Rod recalled that when he first obtained the cloak of the combination artifact ghost king, he also obtained a racing achievement, which was called "God benefactor".

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Having two artifact at the same time is certainly more difficult than having only one artifact. Since the system recognizes it as a race achievement, there will be no discount in reward.

A full 10 points of attribute awareness exists between these two racing achievements. Rod understands that there is something he didn't notice.

What matters to rod is the blessing he can get after wearing this racing achievement.

At this time, Rhode has two combined artifact, after complete splitting, a total of seven artifact parts can be obtained.

According to the effect indicated by [collector], after wearing this racing achievement, rod can immediately gain 70% damage bonus with the blessing of two combined artifact in his hand.

According to rod's prediction, this damage bonus should be applied to all damage. Whether you cast a spell or a melee attack, you can enjoy 70% of the damage bonus.

Rod understands that such a high damage bonus is the real strength of this racing achievement. Few racing achievements can provide this level of damage bonus.

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For example, the special skill fencing that rod once learned can increase the damage by 10% at each level. It can also be superimposed with offensive skills and used together with combat skills, which can greatly increase the damage caused.

Compared with the special skills of melee professionals, there are only a few special skills to increase the magic damage. In addition to the special skills of the four series magic elements, there are only 2% special skills to increase the magic damage of all kinds of magic at each level.

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In the vast majority of cases, mages have no other way except to use their professional expertise and a few special skills to improve the panel damage of magic.

As the peak of the orthodox mage's advanced path, legendary mages are powerful because of their professional expertise. They can directly increase the panel damage caused by spells by 50%.

Few of them can increase melee and spell damage at the same time. Except for some special treasures, only racing achievement can do it.

Rod recalled that in previous games, the existence of racing achievements could not meet the needs of all players. Except for the first player who reached the conditions, he could get all the rewards of racing achievements, most of the other players' rewards of racing achievements would be greatly reduced.

Even the first player who works as a level 7 professional can only get 30% of all damage bonus from his racing achievements, not to mention the bonus after the reduction.

At this time, rod noticed that this racing achievement of [collector] can increase all the damage caused by it by 70%. Undoubtedly, it can make a qualitative leap in its overall combat ability, not to mention that the damage bonus still has room for improvement.

In rod's hands, he also holds another artifact part, which is one of the artifact used by the mage God and the part of the magic source. Once rod collects it successfully, the value of this bonus will continue to change.

With such a strong active effect, the basic reward of [collector] will not be too high. It only increases the total attribute by 1 point.

For rod, the real difficulty lies in when to replace his racing achievements. There is no wearing effect of the achievements of the necromancer. For the promotion of the level of necromancery, even if he has a ghost King's cloak, rod's necromancery is only legendary.

The level of evocation directly affects the damage of death cloud and the transformation of undead creatures under the opponent. If the level of evocation is not enough, rod can only transform ordinary Necromancers.

[collector] although it has greatly increased rod's damage, it still needs rod's own judgment whether to change his achievements in the battle.

Compared with [collector], the reward of [lost object] is moderate. In addition to bringing a lot of skill points to rod, it also gives him the ability to perceive other artifact parts within a certain range.

After returning from the acid fog, rod puts his eyes on Savina beside the ghost dragon.

As for Savina, rod's original plan was to take him back to vilning to prepare for the next battle.

The existence of death knights is a means for rod to gain a lot of experience. At the same time, he can also control the situation of the whole battlefield by giving orders to death knights through spiritual imprint.

For this reason, rod needs a large number of death knights, and it's better to be on a low level.

In order to prevent the ability of the ghost King's cloak from being completely exposed, rod did not show all his strength when he was in the territory of tetalia. Even without death knights, rod did not hunt the heroes in the territory.

But at this time, when rod really mastered Titan's arrow and felt the power of this combined artifact, his focus for the next battle began to change. He no longer needed to focus on the territory of Eli, but swept the whole surface world like sandrus in the previous life.

He also mastered two combined artifacts. Rod was the same as sandrus in his previous life, and even the corresponding body parts of the artifact parts were the same. When Titan's arrow started, rod was ready for the battle.

For this reason, rod does not intend to let Savina return to vilning with him, but let the lizard hero stay in his familiar tetalia, waiting for the battle to start.

Rod raised his hand. Many ordinary creatures who had died by the plague Lake climbed up from the deep underground as a corpse king, but rod did not control these undead creatures.

Finally, he told Savina to complete the transformation of the corpse wizard as unobtrusively as possible during this period of time. Rod then boarded the ghost dragon and prepared to leave from here.