One billion!

After killing bloodthirsty Hunter Warwick, it brought me a huge experience value of 1 billion. Although SANA took part, as an assistant, SANA mixed in an assist, and the experience value was very small, which was almost negligible.

In other words, I swallowed almost all the experience value of 1 billion.

This rich experience value not only allowed me to directly cross the obstacles from level 40 to level 50, but also made my level soar a lot after upgrading, and it was higher than the previous level after upgrading.

Moreover, the attribute points randomly reserved after advanced are also quite rich.

Body strengthening points: 602, skill points: 36, talent points: 32.

In addition, I seem to have seen the huge benefits from upgrading to level 43. After this upgrade, my strength will instantly enter a new level several times stronger than before.

The number of body strengthening points is increased from one point at level 1 to 43 points at level 43, a total of 946 points (I'm too lazy to calculate, I'm Baidu, who can help me calculate if there is anything wrong?) plus the previously retained 602, that's 1548 attribute points.

Skill points are 36 plus 43, a total of 79 points.

Talent points are 32 plus 43, the total is 75 points.

This is the attribute of my whole body. This number is almost like an explosion.

Summoner level: silver level 2, level 43

Head: 257 points;

Torso: 257 points;

Left hand: 257 points;

Right hand: 257 points;

Left leg: 257 points;

Right leg: 257 points;

Ding Ding: 6 o'clock;

Therapy: level 10

Ghost Trot: level 10

Garrison: Level 1

Clarity: level 10

Transmission: Level 7

Flash: level 10

Purification: Level 1

Ignition: level 10

Weakness: level 10

Bloodstain tracking (Evolution): Level 1

Hunter roar: Level 1

Endless bondage: Level 1

Destruction talent: eschatological Mastery: 35 points (175 attacks); Destruction offensive: 40 (80 ignore defense)

The number of points should be increased first. The circumference of the whole body is 257 points, which is many times higher than the previous 18 times.

I could have reached 258, which was just right, but I added six points to xiaodingding.

Cough, well, I held it for a long time this time. I felt some pain in my lumbar spine after venting. Especially when I was with Elise, I almost lost the battle.

How can this work? I can't admit that I can't do it in this respect, so no one knows how to increase a few points quietly... Hey, next time I'll make you look good and see what I'll kill you.

As for skill points, the current skill points almost fill all the functions learned at present, but finally considering that the difference between the effect of purification level 1 and the effect of full level is not very big, so I relearned a Summoner skill to ignite!

Ignite: ignite a target, so that the target's body is shrouded in fire, causing huge damage. Each level is increased, one target that can be ignited at the same time will be added (PS, skill change, please don't study deeply, otherwise it feels that this skill is a little useless in reality.)

In the game, ignition causes damage to a target. There are 410 damage numbers at the full level. This damage level is also good.

But in reality, the damage of 411 seems to be far from enough, not to mention sister Dao. Even if it is a pure auxiliary of SANA, after level 54, plus a top-notch equipment, the HP is close to 10000. In this case, the damage of 411 can really be ignored.

So I didn't pay attention to this skill at all before. My preferred skill is actually weakness.

The effect of weakness is to cause weakness to the enemy within 2.5 seconds, reduce movement and attack speed by 30%, and reduce damage by 40%.

To be honest, the effect of this skill is very strong. After upgrading, the effect must be more abnormal. If it is used to deal with heroes like Warwick, it is basically a big move.

So I hesitated for a long time when choosing skills. Finally, I cancelled the defense bonus of the garrison, gave up upgrading the garrison and chose weakness.

I was going to fill the point with transmission and purification, but at this time, I saw the effect of ignition.

I didn't pay much attention before. I found that the effect of ignition has changed from the original single attack to group attack. At level 10, I can attack ten targets at the same time. At this time, the effect of ignition has increased tenfold.

At the same time, the ignition also loses the damage number, that is, as long as the flame on the body is not extinguished, the ignition effect will always appear.

These changes have greatly increased the value of ignition.

So I chose ignition without hesitation.

In fact, there are other skills such as punishment to choose from, but I gave up those skills. Those skills are not strong, but they are not as practical as these at this time.

The flash of level 10 can instantly move a distance of 750 meters.

Transmission, each upgrade increases the distance of 500 meters, that is, level 7 transmission can sense the distance of 33500 meters. Although the increase is relatively less, it can also play a good effect at some times.

I'm full of weakness and ignition. It's hard to say what the effect of these two functions is. We must go through experiments before we can draw a precise conclusion.

But I can feel that these two skills are definitely not waste.

As for the last talent point, I have added eschatological mastery talent and destruction offensive talent.

Eschatological mastery directly increases attack power, destruction attack and defense breaking!

In fact, I pay more attention to the talent of destructive attack, which can directly increase the probability and degree of breaking defense.

If I could increase 50 points, wouldn't it be 100% chance and 100% degree of breaking defense? In that case, no matter how abnormal the monster's defense is, isn't it a piece of white paper in front of me?

In fact, it proves that I think too much. The talent points have reached the full level after being increased to 40 points.

In other words, 80% of the probability and degree of neglect is the limit.

Although I'm disappointed, I can only accept it. I understand the remaining talent points. Eschatological mastery has increased more than 100 attack power.

I tried. My body's pure attack power, plus the bonus of various points and talent points, is about 800 points without counting weapons.

The calculation method may be complex, and I can't touch it clearly. I can only roughly calculate it according to the strength of my naked state.

If the weapon greedy hydra is included, the attack power may reach 1200.

If metal manipulation and energy collapse are used, they will not be added by the weapon attack power, and rely solely on their own destructive power, but the attack range of that power will be greatly expanded.

Now there is another ignition ability. For some special goals, or in the short cooling after the release of these two functions, ignition can quickly make up for that short gap.

As for weakness, attacking powerful monsters will have a decisive effect.

Unfortunately, the system has been updated and can't be used for 24 hours.

Otherwise, I'd like to see what good things the system can update for me.

Before, every time I reached level 9, I would be given a chance to draw cards at random, but now this one seems to be gone. Maybe there is no ownerless hero?

In a previous update, there were many powerful spell scrolls, or scrolls of second ability and third ability. I don't know if those things will appear again this time.

It seems a little boring, and I can't call ashy and them. It's boring to be alone.

Zijiao, Xiaoya and Nami are still soft in bed. They don't want to move. They were tossed and broken yesterday. They are all tired and need a good rest.

In that case, I'll go out and experiment with the new power first.