic] and [Dark Magic].
I have obtained the title "The Power to Turn.
I have obtained the title [Revealer of Mysteries].
We are pleased to announce that a player has solved the world's riddle for the first time. This information is now available to the public.
"You've been after this, you ......?"
No, sir.
It was just a strange obsession to come to the relief as it was written. I didn't think of it as a mystery!
I thought that the pieces of power corresponded to the six pillars somehow, and that the five initial magic spells would be the wind. If you prayed without all of them, you would fail and you could only choose one.
The only other thing I noticed is that the order of the worship halls has been changed in one place.
Well, usually, the order of the prayer halls are arranged in such a way that it is easy to get around, and once I noticed that the space between the prayer hall and the prayer hall in Falu was switched, I thought the rest was in the same order without thinking about it.
If I had known that there was such a privilege, I would have done more research and thought about what attribute I had a high affinity with on my birthday on the bulletin board.
There are mysteries all over the world, big and small.
Solving the world's riddles will bring you various rewards.
Also, please note that you will lose the right to get the benefits of the <> when you hear the answers from other people.
Those who have solved the < are requested not to tell the answer to the question. You can tell us where the riddles are and about the benefits you have received.
From now on, the < will be added to the menu.
Please read the notes and other information carefully.
Whether you enjoy fighting or just taking it easy, there are opportunities to earn rewards for both.
Please enjoy this alternate universe.
Yeah, if the privilege is only for defeating the boss for the first time, the strength gap will widen more and more, so it would be nice if everyone or rather laid-back types have a chance.
"I'm tired, let the white heal you."
I am far from a healing being!
Not listening to White's argument, he heads for the shrine office, pretending to be a good boy.
"Are you changing jobs?"
"Yes."
Please hold up your hand to this orb. Your current occupation will appear and you may select it. Please note that some professions will not appear on the list if they are not in the temple, but elsewhere.
Swordsman (initial position)
Fist fighter (initial position)
Mage (initial and current)
Mage (upper level mage position)
Healer (initial position)
Shifu (initial position)
Spirit user (Mage, special)
The current occupations are darkened so that you cannot choose one. I chose a swordsman as planned.
The following new skills have been added to the list: Sword, Shield, Swordsmanship, Shield Technique, Provocation, Slash, Thrust, Thrusting, Strengthen Swordsmanship, Strengthen Arm Strength, and Strengthen Strength.
"Didn't you just get some magic from me?"
"Yes, I got it."
"Then why are you a swordsman?"
"It's a promise, and I've been trying to be a magic swordsman from the beginning."
He talks but hurries to the carriage.
"How can you get out?
White suddenly shouts. In your ear, please stop.
What?
"My, my!"
"You want me to be your son."
White is astonished.
"Maybe, but didn't the seal lose its effect because you moved the statue of the god?"
I haven't had time to check if he actually moved it.
The moment I descended the steps of the temple and stepped on the cobblestones of the plaza.
For the third time today, a luminous body appeared.
I'm in a hurry, so please give me a break!
I'm in a hurry. I'm sorry!
Don't be in such a hurry. You'll be out of the world time while you talk to us."
I'm back with Val, who I just met.
I see we had a normal conversation.
White is a bit grumpy, come to think of it, he didn't talk in the hall of worship or while Val was showing up.
"The beast you hold in your arms is the beast sealed in this temple. But though the seal is loosened by the statue, it is true that you may be weak enough to get out, or you may have changed your mind, so I will allow you to take him with you.
But in exchange, I will take my household that you have with you, and I will need someone to take over the role I have given it.
Val tilts his head lightly and narrows his eyes, I guess he means choose.
"If that's what you want."
"Wait, if there are no more contracted spirits, they won't come to us.
"Yes, normally, spirits would be attracted to each other and new spirits would be obtained with each level up, but we will have to search for them on our own. But even a beast can smell the presence of a spirit, so there's no chance at all.
"Yeah, if that's the way White can take him, so be it."
We have magic, so let's pretend there was no spiritism.
"Ho, beast, follow your human! The human is your new chain.
Val blows a puff of air at White, and something seems to have been achieved. Either White has been freed from the seal of the temple, or he has been newly bound to me.
There is no time for his opinion.
"It is rare to see me twice, O man. I give you my blessing in return for taking the spirit from you."
I have obtained the title [Val's Blessing].
[Wind Magic] changed to [Wind Magic].
"If you are in a good mood, the other gods will give you their blessings."
Val disappears. The sounds of the square, which had been quiet a moment ago, return.
I run to the wagon with white in my arms.
The carriage rumbles, and White remains silent.
He's curled up on his knees, so I don't think it's beyond repair, but I guess I shouldn't have decided on his treatment without asking the beast's opinion.
"White, you want to go back to the temple? You know, I could accompany you only if you want to go out, or something?"
He glanced at me with half-lidded eyes and sighed.
I received a partner card from White.
I have acquired the skills [Summoning] and [Telepathy].
Summoner" has been added to the "Occupations.
"Hmm?"
"Yes."
<
A man talking to himself, stroking the top of his thigh the whole time, imagining a situation where there is no white. Gghh!
Looking inside the carriage, several people averted their eyes.
<
<
White gets up and looks at me sharply.
<
It's too late to be weird, and he pats White on the back.
>
With that declaration, White disappeared.
Now, let's check things out.
When you open the menu, you will see that the number of partner cards has been increased to Player, Resident, and Summoner, and just below them is the Blessing of the Spirit.
When the summons is opened, only White is listed, and Patoka shows the name "White" and a countdown of the time until the summoner can be summoned again. The status of the summoner was hidden and could not be seen.
The blessing of the spirit seemed to be empty, but "Winn," the spirit of wind, was listed in gray letters, and it was labeled "Fugitive.
I wonder if it is treated as an escape. ......
Next, check the skills. The skills that have been acquired can be appraised by [Skill Appraisal], but those that have not yet been acquired cannot be appraised due to their low level, even if they are on the skill list.
Summoning
Summon a summoner you have contracted with.
While invoking a summoner, M! is continuously consumed during the invocation.
The way to make a contract is to ask for its true name or to name it if it is newborn.
In this case, you can summon the summoner, but you cannot give it any orders.
If you raise their likeness while you are with them, they will tell you their true name and you can make a contract with them.
If the likability is lowered, he/she will leave.
Even after a contract is made, if the likability level drops too low, the person may flee.
The time to summon a person is fixed, and when the time expires, the person will return.
It takes time until you can summon them again.
If you are a summoner, you can summon up to five summons at the same time.
The number of summons is counted as the number of party members.
If you are not a summoner, you can summon up to three summons, but you can command only one summoner to use a skill.
If you are a summoner, the summoned summoner has an effect to increase its ability.
If you are a summoner, it is easier to make a contract.
The above is what was written. I guess it means that I should increase the sensitivity of white. ......
[Spiritism
The blessing is given to a spirit to invoke it and use its magic.
The invocation requires M! and may require a catalyst.
The spirit returns as soon as the action is completed.
Blessing is usually obtained by raising the likeness of the spirit.
Blessing is usually obtained by raising the likeness of the spirit.
If you raise the liking of a spirit while you are with it, it will give you its blessing.
If the liking is lowered, the spirit will leave.
Even after receiving a blessing, if the likability level is too low, he may run away.
It takes time to re-summon.
It takes time until you can summon them again.
If you are a genie, you can use all abilities of genie.
If your occupation is not a genie, some abilities are not available.
If the player is a spirit user, the ability of the invoked spirit is increased.
If you are a spirit user, you can receive blessings more easily.
If you have high favoritism, a spirit may give you a gift.
I ran out of energy when I checked the effect of the title of solving the riddle, thinking that summoning and spiritism have something in common. I knew very well not to read with a vehicle, but I wanted to check ......
The "power of rotation" is a reward for solving the riddle of the temple, and it increases the power of the last technique or magic that returns to the "first attribute used" if you use the attributes in order, or use them in order with a wind in between, regardless of the starting point. This is a title given to the first person who solves the riddle as well as the first defeat of a boss.
The "Revealer of Mysteries" is the same as Galahad's partner card (Patoka), and is the result of an action that leads to the disclosure of information.
The effect of the "Solver of Mysteries" title is to "make it easier to encounter mysteries. It is said that it gives you some idea of where the riddles are located? I don't know. Oh, after recovering from the coach sickness, I need to get the Swordsman's skill. ......S! I'm glad I left it behind, though.
□ □ □ □ □ □ □ □ □ □
Increased
Title
Val's Blessing
The power to turn] [The one who reveals the mystery] [The one who reveals the mystery
Skills
Summoning
? >
Wind magic
[Light Magic] [Dark Magic
Telepathy
...reduction...
Spirit of the Wind [Winn].
□ □ □ □ □ □ □ □
Homura Lv.10
Rank E
Occupation Swordsman, Pharmacist
H!? 214
M!? 347
STR 10
VIT 11
INT 40
MID 14
DEX 9
AGI 10
LUK 10
N!?C!? Galahad.
Title [Interactionist] [Power to Turn] [Revealer of Mysteries
[Val's Blessing].
Skill (2S!?)
■Magic and Magic
Wood Magic Lv.2] [Fire Magic Lv.4] [Earth Magic Lv.2
Gold Magic Lv.3] [Water Magic Lv.3] [☆ Wind Magic Lv.1
Light Magic Lv.1] [Dark Magic Lv.1
Summoning
White Lv.1
Spiritual Art
The
Production
Mixing Lv.1] [Alchemy Mixing Lv.1] [Cooking Lv.3
Collecting
Collecting
■ Appraisal and concealment
Tool medicine appraisal Lv.3] [Plant food appraisal Lv.3
Animal and Demon Appraisal Lv.3] [Skill Appraisal Lv.2
Weapons and Armor Appraisal Lv.2
Attention Detection Lv.3] [Attention Dilution Lv.3
Enhancement
Intellectual power enhancement Lv.2
Others
M! Natural Recovery], [Night Vision], [Map], [Telepathy