Has it been a few months? I don't know. I don't see a calendar when I'm training my rune. My Pale Gate Rune now can summon more monsters from the Void. I also learned some important things in my training.
Pale Gate Rune has a different level of a stage where I can summon my monster from.
The stage is called Pale Gate, King's Road, Royal Passage, Pale Palace, and Empty World.
If the weakest monster is level one and the strongest one is level a hundred, then Pale Gate is where level 1 to level 30 monsters reside. King's Road is where level 25 to level 60 monsters reside. Royal Passage is the place where I can summon level 61 to level 90 monsters. Pale Palace is the place where all the top-tier monsters reside. This place is filled with monsters from level 91 to level 100.
Empty World is a different place entirely. This place is the place where many forbidden monsters slumber. You could say that this place is the place where I can access exodia if I was in the Yu-Gi-Oh world.
This place is different from the other one. If the other stage lets the monster stay on my side for a certain amount of time or even forever, this place only lets me call the monster to attack the enemy for one time, and then it needs a time before I can call it once again.
However, while it only can be used once every month (At my current strength), the attack this monster makes every time I summon it is so powerful that it can obliterate a massive mountain in a single attack without a problem.
But it has the same system as Alchemist from the FullMetal Alchemist world. It needs an equivalent exchange. I need to give almost all of my mana to summon the weakest creature from the Empty World. Unlike the other summon where I don't need to spend any mana to summon monsters.
This is the only ability that is needed for me to cast it with my own mana. The other Rune or the other ability Pale Gate Rune have did not cost me any mana.
Speaking of other runes, My Darkness Rune and Flowing Rune become more powerful each time I use it like the rune mistress says it would be.
I pick up the note in front of me and see all the attacks my rune can do right now.
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|Pale Gate Rune|
1.) Summon Nine Tail Fox (A nine-tailed fox from the myth) (Fire element) (Indefinitely)
2.) Summon Silver Talon (A massive silver eagle with two pair of wings) (Wind element) (Indefinitely)
3.) Summon Earth Golem (A ten-meter tall Golem made of stone) (Earth element) (Indefinitely)
4.) Summon Water Horse (A hybrid of horse and dolphin. It have a front leg of a horse and back of a dolphin) (Water Element) (Indefinitely)
5.) Summon Golden Crow (A golden crow that has a wing made of golden energy) (Lightning Element) (Indefinitely)
6.)Summon Angel of Light (A knight with a white wing on its back) (Light Element) (Indefinitely)
7.)Summon Angel of Darkness (A hooded figure holding a sword made of darkness in its hand) (Darkness Element) (Indefinitely)
8.)Summon Gate Guardian (A centaur knight fully equipped with armor and also a lancer in their hand) (Null Element? There is no sign of element used) (One Squad [10 creature] can be summoned indefinitely) (One Platoon [50 creature] can be summoned for a few months) (One Company [200 creature] can be summoned for a week) (One Battalion [1000 creature] can be summoned for three hours)
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This creature is a master of illusion and fire. Not only that, but it also has a mind of its own, so it is a perfect creature for ȧssassination, espionage, and sabotage.
The Pale Gate Rune does not summon any random monster from the Void each time I summon a monster. It will always be the same monster. You could say that each monster is like my own familiar that made a contract with me even though it was technically a slave contract.
The Nine-Tailed Fox that I named Yuka says that while they cannot disobey their master's command, they can do it differently. Yuka can give false information to her master or weaken her attack by a considerable amount.
She also says that each command they fulfill will make them stronger and make their power more potent. That is why if their master is an ȧssh*le, they will not use their full power. However, if their master is worthy, then they will give their hardest to serve them.
Anyway, those eight summonings are something I can summon and can stay for an indefinite amount of time, except for the Gate Guardian. I can let them stay forever if I only summon ten of them, but Yuka said that it was a bad idea to let them stay in the Overworld (Yuka calls the world other than the World of Emptiness as the Overworld) as they are first and always be a gate guardian.
They will complete their duty commanded by me, but they also have other duties to guard the gate. So if I let them stay in the Overworld, they will begin to see me as someone that makes them betray their duty as the Gate Guardian.
Anyway, that is all the summon I can summon and let it stay forever.
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|King's Road|
1.) Summon King's Knight (The massive version of Gate Guardian. This version also have a sword, bow, and shield alongside the lancer) (Null Element) (5 Hours)
2.) Summon King's Magician (A massive humanoid creature wearing a cloak that covers its face and body) (Three to Five elements) (3 Hours)
3.) Summon Trent (A massive tree that is towering over 20 meters from the ground) (Nature Element) (2 Hours)
|Royal Passage|
1.) Summon Bull of Heaven (Massive bull with blue skin, long and sharp horn and tail made of lightning) (Lightning Element) (1 Hour)
2.) Summon White Serpent (A serpent with a spear-like nose that can drill the ground with ease) (Water, Wind, and Ice) (1 Hour)
|Pale Palace|
1.) Summon Emperor Vessel (A massive ship. Not a modern kind of ship. It has more than a hundred cannons and they can be fired like a Gatling gun) (All element) (10 Minutes)
|Empty World|
1.) Summon Void Watcher (A massive skull above my head as it fires a beam of destruction that can split the sea. *Note. This summon need almost all my mana and only leaving a little bit of mana for me to stay awake) (Void Element) (Can only be used once) (3 months cooldown)
|Flowing Rune|
1.) Fog of Deception (Make a dense fog in 100 meters radius from me. Not only that, but it also hides me and my ally mana and life force. Last for ten minutes) (Can be used 20 times) (5-second cooldown after the fog is gone)
2.) Rain of Kindness (Call a rain that heals my ally and I over time. While cannot regenerate a chopped limp, it can heal small to medium injury. The rain last for ten minutes) (Can be used 20 times) (5 seconds cooldown after the rain stopped)
3.) Protection Mist (Almost the same as Fog of Deception but instead of hiding my life force and mana, it enchant my ally and my defense to both physical and magical attack) (Can be used 20 times) (5 seconds cooldown after the fog is gone)
4.) Breath of Ice (An ice attack where I can deal damage to the enemy. This spell did not attack the enemy from the outside. It attacks from the inside of the enemy. The chilling aura coming out from this spell slowly eating the enemy.) (Can be used 20 times) (5 seconds cooldown from each use)
5.) Silent Lake (A spell that prevents my enemy from casting any spell for ten minutes. *Note. This spell did not dispel any magic that already been cast) (Can be used 10 times) (1 minutes cooldown)
6.) Mother Ocean (Summoning an angel-like figure that heals me or anyone I touch to their full health. *Note. This spell is not an AOE type spell. It can only be used for one person. **Note. I already test this to the monster inside the pocket dimension. This spell can regenerate a limb that has been cut off in an instant.) (Can be used once) (1-month cooldown)
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|Darkness Rune|
2.) Soul Thief (This is the spell that let me drain my enemy life force. Unlike the name imply this spell did not steal someone spell but rather drain the enemy life force and then use it to heal my self) (Can be used 5 times) (5 seconds cooldown)
3.) Final Bell (A group instant death spell. Unlike the Finger of Death, this can be used against a group of people. For example, if I want a certain family to die, then I can use this spell. *Note. When the spell is used, a bell tolled will be heard, and I think it was not only me who heard it. So basically, this spell is like the Evening Bell Grand Hassan have from the FGO) (Can be used once) (20 seconds cooldown)
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I place down the piece of paper in my hand and take a deep breath. I forgot to write that the rune can be recharged after a good night's rest. Also, this list of spells is not all of the spells it can do. There is something more powerful, but I cannot access it just yet.
Not only opening a more spell for me to use, but the rune in my body also increases my mana by a considerable amount. While not doubling the size of my original reserve, it still increased my mana.
Lucky for me, the pocket dimension reset itself after midnight. So I can cause as much destruction as I want without worrying that the pocket dimension will become a fallout wasteland.
Anyway, I put on my cloth and walk toward the Dimension Hopping room, where I press the return buŧŧon and walk inside the room. A few seconds later, I walk out of the Dimension Hopping room and walk outside toward the tree where I set the time I get out the pocket dimension as a few seconds after I walk inside the pocket dimension.
When I walk toward the portal, I can see my bedroom just like I remember where I leave it.
"Home sweet home."