21 Chapter Five - 4 || Eight Millenniums

Name:My World To Live Author:Chryiss
[ Tymlune, the timeless one, forged Earth and brought forth five elemental beings: Water, Light, Earth, Warmth, and Cold, into the universe to admire Time's newest creation. In awe of Earth, and bestowed with Time's imagination, the elemental gods shaped a world of their own and named it Sol'h'meyr.

They ruled separate eponymous kingdoms: As'wyde, As'lyte, As'eryt, As'fyre, and As'iyse, and fashioned the inhabitants after themselves called the elementals. They were similar in likeness to Earth's humans but were not blessed with ingenuity. Only Time, known as Tyml, could give creatures the gift of imagination.

The subkingdoms As'glyfe, nature; As'ayre, wind; As'spyke, lightning; and As'nyte, darkness; emerged shortly after Sol'h'meyr's genesis and fell respectively under the main kingdoms of As'eryt, As'iyse, As'fyre, and As'lyte. Each main kingdom and subkingdom had a line of especially powerful elementals descended from the gods themselves and were known as the royals.

Because the elemental gods personally oversaw the world, Sol'h'meyr prospered with millenniums of peace.

But one day, it was discovered that Water and Light, had fallen in love and conceived a new god. The other elementals gods decreed that the two forfeit the child god because it would imbalance the world.

However, Water and Light refused, and a war which would last centuries began. Several years after the start of the fighting, the new god was born. Right before its inception, water which streamed like light engulfed the world, and this element became known as rain.

Unlike the original five, this new god acted more human than divine. She was curious and needy and could feel loneliness and anger. Her name was C'rienne, also spelled Cyrienne, meaning 'born from rain.'

Even though she was inherently superior to the original five, until her powers matured, she was young and vulnerable. Thus, she was stowed away by Water and Light in a small castle surrounded by potent illusional magic.

It was a losing battle, and after seeing the great destruction wrought upon their kingdoms, Water and Light resolved to split from Sol'h'meyr. By withdrawing, the war would cease, and they could protect Cyrienne from death because only she could fill the elemental void generated by their egress.

So, with a great sword, they fractured the land and took the fragments with them into another dimension. And above where the forsaken sword had pierced the ground, a spacial tear traversed to Earth, creating a portal which dragged countless humans into Sol'h'meyr.

The human influx soon begot new creatures known as demons and spirits, the embodiments of the dark and light recesses of their souls. This war would later become known as the Great Elemental War.

The departure of Water and Light enabled the remaining elemental gods to easily discover Cyrienne's castle. Upon breaking the castle's protective spell, rain magic surged across the surrounding lands.

To stem the cascade, the gods sealed Cyrienne's power with Water and Light's abandoned sword. The sword then became known as the Sword of Cyrienne.

Afterwards, they relocated Cyrienne to a remote human village in a barren land. Finally, the weary gods decided to merge themselves with Sol'h'meyr as it was the only way to restore the broken world.

Over the centuries, Cyrienne's rain power revitalized the lands around the poor village, and it flourished into an economic hub. From there she established the center of her new kingdom, As'rien.

She blessed the original human villagers with elemental rain power, and the family she stayed with became the royals. She also founded As'pyze, the safe haven for humans, and the Knight Mage Academy, the premier school of magic and combat, with her closest aides, the original Knight-Mages.

One day, Cyrienne peered into the portal to Earth and spied a young man. She fell in love and crossed over to Earth to pursue him. The Sword of Cyrienne remained in Sol'h'meyr in order to sustain the lands.

Today's world now persists without the presence of the elemental gods and follows the royal rule of the five main kingdoms: As'eryt, As'fyre, As'iyse, As'rien, and As'pyze. Sol'h'meyr has existed for eight thousand years. ]

Essairyn ruminated Sol'h'meyr's history. For a world eight millennia old, even for a brief history lesson, this seemed too short. Surely, even with peace, more major events must've occurred. And the major events that were even mentioned seemed too perfectly concise.

Also, the essential extinction of Sol'h'meyr's creator gods seemed rather anticlimactic, especially Cyrienne's. For an extremely strong elemental god who had all the important events centering around her, Cyrienne just up and left on a romantic whim.

Even for a human-like god, it didn't seem sensible to leave her people and world behind merely for a stranger. Not only that, but she was able to travel to Earth from Sol'h'meyr. That meant it was actually possible to return to Earth.

She shook these musings aside and looked over at Darren who had also finished. He was staring thoughtfully into space.

Noticing that the two were done reading, Lachlan added the last few pens strokes on the paper and spun it on the table in front of them. It contained information on Sol'h'meyr's currency, demon and spirit tiers, and mage and knight classes. He deftly taught them all these topics.

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Currency

1 eleuar = 16 synde = 16 pynce

Eleuars — ra'lerium

Syndes — gold

whole, hathe, quarthe = 1, 1/2, 1/4

Pynces

whole, hathe, quarthe = 1, 1/1, 1/4 — silver

eythe, seythe = 1/8, 1/6 — copper

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Coin Sizes

Eleuar > Hathe Eleuar > Quarthe Eleuar = Synde

Synde > Hathe Synde > Quarthe Synde = Pynce

Pynce > Hathe pynce > Quarthe pynce = Eythe pynce

Eythe Pynce > Seythe pynce

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Firstly, sixteen pynce was equal to one synde; sixteen synde was equal to one eleuar. Pynces came in hathe, quarthe, eythe, seythe forms. They were respectively one half, one quarter, one eighth, and one sixteenth the value of a pynce.

Eythe and seythe pynces were made of copper, and all other pynces were made of silver. Syndes and eleuars only came in hathe and quarthe forms, and they were respectively made of gold and ra'lerium which was a white metal with a faint ice blue gleam.

These three types of coins came in eight different sizes that increased in size as the value increased. However, an eythe pynce was the same size as a quarthe pynce, a quarthe synde the same as a pynce, and a quarthe eleuar the same as a synde.

The beast demon claw Essairyn kept was uncommon and worth two eleuars.

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Demons & Spirits

1st Tier (33% D): Specters, Phantoms, Ghosts

2nd Tier (55% D / 93% S): Average Beast Demons / Spirits Animals

3rd Tier (10% D / 5% D): Strong Beast Demons, Humanoid Demons / Guardian Animals

Fourth Tier (1% D/S): La'tymls

Fifth Tier (<1% D/S): Superior Gods

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Secondly, demons and spirits came in five tiers. The first tier was the lowest and included 33% of the demon race of specters, phantoms, and ghosts. They were weak, semi-transparent creatures that often played pranks or haunted people.

The second tier included 55% of the demon race of average beast demons and 93% of the spirit race of spirit animals. The third tier included 10% of the demon race of stronger beast demons or humanoid beings and 5% of the spirit race of guardian animals.

The fourth tier included more than 1% each of the demon and spirit races of la'tymls, or small gods. The fifth and final tier included less than 1% each of the demon and spirit superior gods which all other demons and spirits submitted.

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Mage & Knight Classifications

F: 30 - 90 m'u

E: 120 - 800m'u

D: 1,000 - 7,000 m'u

C: 12,000 - 50,000 m'u

B: 100,000 - 170,000 m'u

A: 200,000 - 500,000 m'u

S: 700,000+ (1,000,000+) m'u

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Elemental Composition

1% A - Superior Royals

5% B - Elite Royals

32% C - Standard Royals

50% D - Adults

12% E - Children

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Human Composition

1% B - 2% C - 5% D - 48% E - 44% F

<<1% A

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Demon and Spirit Composition

F - 1st Tier

E/D - 2nd Tier

D/C - 3rd Tier

B - 4th Tier

B/A - 5th Tier

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Lastly, mages and knights were classified as F, E, D, C, B, A, and S by the quantity of their regular magic units, or m'u. F classes have between 30 and 90 m'u; E, 120 and 800; D, 1,000 and 7,000; C, 12,000 and 50,000; B,100,000 and 170,000; A, 200,000 and 500,000.

S classes have 700,000 or more m'u and were seen only once every few centuries. True S classes, however, have 1,000,000 or more m'u and were seen principally in the ages of the elemental gods.

Elementals were constituted of 1% A class and were usually superior royals; 5% B class, usually elite royals; 32% C class, usually standard royals; 50% D class, adults; 12% E class, children.

Humans were constituted of 1% B class, 2% C, 5% D, 48% E, and 44% F. An A class human was very rare.

As for demons and spirits, first tier were F class; second tier were E and lower D class; third tier were C and upper D class; fourth tier were lower B class; fifth tier were upper B and lower A class.