If you know the final answer and remove it with that magic number, all the things you need, want and desire are in that tragic fortress.

"What the hell does that mean?" Five people stayed in the safe house of the earring girl, scratching their ears and cheeks. There was no clue. Only one person counted the zeros in his account heartlessly, thinking about how many delicious food he could buy.

"Think slowly. We have plenty of time. Anyway, we know the clues. We don't have to worry about who will take the lead."

Gray is not in a hurry. He just can't go out to play games. It's nothing. Look for two books to practice magic and martial arts. The time will soon pass.

As for clues, it really depends on them. He knows little about the third clue. He only knows that it is a fortress in the ice and snow world. There is no space to introduce the specific situation in the film, so he doesn't know the specific location.

Reaching out and pressing on the virtual glasses, his avatar has not moved, "silly girl, search all the castles in the ice and snow world in the oasis, except the world in the film."

At first, gray didn't know what the third clue meant. Of course, he still doesn't know now, but with his deeper understanding of the oasis world, he can be sure that the place where the third key is located has nothing to do with the film world.

Because finally, IOI can be directly transmitted into that world, and countless people rushed to help the war, which obviously does not comply with the entry rules of the film world.

You know, there is a limit to the number of people in each film world. Some people are many and some are few. For example, a cabin in the forest can only enter five people, but not one more.

This is to prevent players from brushing monsters on a large scale and playing boss with crowd tactics.

There are many good things in some worlds. If players are allowed to enter and fight monsters unscrupulously, the oasis world will be full of equipment, and then everyone will be dressed in God's clothes to destroy the balance of the game.

Game balance doesn't need everyone to be the same. It's the one who destroys the game balance most.

The real game balance is that everyone has the same starting point, not the same final result.

Let silly girl deal with the information. Gray pressed the button, and then returned to the oasis again. He saw that the elf didn't know where to get some snacks and was eating happily.

Gray rolled his eyes. They are all virtual things. The taste is also simulated to deceive the brain, and it is much lighter than the real feeling. There is almost no taste. What's delicious?

"The five clues are the same again. Halliday is really lazy." The earring girl is boring.

It's good that she is an egg hunter, but it's just out of interest. It's a kind of psychology that everyone wants. I also want it. But she's too lazy to do it because she has to take pains to study Halliday's life and study him thoroughly in every detail.

Artemis was much better than the girl with earrings, but he didn't have a clue for a while, and so did pasifar.

Gray extrapolated from the results, and the oasis world is huge. Even silly girls have to constantly screen the data. Well, this process may take a few minutes to a few hours, depending on the size of the oasis data.

He estimates that it is not small. After all, this is a virtual reality game that can accommodate the avatars of global players, but he has not seen too many people, which shows that most people are distributed in various game worlds. If one wants to play all the Games in Oasis world, it may take more than half of his life.

If you add those movie worlds, a lifetime may not be enough.

Therefore, players entering the oasis have their own obvious choice bias, choose their favorite and interesting world, and occasionally enter some passionate world to relax. No one will want to play all the world again.

Therefore, the world in the oasis is really vast. Even if artificial intelligence looks for it, it may not be able to find anything.

Besides, the oasis is not really free to go in and out. People still have a world-class firewall.

The three had a heated discussion. Gray asked them to calculate the number. Anyway, he didn't know which number the magical number was.

"Halliday was lonely all his life. It was his regret to leave the first two keys, so the third key must have something to do with his regret." The earring girl hit the nail on the head and extracted the common ground between several keys.

"Moreover, the clue refers to the fortress of tragedy, which shows that Halliday thinks his life is a tragedy and not happy."

Gray nodded gently and pressed the virtual glasses again, "add tragedy keywords and show me the castle related to tragedy first."

I just forgot that Halliday's clues are closely related to himself, and like the inventor who hates his invention, there must be directional hints in the clues.

Apart from that number, the rest is the fortress of tragedy.

Back to the oasis, the three are still discussing, "the first key, he wants to step back, the second key, he wants to go back and tell Kira that he loves her."

"So, what regrets does Halliday have in his life?"

"Maybe this is the summary of his life!" Artemis said, "he felt that his life was full of regrets, and everything was a tragedy, so maybe it was not regret, but his loneliness."

"We should find a castle related to loneliness. Which Castle owner dies alone?" Pasifar followed Artemis's train of thought.

"I think the most important thing is the front numbers. As long as we know the numbers, we can greatly narrow the scope." Gray cautioned that if there are no numbers, you have to look for a needle in a haystack, and the difficulty will reach the top in an instant.

"K is right. You found the right clue twice. Can you find the clue this time?" Artemis looked at gray.

Gray shook his head calmly. "Not necessarily. Decrypting this kind of thing depends on a flash of inspiration. When the inspiration comes, it will be solved naturally. If the inspiration doesn't come, it can't be solved for a lifetime. It's like the first clue, which can only be solved in five years."

"Yes, this kind of thing depends on inspiration. You can solve it for the first time, the second time, and not necessarily the third time. If you want to rely on him, you might as well think about it and find inspiration." The earring girl said, with some anger in her eyes.

Pasifar and Artemis didn't know why, but they didn't care. They nodded to show that what she said was reasonable.

Gray smiled gently. "We work together. We have got two of the three keys. It's not far from victory."

"Then we'll help you find the key. What can you give us?" Artemis turned his eyes and said.

Gray looked at her. "Prohibit loyalty center from logging into oasis!"

Artemis nodded. That's what she wanted.

Then he looked at pasifar, "a sum of money that you don't have to work hard for the rest of your life. You can buy better equipment, devote yourself to oasis games, and take your family to live a better life."

Pasifar was stunned. "How do you know..."

"Look at temperament!" Gray shrugged, looked at the earring girl and said, "well, I can't think of anything else for you except myself."

"That's good!" The earring girl said calmly.

Gray was surprised. She really greedy for her body.

"Good!"

Because an elf was still eating, he didn't hear their discussion or put forward his own requirements. Everyone ignored her.