"Zou Tao, how are the three games going?"
"Mr. Chen, the development of bubble hall is the fastest, and it will end in about three months. The progress of dream journey to the west is also very fast. I learned from Xu Bo and can go online in six months."
"Dream journey to the west can be online for half a year, so fast?"
"It's mainly Xu Bi and Wu Yunyang who are desperate to play games. In addition, they know a lot about the westward journey. It's said that planning this piece, Xu Bo can top the whole team alone."
"Yes."
Chen Yu nodded.
Xu Bo was responsible for the customer service of the big talk journey to the West. Although he was a customer service, he had basically encountered all the problems.
In addition, Wu Yunyang is the founder of wind soul engine, so it is not difficult to develop it.
The main difficulty is the production time.
Whether it's art, 2D modeling, or plot setting, it takes time.
"As for our 3D games, the engine is still being produced, and the whole world background is still improving. As for the development cycle, it is about 2-3 years."
"3D games are not urgent. Let's take our time."
Chen Yu nodded.
He asked Zou Tao not to ask about the progress of these three games, but something else.
"Zou Tao, competitive games are very popular recently. Do you pay attention?"
"Hehe, Mr. Chen, although Haofang is hanging on YY's side, I'm not in charge, but how can I not pay attention? I've also played a few online."
"Oh, what are you playing?"
"CS and Warcraft."
Zou Tao is a senior gamer. Naturally, he is very interested in CS and Warcraft.
"How's it going? How does it feel?"
"One word, cool."
"What do you think if we also make a competitive game?"
"This..."
Zou Tao hasn't considered this problem before.
Chen Yu asked at once, but Zou Tao couldn't figure it out.
However, after thinking about it, Zou Tao said, "yes, but it may not be able to make more money than our online games."
Although competitive games are good, to be honest, competitive games are the worst to make money and cost-effective.
In particular, most competitive games are free, and props that destroy the balance of the system can not be produced for the sake of game balance.
Only in the member mode, and the member mode has to provide more services, such as increasing network speed.
Apart from these, there are few places to make money.
"You're right. If we make money, we still focus on online games at this stage."
Of course, competitive games are extremely profitable.
However, they make money by selling genuine cdkeys.
Just like Warcraft, if you want to play Warcraft, you can only buy Blizzard's CDKEY. The game production strength of Huanyu technology can not compare with Blizzard for the time being, and it is impossible for him to make games like Warcraft.
"However, although competitive games do not make money, they still have a great influence. Especially, South Korea held a world E-sports competition last year, and E-sports has attracted much attention. If we can support this one, it will be very beneficial to establish the image of Huanyu technology."
How to put it?
Although now Huanyu technology is also very profitable in online games.
But while making money, it is also under great pressure.
For example, not long ago, the media reported a series of hazards of online games from time to time.
This is very depressing.
But Chen Yu can't go and say, hey, you're wrong, and our online games are not as unbearable as you think.
However, if we establish a positive image of E-sports at this time, I'm afraid this concept will be much less.
Don't say no, at least you may try to understand.
Everyone will think that the game is not necessarily a beast.
Playing games can also be regarded as a profession.
"President Chen, what you said is reasonable."
Zou Tao agrees with Chen Yu.
Probably as the person in charge of the game, he has been attacked since he joined Huanyu technology.
Who told him to make the legendary world so hot?
Who told him to advertise everywhere.
Black hearted capitalists who make money like this must criticize them from time to time.
"According to relevant media reports, the State Sports Administration may approve E-sports as the 99th sports event."
"I also saw this report."
"I think this is an opportunity. If we can have our own competitive games and our competitive games can be on the world stage, do you think it's a very exciting thing?"
"President Chen, but we have no experience in competitive games."
Although what Chen Yu said also made Zou Tao look forward to it, he smiled bitterly after a while.
"Experience is made slowly. Blizzard didn't have experience in making competitive games. They haven't become the most powerful game company in the world."
"Mr. Chen, what do you mean?"
Not sure what Chen Yu meant, Zou Tao asked.
"Well, I'll give you a creative idea. By the way, Zou Tao, you don't play Warcraft. Do you think Warcraft is actually very difficult to operate?"
"Difficult to operate?"
Blinking, Zou Tao said, "I think it's very simple."
"I'll go. It's easy."
Chen Yu burst into tears: "that's more complicated than playing online games."
"Such a comparison is much more complicated."
Online games only need to play strange and upgrade. Although there are certain technologies, the technology is too general.
But Warcraft is different.
He is a multiplayer strategy game, which tests not only the player's strategy, but also tactics, operation... And so on.
That's why Warcraft has become the most popular game in E-sports.
The reason is that he has strong antagonism and operability.
However, although Warcraft is classic, it also has its disadvantage, that is, the operation is too complex.
Generally, players who play online games can't operate at all.
One person in Warcraft has to operate multiple heroes, even dozens of heroes. Can you control them?
Don't mention more than one. Even one or two may not be able to operate.
"I think the operation is too complex, which is not conducive to the promotion of the game. We can make it simpler. For example, we only operate one hero."
"Only one hero?"
Zou Tao was a little confused and asked, "what's the fun of operating a hero?"
"Yes."
Chen Yu added: "I mean, we can divide into 5v5 such a confrontation. There are five people on both sides, each operating a hero to fight. In this way, the whole game is played by ten people."
"Aeon.of.strife map?"
"Yes, it is similar to the aeon of strife map in StarCraft."
Aeon. Of. Strife is a map in StarCraft.
This map is a map made by a player named aeon64 using the StarCraft map editor.
The map allows players to control a heroic unit to fight against a computer team.
It seems that Zou Tao is really an ancient gray player. He even knows the map of StarCraft aeon. Of. Strife.
Now that you understand, it's better to explain.
Chen Yu continued: "but our game is not interstellar. At the same time, confrontation is also player to player, not player to computer. We can use the hottest Warcraft as the platform to make a map belonging to us, and then make our settings and production on this map..."
According to Blizzard regulations.
The copyright of the map edited with Blizzard editor belongs to the editor.
It's like a form made with word belongs to the producer himself.
Therefore, although this aspect still takes Warcraft as the platform, it will not have copyright problems with blizzard.
Of course, Blizzard is not generous to provide convenience for everyone. It is for their games.
The more editors they use, the more popular their game is.
It's just a pity that later generations took it off.
Unexpectedly, the maps edited by players are more popular than their own games.
This is really a very embarrassing thing.