The lament of many domestic online game companies is not without reason.

It should be noted that now they are out of breath by Lin Feng, and the "war of ten thousand" of legend has almost robbed the same type of game players; Later, the "dance group" took away a large number of female players, and also a number of male players; Just a few days ago, on the first day of the launch of "anti terrorist elite online", almost all the male players were emptied. Except for the happy smile of "Magic Baby", the other game operators were itching with hatred. This time, Lin Feng swallowed "valve", which made them how to live.

Most online game companies only feel their eyes are black and can't see where the road is!

transformation! transformation! Many online game operators decided to transform at the fastest speed. One is similar to "Magic Baby" round system online games; Second, Tencent has become a big leisure online game market; 3、 It's the 3D online game market. But no matter which aspect is very difficult, turn based online game "Magic Baby" is the only one, Sohu's "apple pie" also has a unique way, mainly on campus, occupying a lot of space, and now there is no excellent turn based game in the online game market, which makes many online game companies at a loss. It is said that Netease is also studying a new round system of online games - "dream journey to the west", which makes many online game companies afraid.

As for the leisure and easy online game market, Tencent, with its absolute dominant position in the chat tool market, easily unified leisure and entertainment online games. After all, for all Internet users, they can not play games, watch movies and listen to music on the Internet, but they must have QQ. With QQ, Tencent has a way to make these QQ users potential players. Other online game operators want to compete with Tencent, and their future is extremely slim.

These two aspects have no way out, can only aim at the 3D online game market. Now there is a 90% company's "miracle" hot in China. Although it is greatly suppressed by "legend", in addition to "legend", it is also the second real-time combat online game, and the number of online players is barely 300000. Of course, it's not so easy to enter the market. After all, there are so many good games, and it's hard to compete with miracle!

As for the first person shooting game "anti terrorism elite online", which has been hot for several months and has been temporarily suspended and upgraded on the day before yesterday's public beta, originally these domestic manufacturers were still interested in it, but now they see that "valve" has been swallowed by Lin Feng. What are they going to do to compete with Lin Feng? Why bother and waste money.

In the end, most of the domestic game manufacturers have unified their thinking, and have taken Huashan as a road since ancient times - 3D online game market.

Compared with the tangled domestic online game market, the world's major game manufacturers also expressed their views on it in an interview with reporters.

EA, the most famous interactive entertainment software company in the world, is the largest third-party game developer in the world. Since its establishment in 1982, it has launched countless games that have fascinated all players《 Command and conquer, FIFA Football, NBA Live, Sims, and the best car are all from EA.

In an interview, Peter Moore, President of EA, asked whether the merger of "second world" and "valve" would affect EA's status. After pondering for a few seconds, Peter Moore confidently said that although the merger of the two companies has led in their respective fields (online games and shooting games), he wants to shake EA's status in the computer game industry, It will be at least 30 years.

Ubisoft Ubisoft, founded in France in 1986, is the third largest game company in the world. It's a brand game "Lehman", and of course "football manager". Later, it also developed such famous works as "Prince of Persia" and "Assassin's Creed".

Yves gulimort, President of Ubisoft, said with a smile in an interview about the merger of "second world" and "valve" -- both companies have their own competitive products, but there is no doubt that both companies are too "young" to have enough information. It is still too early to reach the height of Ubisoft. But I look forward to their growth. Maybe in my lifetime, I will see them become one of the top 10 game software manufacturers in the world.

Nintendo Nintendo, Japan's largest game manufacturer and the world's second largest game manufacturer, is closely behind EA in terms of market value and sales, but far behind Ubisoft. Its development of FC (8-bit red and white machine), SFC (16 bit Super Nintendo), N64 (home 64 bit game machine) and GB (8-bit handheld) are popular in the market, and its development of the game is numerous, the vast majority of Chinese players are accompanied by Nintendo's "Mario", "Pokemon" and other classic software growth.

Nintendo's current president, Cong Iwata, disdains the merger of "second world" and "valve". When interviewed by reporters, he does not hide his disdain for them. The two companies are just established small companies. Although they have achieved some success in some fields, they are too young to become the most famous game manufacturers in the world. It's said that Mr. Lin is interested in setting foot in the home computer market. I personally welcome him. I'll let him know how the home computer game market is played.

Obviously, Iwata has learned through some channels about Lin Feng's ambition to set foot in the home machine market. For a Chinese who wants to buy the hardware development department of Sega, a Japanese national brand, Mr. Iwata thinks it is a national shame of Japan and naturally wants to teach Lin Feng a lesson.

Blizzard Entertainment, founded in 1991, is now the most popular game software company in the industry. It is also known as the "double pride" of the game software industry in the 21st century, together with "valve", which launched "half life" and "anti terrorist elite". However, compared with the single product of "valve", Blizzard Entertainment company has "StarCraft", "Diablo" and "Warcraft" which make all players obsessed. Three games, although different types, but no doubt are boutique. Also break out - Blizzard products, must be high-quality reputation.

When the current president of Blizzard Entertainment Company, Mike mohami, was interviewed by the reporter. When the reporter asked whether the new "second world" would replace blizzard, Mike mohami gave a little smile. In his words, he appreciated "second world" and Lin Feng beyond words. "Second world" has always been a computer game software company that I admire very much, whether it's the legend it represents, It's also the self-developed "plants vs zombies" and "dance group" that have both made remarkable achievements. What's more, the "anti terrorist elite online" Asia Internet, which I am all amazed by, is launched. This "second world" and "valve" merger is undoubtedly a win-win situation. I believe that they will become the first-class companies in the game industry just like Blizzard Entertainment. Maybe we will cooperate in the future.

When Mike mohami praised "the second world", he did not forget to take the opportunity to do some publicity for his blizzard company.

Compared with many game companies or hostile or welcome attitude, domestic netizens are a praise“ The merger of "second world" and "valve" has greatly made domestic game companies famous. Moreover, after swallowing "valve", anti terrorist elite online will become more mature and provide more perfect and humanized services for players.

But this is not the only sensation Lin Feng has caused to the world. At the press conference, in addition to announcing the merger of the two companies, Lin Feng also announced that he would launch "half life 2" (stand-alone game) next summer, and that he would develop a globally connected online game - "World War" in the next three years.

These two news are undoubtedly another atomic bomb, which makes the already restless game market even more shocking.

The success of "half life" has sold 9.3 million copies worldwide (excluding domestic sales, almost 99. 99% of the pirates, otherwise the number will certainly exceed 10 million), and its sequel "half life 2" is undoubtedly expected. This time, Lin Feng told all the players exactly the launch time, which naturally satisfied many players who had been looking forward to it for a long time.

Next summer, "half life 2" and Blizzard's "Warcraft 3" will be on the market. I believe all players will not be lonely in the summer of 2002.

As for the "World War" disclosed by Lin Feng, Lin Feng did not introduce it too much at the press conference, nor did he introduce it too much in detail on his official website. He only introduced that it was a first person shooting online game, full of certain strategic and constructive elements. The brief introduction of the official website naturally can not arouse the interest of many players, but its slogan of "global interconnection" - let all players in the world play on one server still attracts the attention of many players. But after all, it was finished in three years. It's still early.

What really excites all players is that Lin Feng announced that he will hold the "E-sports World Cup", which is held every two years and exclusively hosted by the "second world". At the same time, Lin Feng will establish "E-sports League".

This news attracted the attention of all the players who love E-sports games all over the world.

"E-sports World Cup" is also the success of South Korea's WCG E-sports competition, Lin Feng decided to build it into a global E-sports event, as if "World Cup football" in the general status of football. Since those such as "EA" and "Nintendo" look down on themselves, they should be a good one. Let them know that in the game industry, there are also Chinese companies, and they are the most authoritative ones.

This "E-sports World Cup" will undoubtedly not only promote the development of e-sports, but also consolidate the position of its game company in the industry. In the final analysis, all game software companies rely on game players for their meals. As long as there is the support of game players, game companies can survive forever.

As for the e-sports League, Lin Feng is purely to promote the level of domestic e-sports, so that domestic E-sports players can at least support their families and even become millionaires. Of course, Lin Feng is not only limited to the domestic league, but is ready to build it into a football league, so that his league will become "La Liga Real Madrid", including all the world's high-level E-sports players in his league.

Of course, in order to distinguish from the "E-sports World Cup", one is represented by the country, the other is represented by the club.

This news has ignited the interest of all E-sports players, but I don't know how Lin Feng promotes his "E-sports World Cup" and "E-sports League", but all players are looking forward to it.

But whether it's the "E-sports World Cup" or the development of "World War" or "half life 2", all these projects need money. The "second world" now has only 100 million US dollars of working capital, which can not guarantee the normal operation of the projects. After the discussion of the board of directors, Lin Feng privately injected US $500 million to finance the "second world".

After the capital injection, Linfeng shares reached 56.49%, Li Zekai shares 13.12%, Wu Zhaopu shares 3.28%, Cui Mingze shares 3.28%, Wang Meng shares 1.96%, gable shares 11.37, Minh Le shares 7%, and the original "valve" management shares 3.5%.

This capital injection has not only solved the problem of insufficient funds in the "second world", but also weakened the shares of many shareholders. At the same time, it has strengthened Lin Feng's absolute control over the "second world". Even if Lin Feng, the boss of the company in the future, wants to sell his shares because of some accident, it will not affect Lin Feng's position in the company.

As for Li Zekai's reduction from 20% to 13.12%, he has no opinion. Although there are fewer shares, there is no doubt that the market value of "second world" is higher after the merger and recapitalization.

Originally, the market value of the two companies was expected to add up to US $4 billion before the merger, but after the merger, after Lin Feng's capital injection, the market value has exceeded US $6 billion. Li Zekai's 13.12% shares, converted into US dollars, is about US $787 million. With an initial investment of US $500 million, he made nearly US $300 million in more than half a year, which makes everyone look at Li Zekai with new eyes once again, and is more optimistic about the prospect of "the second world".

Although Lin Feng injected 500 million US dollars again and reduced his shares to 56.49%, his "second world" assets increased to nearly 3.4 billion US dollars. In less than one month, Lin Feng's personal assets in the "second world" have far exceeded the list just made by Hu rungang.

For Lin Feng's speed of making money, other rich people in China who are also on the list can only sigh that they are not as good as Lin Feng!

According to a private gathering of Hurun, it is conservatively estimated that Lin Feng's personal assets are close to US $5 billion (of course, most of them are real estate, almost all stocks, such as 10% of Tencent's shares, 10% of tomnet's shares, etc.). If not conservative, I'm afraid it's not unusual for Lin Feng's assets to exceed 10 billion US dollars. Of course, all of this will have to wait for the listing of Linfeng company before the final conclusion can be reached( To be continued, if you want to know the future, please log in www.qidian.com , more chapters, support authors, support legitimate reading!)