The spirit of this resonance, so that those who visited the martyr's Shrine players, access to the attributes of the additional upgrade.
Of course, among the players, there are naturally those who are not interested in Tanan's deeds. Even if these players go to visit Yinglie temple, most of them just know the rumor that it can improve their attributes, rather than being really attracted by Tanan's deeds.
It's hard for players in this state to gain anything. Even if they are finally touched by the things recorded in the martyr's temple, the attribute bonus they bring is far less than those players who really resonate.
In rod's impression, it's not only the heroic shrine of krylord that allows players to gain additional attributes through the existence of heroic will.
However, due to the high attribute bonus limit of Yinglie temple and the far-reaching influence brought by the first expansion, in the first expansion, a large number of players with low rank first came into contact with the most powerful creature and saw the unique effect of artifact. Therefore, the existence of Yinglie temple is widely spread among players.
Recalling the information about the martyr's Shrine, rod suddenly realized that there were some anomalies in it.
Because of the particularity of the martyr's Shrine and its unique significance, as the enemy of Tanan in the first expansion film, the mage of blakhada will not be allowed to enter it to view any deeds about Tanan.
At the same time, such a restriction is also to prevent some mages who resent the barbarians from making some abominable acts in the martyr's shrine of special significance.
However, in the implementation of this point, there are always great defects. If you want to carry out this, you can only rely on ordinary barbarians to maintain. How can those barbarians who are born with poor casting talent accurately detect the traces of mages who are determined to hide their identity?
With all kinds of magic and treasures, the disguised mage can also hide the sight of the barbarians and enter the martyr's Shrine.
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And this is what makes rod feel very unusual.
In the first expansion, Tanan's attitude towards blakada has already been shown to all mages through his own behavior. Rod doesn't believe that this will change because of something.
The mage enters the martyr's Shrine by hiding his identity, which is also allowed by the rules.
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For the emergence of this situation, in the game of rod's previous life, many players have discussed it, and the final result is that there is something in common in the player spirit, which will not change because of their camp.
The effect of heroic will on the players will not be limited by the camp, but will only be promoted according to the real ideas of the players. Even mage players can also be shocked by Tanan's deeds, so as to produce corresponding resonance.
Just like rod at this time, when he is really influenced by Rowling's words, he gets the extra promotion brought by the heroic will, which enhances his blood relationship perception attribute.
In the previous life of the game, because he was not a melee professional, but a pure mage, the improvement of basic combat attributes didn't help him much. In addition, there were many distractions. Rod didn't think he would be infected by the things recorded in Yinglie temple, so he didn't go there in person.
cutting-edge news Because he did not visit, rod naturally could not know Tanan's specific experience in the first expansion.
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The existence of heroic will and its real effect are the things that every player tries to explore.
In the view of these players, the attribute improvement brought by the heroic will is far more than any other way. Once we understand the mechanism contained in it, we can undoubtedly bring great improvement to our own strength.
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According to the experience of rod's previous life and the things he felt after coming to this world, the most mysterious thing in this world is the will of the hero.
With the existence of will, even creatures without any talent can become heroes and gain powerful power bonus.
To be a hero can make a creature change in essence. In addition to the appearance of the hero's strong points, a large number of special skills that he can master and the improvement of his own potential are the foundation of a hero's strength. All this is due to the will of the hero.
Some of the most determined heroes can even rely on their will to influence everything around them.
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However, the heroic will is always reflected in the local creatures in the game. Rod has never heard of a player who can awaken his hero's expertise by his own will instead of relying on the existence of the system.