In rod's mind, when the fourth expansion comes, only the creatures in the eighth level will be able to completely suppress the players in the game at that time.
It's just that rod has come to this world before the fourth expansion is opened, so he can't know the details of the fourth expansion.
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In this case, the ultimate Hydra in the deep trench, to some extent, is in line with rod's original expectations.
According to rod's understanding, the ultimate Hydra in the trench has reached the peak of legend not long ago. In the course of countless years, what it has done is to prepare itself for the eighth level.
In addition to the match on the level, the players at that time also sensed the traces of the artifact from the depth of the trench, and determined the corresponding expansion piece through some background information.
For this reason, in rod's view, all the signs existing in the multi headed snake trench have fully met the conditions for the fourth expansion. Both the most powerful divine creatures and the unique artifact have appeared here. Perhaps the only thing missing is the existence of a hero.
However, the lack of this hero can not affect anything. When the fourth expansion film is opened, the protagonist of the plot, that is, the existence of the hero, may appear at any time. In the case that no creature has ever seen the true face of the ultimate Hydra, no one can be sure whether it will have a hero template.
Perhaps with the opening of the fourth expansion, the ultimate Hydra will successfully enter the eighth level and become a real God level creature. At the same time, it also comes with a hero template, which may appear in front of all players. Only when the fourth expansion really arrives, can rod see this with his own eyes.
Because of this kind of information, in the previous life of the game, rod always believed that the opening of the fourth expansion was closely related to the existence of various abnormal multi headed snake trench.
Even now, with a completely different experience, rod's idea of the existence of the fourth expansion has not changed. Rod always thinks that the ultimate Hydra in the multi headed snake trench is closely related to the fourth expansion.
After coming to this world, rod has never had a suitable time to enter into the element plane. For all kinds of things existing in the element plane and information about the fourth expansion, rod has no way to explore and confirm his idea.
Maybe when the time is ripe, rod will find a way to go to the element plane in person, but for today's rod, he obviously does not have such ability.
According to rod's current strength, even if he can enter the water level, there is no way to explore deep into the ocean. In addition to the strange creatures existing in the ocean, his own basic attributes also limit rod's idea.
Through his own observation in the game, rod also found a very important point, that is, in addition to his arrival, everything in the game has not changed.
This is not only reflected in rod's mastery of the plot of the expansion film, but also in the strength comparison of various forces in the expansion film.
birthplace
birthplace Whether it's a variety of powerful skills, special combat skills, or a series of preferential treatment for professionals, they can only be obtained in specific areas. In addition, they will also have a certain impact on their own lineage.
Among many players, it has become common sense to choose blakada for the legal profession and elacia for the melee department. The wrong choice will lead to half the result with twice the effort.
Because of this choice made by players, the number of players in other places is far less than the total number of players in blakada and elasia.
This leads to the fact that in every expansion, the players of blakada and elacia are in a weak position in the plot.
Even in the game, the original strength of these two forces is incomparably powerful. Whether it is the numerous legendary mages existing in blakada or the huge number of troops in eracia, they are all powerful. But in each expansion, there will be artifact that can restrain this.
Whether it's the forbidden magic ball in the first expansion that limits the casting ability of all mages, or the artifact that can transform all dead creatures into corpses in the second expansion, it's as if it's to restrain the original powerful power of these two forces.
For the players in these two forces, when the expansion comes, their situation is extremely bad.
Under the trend of the times, it is difficult for a single ordinary player to change the expansion process. However, because there are too many players in these forces, the expansion process is also affected by these players.
In rod's impression, this is most obvious in the third expansion. When the legendary top creatures appear and the former abilities of blakada and elasia are difficult to work, it is the original players who fight against these creatures.
As early as at the end of the first expansion, the players' rank was generally low, which could not have a great impact on it. Even without the emergence of players, Tanan's failure was almost an inevitable trend.
The end of the second expansion, in the eyes of all players, is more like a way of plot killing. Under the action of an aurora, all the transformed corpses are reduced to ashes, thus ending the whole expansion plot.
Only in the third expansion, the end of this process is really made by the players and changes the original ending.