To achieve all this, the first thing Eric needs to do is to return safely to the territory of blakhada. However, for Eric can do this, rod is not optimistic in the heart.
With a clear understanding of Eric's deeds, rod knows that this legendary mage, who is extremely powerful, finally died in Sandro's hands.
For Sandro, the protagonist of the second expansion, Eric is not only his mentor in the process of learning magic, but also an obstacle that he has to overcome.
In rod's sight, Eric, although he suppressed Sandro's words and made his will firm up for a short time, his slightly trembling body still revealed his true thoughts in his heart.
Depending on his own perception, rod can detect the traces of strong magic elements from Eric's body.
air
The existence of Flying Magic can give the caster the ability to fly freely and fight in the air, no matter what the caster's shape is.
The only drawback of this spell is that it only works on the caster himself. The caster can't perform the Flying Magic on other creatures.
Once you lose this limitation, the caster can cast this spell on all creatures. Even the mountain like bimont can fight in the air under the effect of the Flying Magic. Then the advantages of flying creatures will be severely reduced.
In rod's impression, the restrictions in magic can affect most mages, but there are still some mages who are not affected by such restrictions.
Rowling, who has a unique talent, and Eric, even Sandro in front of him, undoubtedly belong to this kind of special mage.
With their own casting skills, these mages can make changes to the established spells and make them become their desired effects. Even the Flying Magic can bypass the limitations of the magic itself and act on other creatures.
Close to the legendary mage's strength and rich knowledge of magic, the mage can break through the limitations of the original rules and perform all kinds of magic according to his own needs.
Not only the magic of flying, but almost all of them can change in the hands of these powerful mages.
Some powerful mages with this ability can even move instantaneously and act on others to change the position of creatures other than themselves.
Looking at Eric who stays in the air under the effect of Flying Magic, in rod's eyes, Eric's body shaking is very obvious. Rod hardly needs to observe it carefully to notice this.
In rod's impression, the best way to deal with flying magic is to cast the most unique exorcism among the third-order magic.
The existence of exorcism can dispel all the spell effects on the target, no matter the gain or decrease effects, they will be dispelled equally by exorcism.
The effect of exorcism is only limited to the state attached to the body by the mage. The effects brought by the equipment and the fixed spells on the equipment do not belong to the scope of exorcism.
Once exorcism works successfully on the mage who performs the Flying Magic, it can immediately force the mage to return to the ground and dare not risk falling again and stop in the air.
However, it's not a simple thing to act on the Flying Magic performed by the legendary mage.
In rod's view, it may take lv20's exorcism to dispel Eric's Flying Magic by driving magic.
Few mages put too much energy into exorcism, let alone practice it to the level of lv20. Using exorcism to force Eric down to the top of the tower is doomed to be difficult to achieve.
Looking at Eric in the air, rod can feel his anger from the legendary mage's expression, but Eric's feeling to rod is more fierce.
It's not easy to completely change the concept of a legendary mage. Even if he puts a lot of evidence in front of him one by one, he will not necessarily change his own point of view.
What happened in front of him made rod clearly understand Eric's attitude at this time. Even though he realized that there might be some problems with the mage God, Eric still suppressed it. No matter what Sandro said, he was not prepared to be affected.
these
In rod's impression, there is such a saying in the late game of the previous life, trying to prove that the name of the mage is not true.
Rod recalled that the emergence of this argument should wait until the arrival of the fourth expansion.
In the game at that time, players who had gone through three expansion films had already had a sufficient understanding of the background history of the game, including the God of the mage of blakada.
The deeds in the first three expansion films are more or less related to the existence of blakada, among which the first and the third expansion films are the deepest.
In the first expansion, what blakada has to face is revenge from the hero Tanan and his subordinates.
In this battle, because the savage creatures only came for revenge, a large number of things carrying civilization were destroyed in brakadane, including countless long-standing magic schools, and even the former hometown of the mage God.
In the third expansion, blakada and erasia are the two most affected forces in the whole surface world. If a large number of players do not go all out, they may even die.
There is one thing in common in these two expansion campaigns, which represents the spiritual symbol of blakada. The God of the mage has not appeared from the beginning to the end.
No matter what kind of loss blakada suffered, the mage God, who was respected by all mages, had no sign of any action, and let all these disasters happen on blakada's land.
It was this situation that led the players to doubt whether the power of the mage God was really as powerful as recorded in the ancient books in the game. Otherwise, how could the whole blakada bear the risk of extinction.