41 - The Slam and the Assassion and the Knight and the Attribute Stone

Now what's this about? Slum, this is a little too eventful.

In such a case, temple or knight, in my opinion.

So I went back to the stalls with one on each side of me. It would be dangerous to go out in the presence of people if I had a contagious disease, but I did not notice any coughing, vomiting, or skin changes. If anything, their skin was dry and crusty.

More importantly, both of them are very light, very light. I think it's because they haven't eaten. They are as limp as ever, leaning against my chest, as if they have no energy to talk.

"Sorry, I picked up the kid. He's probably starving to death. What do you want me to do?"

He calls out to the knight who approached him when he entered the slum.

I broke the cat-ear flag, and now it's the Loli-Shota flag! And the first encounter is the kind you shouldn't break!

"Are you a child of the slums,......, they can take care of you temporarily at the temple."

A young knight looking puzzled.

It's a subtle reaction, but there is no point in talking to the knight and asking him what he thinks about the slum. I thank him and head for the temple. Perhaps the temple is more accustomed to this kind of response.

We have just killed a man, albeit in a game.

And now I am talking to a priest with two little ones in bed.

I'm supposed to be taking it easy, but I'm feeling a little too giddy.

"They almost starved to death, and you were right not to feed them solid and nutritious food out of the blue. If you feed a person who hasn't been eating, he will have a stomach ache and lose even more energy."

An elderly female priestess named Ekaterina, with wrinkles at the corners of her eyes, said.

The building was so different from the temple that we did not realize it was under the jurisdiction of the same temple, but to the west of the temple there was a rectangular building for orphans that looked like a barracks. On the first floor there is a bathroom, a dining room, a room for the little ones to play, and a workroom for making candles and other items to be sold to the congregation at the temple.

In the workroom, old orphans make candles and other small items for sale in the temple.

In the mornings, they study general education, and in the afternoons, they either perform the aforementioned candle-making and other services for the temple, or take on simple jobs that adventurers do not take on, such as cleaning and errands for deliveries from the Adventurers' Guild and the Commercial Guild. The work is also devoted to the acquisition of skills in the workshop, where they can cooperate with others at a certain age or at a young age if they are willing to do so.

"Most of the beastmen in this town are people who have escaped from the neighboring continent. The demon tribe living in the neighboring continent is barely hostile to the human tribe, but they are not friendly. The beastmen seem to be ruled and used by a magic called "slave crest".

They must have fled with nothing but their belongings.

"Fortunately, this town is relatively rich, but not enough to support so many people. Many of the beastmen are strong and physically fit, and many of them become adventurers with little money to start with, but due to their poverty, many of them are forced to work too hard, and more of them lose their lives than other races.

For example, they are lured by money to challenge demons that are not their size, or they are hired as shields for other parties and take on the greatest dangers. And the young ones who cannot go on adventures are left behind.

By the way, Ekaterina, please stop playing with the sill I donated to you while we're having a serious talk. Apart from this one point, she speaks calmly and looks lovingly at the two children she has brought with her.

But that one point is rather fatal. Is this temple safe?

"You can only stay here until you are twelve years old, and by then you will either have to get a job or be given somewhere else. The temple has to take in other orphans, so at the age of 12, you will be asked to leave, even if you are not yet independent. This will not change even if you increase your donation. It is not good for the children to have a sense of injustice in the future.

I'm rather relieved by those words!!!! I'll give you preferential treatment depending on the sill! I'd be worried if someone said that!

...... Huh? But if Yekaterina had told him that it would be good for the temple and he had not been messing around with Sil, he would have been more at ease and would have given her a piece of his mind. It would have been a way to lessen the guilt for the child.

If Yekaterina was trying to avoid unnecessary guilt ......

I don't think so.

She's got a big smile on her face and a cheek in the sill bag.

I leave the two children in the care of the priest and leave the temple, opening the door of an inconspicuous building in a residential area again.

Something like from shadow to light and back to shadow.

I wonder if the guild card can be used to confirm the request.

"Oh, you finished the request, didn't you?

In the dimly lit room, the first man you meet, a man of medium height and medium build, calls out to you.

"Yes, just now."

After all this time, I wonder if this man is the guild master, though I have a feeling he won't tell me if I ask him directly.

"This is a reward from the Assassins Guild."

He tosses me a bag of sills.

Apparently, he has already confirmed that the request has been fulfilled.

When I receive it, my money is increased by 50,000 shillings. The price of a person is much lower, but the price of trash is higher. It's hard to judge, but I'll just put the money from the assassination as a donation to the temple. Local production for local consumption.

"So, I'll give you two skills to commemorate your first commission.

Poison medicine concoction, poison magic, spells, dark weapons, shadow diving, phantom blades, paralyzing claws, illusion, and threads.

So Peter took [shadow diving]. I guess he took a dark tool, too.

"You can take it elsewhere, but it's more effective than taking it at another job. If you break the code, you're gone."

I remember, if you misbehave, the skills you got as an assassin will disappear.

I'm curious about poison magic. But I wonder if you can get this skill someday if you are a wizard.

I don't know how to get [Shadow Diving] elsewhere, but I think <> can do it for you.

I think I can get 【Darkness】at ...... if I borrow a workshop and make it afterwards.

I didn't know there was even a "spellbook". Assassination by [Jutsu], I guess there are Yin-Yang in this world as a counterpart. Or is it more of a Western curse?

The [Blade of Illusion] seems to be a dagger version of the [Sword of Illusion]. I don't use daggers, so I won't use this one.

Paralyze Claw is a claw skill. Are there people who specialize in claws?

Illusion] is a skill to show illusions, and [Thread] is a weapon skill.

"By the way, this time we were given clear information about the assassination target and the client, but will that information be disclosed again next time?"

My image is that it is safe not to tell the executor who the client is, unless he is very good at what he does.

"No. I've got a special request for the first time, a clean request that I don't mind divulging. I'll give you the information about the target in the future, but I won't tell you who the client is and why."

Oh, I knew it.

"Then [illusion] and [thread]."

I want shadow diving and witchcraft, but for now I'll stick with these two.

Both magic and spells can be used in the city. The skills you can get from assassins (here), well, I guess that's what it means. Some of the weapon skills can be used in the city, or at least some of them are.

I took [Thread], which is a new skill, because its Lv.1 is < and its effect is to "stretch a thread to pick up voices".

Yes, if a skill disappears, I want to choose one that does not affect normal combat. I already have a problem if [concealment] disappears.

I already have a problem with [Concealment] disappearing. And a new request."

I received a thin slab that looked like a guild card, but disappeared as soon as I touched it.

I have mastered the skill of illusion.

I have mastered the skill [Thread].

"Read the request here and burn it."

He looks over the request that was given to him.

You may think that the request form will remain in the list of quests even if you burn it, but it will disappear exactly, so you have to remember it. If I'm going to assassinate someone right away, I might forget about it when I can complete the job on the side.

"Oh, by the way. Do you mind if I talk to your peers about your skills and the location of the guild, except for requests?"

"I don't mind talking about skills to a certain extent, but not about guild locations."

"Yes, sir."

To some extent is the tricky part. Well, I guess it's okay if it's just what Peter told me.

We are leaving the assassins' guild.

On the closed door, I found a shape I had not noticed before. When I entered the guild, I thought it was nothing more than a graffiti, but upon closer inspection, it seems to be a figure written with an intention. It is probably a coded symbol of the Assassins' Guild.

The atmosphere inside the guild is so different that it is hard to believe that they are in the same town. The number of people who can be visually aware and the number of signs are different, whether it is due to [concealment], [dilution of signs], or higher level skills. There seems to be a discrepancy between what they look like and what they actually are.

Leaving the guild, I finally realize that I was a little nervous in the sunlight.

I walk slowly, sipping ruby berry juice.

I will quickly change my mind and get trained to be a knight. After that, we will produce until the night, and then go to free Pheina after a break. I was thinking of waiting for Roy and the others to be released and then taking the wagon, but now I can get there in a day if I run.

Today was Liv's opponent.

Rib, who said he used a solid sword, corrected my swordsmanship.

Let's ...... do some sword swinging first, shall we? Why now?

Repeat to stop and land more precisely than fast, and to be slow and steady in kata. I think it's the first thing to do. Don't tell me they're not going to make us do muscle training next.

Slowly trace the kata alongside the ribs. It's like tai chi.

It takes a lot of strength to move your hands in parallel and step out slowly.

Keep your hands steady.

Don't shake the tip.

Swing the sword.

As your narrow field of vision gradually widens, you become more and more focused.

The movements of my hands and feet are no longer in my mind.

I felt as if I were one with the air.

Is it that I am moving slowly, or that time is passing slowly?

It is a strange sensation.

It's quite nice.

So good that I'm considering making it a part of my daily routine.

After the session, we were having a cup of tea as promised, when Liv came in.

"It's not easy to maintain the position of the body when you do it slowly..."

"......"

Yeah, he doesn't talk much. You hardly said a word during the session.

Why did you come?

At any rate, I offered him tea without saying a word. He must have wanted to drink it, because the corners of his mouth turned up a little and he bowed silently.

"It's a beautiful mold."

When he finished his drink, he left one word and walked away.

☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆

The production facility is in the process of refining the attribute stones. The knights have trained me and the production process is like déjà vu.

That's it, non-attribute stones.

If it doesn't work, add it. < and stones and you have a stone with no attribute!

It is possible to mix <>,<>,<>,<>,<> stones, which would be cheaper, but it would be a long way to mix all five to try it. It is expensive, <> and <>,<>.

The first alchemical concoction can be two substances or magic. At level 10, you have three.

The ones with conflicting properties are prone to fail.

The same item, e.g. <> and <>, will have a higher evaluation. The rating of 4 is increased by one each time the same item is matched. The higher the rating, the more likely it is to fail.

Alchemy seems to be either making something new by combining something with something else, or combining the same thing with something else to raise its rating.

The most common failures in mixing and cooking are at a rating of 1, while in kneading, the item used explodes or turns into a mysterious object X, rendering it unusable. If you fail, the item will be lost and you will not have it at hand. The probability of success is said to increase with dexterity, alchemy level, and luck.

If something cannot be alchemized from the beginning, nothing will happen in the first place.

Another thing, called irregularity, is said to occur very rarely. This is not limited to alchemy, but is said to occur rarely in production.

So, I hoarded a lot of magic stones, so I smelted a lot of stones with low rating and completed some with rating of 10. 10 should increase the success rate of weapon enhancement.

When you combine the same items, even if you have enough dexterity, there is always a negative correction for going up from 7 to 8 or from 8 to 9 or from 9 to 10, although it is low, and there is a certain probability of breakage.

I sometimes broke a lot of pieces when I was going from 8 to 9, but I kept on smelting, thinking that it was just to raise the level of my work. It is rather strange that I felt that it was easier to succeed in smelting from 9 to 10. It is a production skill with a lot of gambling elements.

As for the synthesis of different kinds of items, the correction of < & is terrible. I appreciate it very much.

The alchemy I purchased consists of five circles arranged in a pentagonal shape, surrounded and connected by a complex pattern.

When magic power is applied, three of the circles shine. Put materials in the circles and let the magic power flow once more, and the alchemy is completed. If you cast fire as the last magic power, an item with a fire attribute will be created, and if you place a non-attribute stone and cast the spell of , a will be created. However, if you want to cast magic instead of magic power, you must leave one circle empty.

<

While making high rank stones of various attributes, we wonder how to make magic stones that increase intelligence used in the production of weapons and armor. There is a low probability that the stone will be found in the stone dropped by demons, but is there any other way?

It would be an enchantment by a holy priest.

I know that the druidic magic used by Kurau also had a spell to increase or decrease the ability of the druid. In the meantime, let's make a lot of < and have them put the enchantment into the oatmeal.

In that case, should I first activate the formation by casting magic power, and then have the oatmeal use the magic?

Tascha said that there would be no problem if I could get someone else to put the "purification" into it, but I wonder if it stands for "get an alchemist who can use purification to put it into it".

Once again, we took advantage of the availability of sil to raise the level of production.

I used 2 medicinal herbs synthesized by alchemy and made from water as materials, and the level went up to 20. The result was H! Potion EX. I thought it was not a high potion, but I tried to make M! Potion EX, and also made a Potion EX and a Potion EX.

The level of the combatants is 30, so I think the production level will also go up, but it became difficult to raise the level at around 20.

Cooking was not growing well in spite of being the first one to get it, but I raised it by changing not only venison but also a lot of bear meat, which had been neglected, into stewed meat. Yes, I've been making it most frequently, since it's been mostly a material around the fast.

Despite the name, stewed bear meat is warming and tasty. But it is the season of early summer in this world.

What should I do, cook out in a slum? Cooking food that is not in demand makes me feel like I'm not explaining anything. I don't mind medicine.

By the way, stewed bear meat has a 3% increase in arm strength. You may put the 10 rating in the consignment sale. After preparing some other things for sale, I went to E! I cook a meal for myself to recover.

Tempura wild vegetables from Narun.

Eat them with salt. It tastes like bittersweet spring. Freshly fried, hot, crispy, and happy!

It seems that the materials that can be obtained outside of gathering are fixed at rank 2 for the moment. This may be another reason why the level of cooking has not improved much. Why, it's delicious!

And then there's my specialty, alchemy, which I pretend not to see at all costs.

[ALL] [Restrictions Lifted]

I heard that the ban will be lifted on materials that can only be handled if your main occupation is alchemy. Both are the effects of [Tasya's Disciple].

Well, do you have any [Wizard's Apprentice]?

□ □ □ □ □ □ □    

...increase...

Skill

[Illusion] [Thread

Specialty Alchemy

ALL] [Restriction Removal

□ □ □ □ □ □ □ □ □ □ 

Homura Lv.32

Rank D

Occupation Mage Swordsman, Pharmacist (Assassin)

H!?   1057

M!?  1335

STR 44

VIT 24

INT 71

MID 20

DEX 26

AGI 45

LUK 25

N!?C!? [Galahad] [-].

Title

■General

[Interactionist] [Power to Turn] [Mystery Revealer] [Mystery Revealer]

Economic Leader] [Lone Adventurer] [Nine Lives] [Nine Lives] [Nine Lives

The Wise One] [The Elegant One

Blessings of the Gods

[Tasya's Blessing] [Val's Favor

Verna's Blessing]

Titles from the Gods

Disciple of Tasha] [Time of the Gods

■Slayer system

Lizard Slayer] [Bug Slayer

Beast Slayer] [Gel Slayer

Bird Slayer

Dragon Slayer

Master Ring

King of Swords] [Wise King

Skill (3s!?)

■Magic and Magic

Wood magic Lv.7] [Fire magic Lv.7] [Earth magic Lv.7

Gold Magic Lv.7] [Water Magic Lv.7] [☆ Wind Magic Lv.8

Lightning magic Lv.12] [Light magic Lv.16] [Dark magic Lv.21

Sky magic Lv.10] [Time magic Lv.2] [Druid magic Lv.1

Healing Arts/Holy Law

Recovery Lv.6

Illusion Lv.1

Magic and others

[Magic Shield] [Stacking

Ranged magic Lv.2] [Action chanting

Wing shortening Lv.4

Swordsmanship

[Swordsmanship Lv.21] [Slash

[Sword Lv.19] [☆Itsashin Lv.6

Sword of Illusion Lv.7] [☆Sightseeing Lv.6

Dark Devices

[Thread Lv.1

Summoning

White Lv.1

Spiritual Art

Spirit of Water [Rufa Lv.3

Spirit of Darkness [Kuroyoh Lv.4

Talents

Body Art] [Evasion

■Movement actions, etc.

Carry] [Leap] [Stay in the air] [Fly in the sky

■Production

Mixing Lv.15] [Alchemy Mixing Lv.16] [Cooking Lv.8

Collecting

Collecting] [Mining

■ Appraisal and concealment

Tool and medicine appraisal Lv.8] [Plant and food appraisal Lv.6] [Plant and food appraisal Lv.6] [Plant and food appraisal Lv.8] [Plant and food appraisal Lv.6

Animal and Demon Appraisal Lv.7] [Skill Appraisal Lv.5

Weapons and Armor Appraisal Lv.7

Presence Detection Lv.20] [Presence Dilution Lv.18] [Concealment Lv.9

Enhancement

Arm Strength Lv.4] [Intellect Lv.4] [Spirit Lv.5

Improved dexterity Lv.4] [Improved agility Lv.5

Swordsmanship enhanced Lv.4】 【Magic enhanced Lv.4

Resistance

Sickness Resistance]

Other

H!? Natural recovery] [M! Natural recovery] [Night vision

[Map] [Telepathy] [Telepathy] [Telepathy] [Telepathy] [Telepathy] [Telepathy

Equip Change] [☆Weapon Holding Lv.1

[Lifestyle Magic] [☆Invitation]

[Anti-theft Lv.21] [Trap release] [Trap release] [Trap release] [Trap release] [Trap release] [Trap release

[Open] [Unlock] [Unlock

Stars are those that have been enhanced by first acquisition, event benefits, etc.