Chapter -1 - Greed Island Card Lists

Read the Author's note first.

100 Specified Slot Cards:

000 Ruler's Blessing

(Blessing of Ruler) SS-1 A castle given as a prize for winning the contest, a town with population 10,000 included. Its residents will live according to whatever laws and commands you issue.

001 Patch of Forest

(Area of Dense Forest) SS-3 The entrance to the giant forest called the "Mountain God's Garden" where many unique endemic species live. They are all tame and friendly.

002 Plot of Beach

(Strip of Beach) SS-3 The entrance to a cave called "Poseidon's Cavern." The cave changes its path at each visit, confusing intruders.

(Pot of Spring Water) A-17 A jar from which pure, clean water (1440 L per day) continually flows.

004 Skin Care Hot Springs

(Beautiful Skin Spa) A-15 A hot spring that cures you of any skin condition. Bathing in it for half an hour a day gives you skin as soft and smooth as a baby's.

005 Spirited Away Hollow

(Cave of Mysterious Disappearance) S-8 Enter and then exit this hollow and you will be transported to a desolate location within the country. Circ.u.mstances will allow you to return to where you started without you having to spend any money.

006 Liquor Spring

(Fountain of liquor birth) A-15 Draw some of this spring's water and one hour later it will become a random alcoholic drink of exquisite taste and extraordinary quality.

007 Pregnancy Stones

(Stones of the Pregnant) S-10 Carry a stone (weighing 7 lb. each) for one month and you will get pregnant, even if you're male. You may choose the s.e.x of the baby by the female or male stone.

(Mysterious Pond) S-10 Release one fish into this pond, and there will be one more fish of that type the next day. You can keep any combination of fish in this pond, even saltwater, and freshwater fish together!

009 Tree of Plenty

(Tree of Good Harvest) S-20 A tree that bears all sorts of fruit. No matter how much you harvest, it will be full again the next day. The type and number of fruit are random.

010 Golden Guidebook A-20 A travel guide that lists where and when you can meet people of the opposite s.e.x who are your type.

011 Golden Scales

(Golden Balance) B-30 When faced with a two-option choice, these scales will tell you which is better for your future.

012 Golden Dictionary S-10 Each day you will find a word glowing gold. You should learn those words because they will come in handy the next day.

013 Luck Bankbook

(Good Luck Passbook) A-20 Refrain from using the little things of good luck in your daily life, and you can acc.u.mulate and convert them into cash.

(Edge-Cutting Scissors) B-22 Cut a picture of someone you don't want to see with these scissors, and you will never see them again. Caution: It will take effect on everyone in the picture (except yourself).

015 Fickle Genie

(Whimsical Majin) S-10 This genie will grant you three wishes, but you need to suggest 1000 potential, significantly different wishes and he will choose three from among them. (No cheating by asking for different increments of money.)

016 Fairy King's Advice

(Advice King Fairy) S-6 The Fairy King offers you gentle, apt advice on what you lack or what you should fix. The annoying thing is he appears when he wants to.

017 Angel's Breath SS-3 She cures one person of all wounds and ills, restoring them to perfect health. She will only appear once.

018 Imp's Wink

(Wink of this Devil) A-18 You will experience the most amazing ecstasy when she winks at you. She can appear multiple times. Be warned, it can get addictive.

019 Poltergeist Pillow

020 Mood Clock

(Mind Spirit Meter) B-30 This clock sets your current state of mind. Turn it to noon and you will maintain perfect serenity. Thus you can adjust your emotions according to the situation.

021 X-Ray Goggles

(Skeleton Spectacles) B-27 You can see through things. An adjustment dial allows you to set the x-ray depth. The only thing it cannot see through is a pack of spell cards from Masadora.

022 Toraemon A-22 A beast on the verge of extinction, it has a habit of stuffing things in its 4-D pocket. You never know what kind of treasures it could have picked up.

023 Tome of a Thousand Tales

(Ad-lib Book) B-30 A book that shows you a different story each time you open it. If you want to stay on the same story when you put it down, use the special included bookmark.

024 Hypothetical T.V.

(TV Moshimo) A-20 Input a hypothetical situation with the included remote, and this TV will show you a 30-hour doc.u.mentary of the possibilities. You are also able to record.

(Risky Die) B-30 A twenty-sided die with one skull face and 19-star faces. Great things happen when you roll a star, but rolling the skull will be bad enough to cancel out all the previous great events.

026 Night Shift Dwarves

(Seven Working Dwarves) A-20 They can do any work you can do, and they will work as long as you are asleep. They cannot do anything beyond your abilities.

027 Book of V.I.P Passes

(Face Path Tickets) B-25 You can go anywhere with these passes. Book of 1000.

028 Capricious Remote S-13 A remote control to manipulate ten emotions someone feels toward someone else, on an intensity scale of 1-10. (You cannot control how people feel toward you.)

029 Pre-Order Vouchers

(Forced Reservation Tickets) B-27 Write the name of any commercially available product on a voucher and you'll be guaranteed to get it regardless of its scarcity (You still have to pay). A book of 1000.

030 Favor Cushion

031 Double Postcard to the Dead

(Return Postcard to the Dead) S-13 Address and mail this return postage-paid postcard to a deceased person, and you will get a reply the next day. A book of 1000.

032 Parrot Candy B-30 S.u.c.k.i.n.g on this candy enables you to produce any voice. The effect lasts until you next ingest something. A set of 10 packs, 50 candies per pack.

033 Hormone Cookies

(Cookie Hormones) S-13 After eating this candy, your s.e.x will temporarily change for 24 hours. A set of 10 boxes; 20 cookies per box.

034 University Survey

(Anything Questionnaire) B-30 Write various questions pertaining to yourself and give it to someone, and he will answer all questions honestly. Reusable.

035 Chameleon Cat S-6 An endangered species. Once tamed, it can transform into any animal. However, its mass remains constant, so it will be a tiny elephant or a large hamster, for example.

036 Recycling Room

(The Recycle Room) S-10 Put something broken in this room and it will be repaired as good as new 24 hours later. The door must not be opened until the time is up.

037 Fledgling Athlete

(Egg of Superb Athlete) B-30 Warm this magic egg in your hand for three hours a day for one to ten years, and you will become a top athlete when it hatches. The stronger your d.e.s.i.r.e during incubation, the sooner it will hatch.

038 Fledgling Artist

(Egg of Superb Artist) B-30 Warm this magic egg in your hand for three hours a day for one to ten years, and you will become a top artist when it hatches. The stronger your d.e.s.i.r.e during incubation, the sooner it will hatch.

039 Fledgling Politician

(Egg of Big-Shot Politician) B-30 Warm this magic egg in your hand for three hours a day for one to ten years, and you will become a top politician when it hatches. The stronger your d.e.s.i.r.e during incubation, the sooner it will hatch.

040 Fledgling Musician

(Egg of Superb Musician) B-30 Warm this magic egg in your hand for three hours a day for one to ten years, and you will become a top musician when it hatches. The stronger your d.e.s.i.r.e during incubation, the sooner it will hatch.

041 Fledgling Pilot

(Egg of Superb Pilot) B-30 Warm this magic egg in your hand for three hours a day for one to ten years, and you will become a top pilot when it hatches. The stronger your d.e.s.i.r.e during incubation, the sooner it will hatch.

042 Fledgling Novelist

(Egg of Superb Writing) B-30 Warm this magic egg in your hand for three hours a day for one to ten years, and you will become a top novelist when it hatches. The stronger your d.e.s.i.r.e during incubation, the sooner it will hatch.

043 Fledgling Gambler

(Egg of Major Gambler) B-30 Warm this magic egg in your hand for three hours a day for one to ten years, and you will become a top gambler when it hatches. The stronger your d.e.s.i.r.e during incubation, the sooner it will hatch.

044 Fledgling Actor B-30 Warm this magic egg in your hand for three hours a day for one to ten years, and you will become a top actor when it hatches. The stronger your d.e.s.i.r.e during incubation, the sooner it will hatch.

045 Fledgling CEO B-30 Warm this magic egg in your hand for three hours a day for one to ten years, and you will become a top CEO when it hatches. The stronger your d.e.s.i.r.e during incubation, the sooner it will hatch.

046 Gold Dust Girl A-13 A girl who sheds gold dust from her body—500g of gold can be harvested from her daily bath. Very shy, she rarely leaves the house.

047 Sleeping Girl A-11 A girl who sleeps in your stead. You can be active for 24 hours without sleeping while she sleeps for you.

048 Aromatherapy Girl A-15 A girl who emits the most comfortable aroma for you. While she's by your side, you will be free of stress.

049 Miniature Mermaid B-23 A mermaid small enough to fit in your hand. A comfortable living environment puts her in a good mood, and she will sing with her beautiful voice.

050 Miniature Dino A-11 A dinosaur small enough to fit in your hand. This creature produces a different species of tiny dinosaur with each new generation.

051 Miniature Dragon S-10 A dragon small enough to fit in your hand. It will obey your commands, and will eventually learn to talk if raised with love.

052 Pearl Locusts B-30 Each of these locusts has a pearl in its abdomen. An outbreak occurs once every dozen years or so.

053 King Great White Beetle A-30 It uses special pheromones to lure other insects to build a huge colony. It leaves the colony once a day for an evening stroll.

054 Millennium Butterfly A-25 A legendary insect named from the fact that the family of anyone who captures it will prosper for generations.

055 Revenge Shop A-20 Report your grudges to the manager and he will retaliate for you in proportion to your grievance. Pay extra to request a more severe retaliation.

056 Perfect Memory Studio B-25 Specify a time and date to get a picture of yourself in the past. You may also request a sequence of photographs.

057 Hideout Realtor A-11 The agent will build a secret room just for you at a place of your choosing. However, you must not tell anyone about it or bring anybody to it.

058 Secrets Video Rental A-13 Rent videos of other peoples secrets. You must not show the video or discuss its contents with anyone.

059 Instant Foreign Language School A-20 Spend time studying a language at this school, and you will accrue time on a timer (included). While the timer is activated and counting down, you will be fluent.

060 Long Lost Delivery B-30 Call the number and describe the item you lost, and it will be delivered to you the next day. It must be lost for longer than a month.

061 Vending Check-Up A-20 A full-body medical scan for just 500Jenny Currency Symbol. However, the only results are "All Clear" or "Anomaly Detected," in which case it is recommended you see a doctor.

062 Club "You Rule" B-20 Everyone in the club will do your bidding while you are there. However, one hour in the club equals a day outside.

063 Virtual Restaurant B-30 You can order any food you want. You will feel full, but it is only an illusion. You will be given a multivitamin as you leave.

064 Witch's Love Potion B-30 Kiss a pill and have your intended drink it, and he or she will fall in love with you. One pill lasts one week; one vial contains 500 pills.

065 Witch's Rejuvenation Potion S-10 Each pill makes you physically younger by one year. You will retain all knowledge and memories. Beware, as you will die if you take more than your age. One vial contains 100 pills.

066 Witch's Diet Pills B-28 Each pill makes you lose one kg. One vial contains 200 pills. Beware, as you will die if you take more than you weigh.

067 Doyen's Growth Pills B-30 Each pill makes you grow one cm taller. One vial contains 100 pills. Not recommended for people under 20 years of age.

068 Doyen's Virility Pills A-20 A certain part of your anatomy will get very frisky. Both endurance and frequency are enhanced. One vial contains 500 pills.

069 Doyen's Hair Restorer B-30 Luxurious hair will grow wherever it is applied. Use gloves or hair will grow on fingers and palms. One vial contains 200 ml (enough to cover ten heads).

070 Mad Scientist's Steroids A-16 Get all the muscles you want without exercise. You must drink a liter a day for a week, and it tastes horrible. A seven-box set, with ten one-L bottles per box.

071 Mad Scientist's Pheromones A-20 Spray on your body to attract the opposite s.e.x. However, you cannot adjust the strength of its effect, so be careful as it may cause a proliferation of stalkers.

072 Mad Scientist's Plastic Surgery A-15 Scan a picture of the face you want and you will end up an exact likeness. Each surgery carries a 5% chance of failure and a 1% chance the machine itself will break.

073 Night Jade A-15 A jewel "blessed" by the Devil. When danger is about to befall its owner, it will deflect it to someone else.

074 Sage's Aquamarine A-15 Its owner will have many intelligent friends and keep those friendsh.i.p.s for their entire lives.

075 Wild Luck Alexandrite A-20 Its owner will get to have once-in-a-lifetime experiences, though you cannot choose whether they're for better or for worse...

076 Roaming Ruby B-30 The owner of this ruby will gain immense wealth, but will never be able to remain in the same place for more than a week.

077 Beauty Magnet Emerald S-10 Specialists offering beauty services will flock to its owner, who will shine with heretofore unrecognized beauty.

078 Lonely Sapphire B-30 The owner of this sapphire will acquire vast wealth, but in exchange will spend a lifetime alone, forsaken by friends, family, and significant others.

079 Rainbow Diamond A-20 A diamond that shines in a rainbow of colors. Propose with this diamond and she is guaranteed to say "yes."

080 Levitation Stone S-7 A stone about one carat in size that levitates. It can levitate one person and receives energy from sunlight.

081 Blue Planet SS-5 A unique blue jewel. Its composition does not correspond to any known mineral, so it was given this name to mean "a gift from space."

082 Staff of Judgment A-15 Raise this staff in the air while calling out the name of someone you want to punish, and calamity will befall whichever one of you, who have committed more bad deeds, the target or yourself.

083 Sword of Truth B-22 Splits in two anything and anyone deceitful. In trials, it's a criminal's worst nightmare. The sword will shatter when used to cut something true but will regenerate if stored in its scabbard for one day.

084 Paladin's Necklace D-60 A player wearing this will reflect curses cast upon him, and be able to undo curses placed on cards he touches.

085 Scapegoat/Sacrifice Armor S-8 Renders ineffective any attack by a weapon reverted from a card. Beware, as it will randomly break sometime within the first 100 attacks.

086 Quiver of Frustration A-11 You will be able to cast as many "Leaves" as you have arrows. It comes with 10 arrows, and one will be used each time you cast "Leave."

087 Shield of Faith S-15 The spells "Relegate," "Return," "Drift," and "Collision" will be rendered ineffective within a radius of 20 M of the player armed with this shield.

088 Eternal Hammer A-15 Anyone hit with this hammer will be afflicted with one random attack spell, and cannot defend him or herself with a defensive spell. However, it will not work on someone using "Fortress" or Paladin's Necklace.

089 Tax Collector's Gauntlet A-20 Grants you the ability to cast "Levy." However, it will destroy one random specified slot card from your binder every time. (You cannot cast it if your specified slots are empty.)

090 Memory Helmet A-20 You will never forget things you see or hear while wearing this helmet. Unfortunately, it's extremely large and heavy.

091 Plastic King A-20 Recombine the parts of this 1:1 scale model kit to build any kind of vehicle. Fully functional, fuel not included.

092 Swap Ticket S-7 Rip the ticket and give it to someone you want to switch with, and you can live his life for 24 hours. Book of 1000.

093 Book of Life B-28 An encyclopedia of everyone who's been in your life since your birth, with records of conversations and memorable incidents. It may end up being tens of thousands of pages long.

094 Bandit's Blade S-10 A successful attack with this weapon will cast "Mug", "Pickpocket", or "Thief" on the target. Not effective on someone using "Fortress" or Paladin's Necklace.

095 Secret Cape A-20 You will be under the effect of "Blackout Curtain" while wearing this cape.

096 Clairvoyant Snake A-12 Feed it a card Rank C or above, and it will spit up a "Clairvoyance."

097 3-D Camera A-20 Pictures taken with this will be developed as 3-D objects, with all textures reproduced. Make enlargements as needed.

098 Silver Dog S-8 An endangered species with silver fur. Mix 5g of gold into its food every day and it will excrete one kg of solid silver feces.

099 Panda Maid S-8 An endangered species. Very neat and loves to cook, and each has a hobby such as sewing or gardening. They are excellent at taking care of human children.

Un-Restricted Slot Cards (Free Slots):

100 Map of the Island 'empty' G-400 A map of the island. No towns or markers are currently shown. The user will automatically fill these in on there travels.

101 Map of the Island 'detailed' D-70 A detailed map of the island, with all towns and markers already are shown.

102 Voucher SS-150 A special voucher that transforms into the card Angel's Breath once one becomes available.

110 Ruler's Invitation SS-1 A letter which extends a warm invitation to visit the game's capital city, Limeiro. A visit to this city's castle is also included.

163 Sick Villagers F-150 These villagers are very sick.

263 Healthy Villagers C-50 These villagers are as healthy as can be!

266 Transport Ticket B-150 A ticket which allows the bearer to use a safe passage out of the game.

572 Giant Cyclops G-333 These one-eyed giants are the largest of all Cyclops. They travel in small groups and attack anything within their territory.

585 Bubble Horse C-50 This hard-to-catch creature emits bubbles when threatened as a diversionary tactic. White bubbles will burst in contact with Aura. Red ones will burst with everything else except Aura.

598 Chief of Wolf Pack C-45 The leader of a wolf pack that attacks travelers.

607 J10,000 H-∞ 10,000 Jenny in card form.

673 Hyper Puffball D-80 This little creature is a fast fellow. They are really fast and hard to catch species.

697 Melanin Lizard E-100 A very large lizard big enough to eat a cow whole.

711 Radio Rat H-800 These hard to catch creatures use aura to control a suit of armor. As a defensive measure, it uses this armor to mislead a target into thinking the armor is the enemy whilst the true creature can escape.

1217 Galgaida F-185 This fish when cooked, tastes delicious.

***** Gold Dust Girl Guard F-? The guard is an NPC. He guarded the Gold Dust Girl.

14170 Gasoline H-∞ A vial containing gasoline. This flammable substance will catch fire easily.

21449 Rock H-∞ A simple rock. Quite hard and can be any size.

25008 Large Rock H-∞ A large rock.

Spell cards will not be mentioned here.

If you are wondering what everything is:

Designated number -> Name -> Rank and limit -> Description

Nothing to really worry about.