Soul-Beasts Description and Combat powers:
Here, the information is about those descriptions and information that the Soul-Beasts Tamers are seeing when they already tame a Soul-Beast or their respective Soul-Beasts.
Yes, no one can see the enemy's Level of other foes Soul-Beasts, the Soul-Beasts Tamer contractor are only the ones who can see that information on their respective Soul-Beasts.
Thus, in a fight it is advised that a Soul-Beasts tamer should go all out anytime they encounter enemies.
Here is an example of what does the information looks like in Soul-Beasts Tamer's head once they contracted one.
The common one in this country is a rare kind of Soul-Beast: The Bone Chomper.
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Bone Chomper
Bone Chomper is very strong. Like his name, its bite force was considered strongest in the rare Soul-Beasts encyclopedia, has enough power to easily drag a boulder weighing more than a hundred-ton using its powerful jaw. This Soul-Beast also has the powerful vision that lets it see even in murky water.
Level _ / Liquid
Status: Energetic.
Melee Combat attack: _ combat power
Ranged Combat attack: _ combat power
Melee Combat Defense: _ combat power
Range Combat Defense: _combat power
Speed: _ combat power
Hidden Talent - ignores the effects of Barrier like moves or hidden talent. In other words, if the opponent has used move super defense shield, Move as bone thorns would still badly hurt them if they didn't move.
Move-sets:
Bubble Bomb- Liquid
Attack power: _.
Hit-Points: _
The user recovers half the damage inflicted on the opponent.
Clamp - Earth
Attack power: _.
Hit-Points: _
Trapping opponents with bones of its kind that sprouted underground, damaging them from time-to-time
Water Jelly - Liquid
Attack power: ---
Hit-points: _
Users would shoot a liquid jelly-like substance from its body to their prey, Slowing their speed by 10% for ten seconds.
Death-Roll - Standard
Attack power: _
Hit-points: _
The user bites the enemy so hard that they won't let go and begin a death-roll alongside using its heavy body, ripping the enemy into shreds. It lowers the user's speed by three times.
Bubble Shield - Liquid
Hit-Points: ---
Lowering the attack-power of any range combat attacks by half for 30 seconds also lowers the user's range combat attack by half.
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This here is the description of the Soul-Beasts:
Bone Chomper
Bone Chomper is very strong. Like his name, its bite force was considered strongest in the rare Soul-Beasts encyclopedia, has enough power to easily drag a boulder weighing more than a hundred-ton using its powerful jaw. This Soul-Beast also has the powerful vision that lets it see even in murky water.
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Usually, if it's a newly discovered Soul-Beast no name would appear inside of them when a Soul-Beast Tamer touches them, but because the Bone chomper was commonly used as a Soul-Beast, they just accepted it on what the majority of them are called by their contractor, thus, for an unknown reason, the realm accepted that shall be called Bone Chomper.
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This here is the level, types, status, and Combat power:
Level _ / Liquid
Status: Energetic.
Melee Combat attack: _ combat power
Ranged Combat attack: _ combat power
Melee Combat Defense: _ combat power
Range Combat Defense: _combat power
Speed: _ combat power
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Level refers to the level of your beasts, to strengthen them and sometimes evolve them.
While Liquid is the Type of Soul-Beast Tamers owned Soul-Beasts.
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Status can be Energetic, Hungry, Depressed, Angry, etc, types of emotion they can feel.
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There is also a Status Condition.
Status conditions, also referred to as status problems, or status ailments, affect a Soul-Beasts' ability to battle. There are three kinds of status. The first is non-volatile, the second is lasts while a Soul-Beast is in battle or so-called Volatile in battle status, the third is volatile and the fourth is presence feeling condition.
And if the Soul-Beasts Tamers Soul-Beasts has these, the status looks would be like this:
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Status: Energetic/Badly poisoned.
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These are a different kind of Status Conditions:
Non-volatile
A non-volatile status condition is a status condition that remains outside of battle and after being switched out. It's displayed on the party screen and the Soul-Beast's summary.
A Soul-Beast cannot gain a non-volatile status condition if it's already afflicted by another one.
First is will energy, will energy can heal all stats conditions but it will take time.
Hospitals can cure them and drugs that can be bought outside. Plus, if the Soul-Beasts Tamer has hidden-Talent learned to resist types of condition from other Soul-Beasts on his group.
Soul-Beast Tamers can only heal them once the battle ends- of course, who would want to let the enemy heal..? Legendary Soul-Beasts and High-Level soul beasts won't let you do that during battle.
If a Soul-Beast is affected by a non-volatile status condition, an icon will display on the Soul-Mind, the type of status condition are:
Burning:
The burn condition inflicts damage every turn and halves the damage dealt by a Soul-Beast's physical moves. Soul-Beast glows red while afflicted with the burn.
Freeze:
The freeze condition causes a Soul-Beast to be unable to use moves. Soul-Beast glows blue and stops moving while afflicted with freeze.
If a frozen Soul-Beast is hit by a damaging Flame-type move, it will be thawed. The frozen Soul-Beast has a 20% chance to be thawed each turn, possibly even thawing right after being frozen; Soul-Beast cannot be frozen in harsh sunlight or extreme hot condition.
Paralyzed:
The paralysis condition reduces the Soul-Beast's Speed stat and causes it to have a 25% chance of being unable to use a move ("fully paralyzed") when trying to use one.
The Soul-Beast Speed is reduced to 25% of its normal value; Soul-Beast glow yellow electric arcs while afflicted with paralysis and they will be slowed significantly.
Many moves that cause paralysis are Electric-type moves. Soul-Beast cannot be paralyzed by damaging moves of the same type as themselves.
Poisoned:
The poison condition inflicts damage every turn. Soul-Beasts glow purple while afflicted with poison.
All moves which cause poison are Venom-type. Poison-type Soul-Beast cannot be poisoned. Metal-type Soul-Beast can be poisoned by a Soul-Beast with the Corrosion Hidden-Ability.
Severely-Poisoned:
The poison condition inflicts damage every turn. Poison inflicts damage over time, it may paralyze them, slow them, or freezes them. Soul-Beasts glow purple while afflicted with poison.
All moves which cause poison are Venom-type. Venom-type Soul-Beast cannot be poisoned. Metal-type Pokémon can be poisoned by a Soul-Beast with the Corrosion Hidden-Ability.
Knock-out:
The sleep condition causes a Soul-Beast to be unable to use the move, Soul-Beasts close their eyes while sleeping and move more slowly.
A Soul-Beast that wakes up is not able to attack for a while.
But this rarely happens, usually, a Soul-Beast Tamers and Soul-Beasts cannot be drug or be affected most of the time but if Soul-Beasts got knock out especially in the wild.
The Soul-Beast Tamer would be finished.
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Volatile in battle Status:
A volatile battle status is usually self-inflicted and will wear off when a Soul-Beast is taken out of battle or a battle is over.
Many of these will also wear off after several turns pass.
Since they aren't shown in battle as a status condition (having an icon) a Soul-Beast can be affected with multiple volatile battle statuses, volatile conditions, and a non-volatile condition at the same time.
For short, they are simply power-ups but if you power up and cannot find an enemy to use to, then it would simply wear off.
Volatile status:
A volatile status is a status condition that is inflicted by a move or Ability from another Soul-beasts and will wear off when a Soul-beasts is switched out of battle or when a battle is over.
Many volatile status conditions will also wear off after several turns have passed.
There's a lot of Volatile condition information that is exclusive only when Joining Academies.
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