Cui Ming is confident. Since entering the "second world", his "first game development team" has always been the ace game development team of "second world". From the initial "legend" to prop up the backbone of "second world", let "second world" dig the first bucket of gold, and then to "strong dance company", creating a myth of making 100 million at night, It can be said that Cui Mingze's "first game development team" is the backbone of "second world".

Now, the virtual life, which has absorbed Lin Feng's opinions, Cui Ming is not exaggerating to say that it will be the main game in the next five years or even ten years, and his first game development team will be the best game development team in the "second world" by virtue of this "virtual life".

In "second world", there are eight game development groups. The "first game development group" is responsible for the development of "legend", "dance group" and "virtual life". It's the most profitable game development team in the second world.

Qiu Xin, leader of the second game development group, is only responsible for one game, swordsman online《 Swordsman online is the first online game in "the second world" to use supercomputer as the server, and its profit is second only to "the first game development team". However, because "supercomputer" consumes too many resources, the profit ratio is very low, but it is a large-scale role-playing online game that Lin Feng attaches great importance to.

Wu Gang, the leader of "the third game development group", is responsible for "go kart" and is developing a new sports online game. At present, they are barely self-sufficient, and it is not enough to create profits for the company.

"The fourth game development group", leader Joe Wan kanheim, is responsible for the development of the single game "invincible hero" series and "invincible hero online". It is also a game development group that Lin Feng attaches great importance to. In terms of profit, because only one "hero invincible 4" has been developed and sold, the profit is far less than that of the "first" and "second" game development teams.

"The fifth game development group", team leader Gabriel (former president of "valve", currently one of the vice presidents of "second world" game Department), is responsible for the follow-up development of "half life". The profit is fair, but because its "first person design" game is very popular in Europe and the United States, it is also the focus.

Minwu Li (the father of CS), the leader of "the sixth game development group", is in charge of the operation of "anti terrorist elite online", and is developing "World War", the main game of "the second world" in the future with a cost of about 1 billion US dollars, which is an online first person shooting game sweeping the world. It is also the most important sector of the "second world" at present.

"The seventh game development group", the leader of Nishiyama Longzhi, is responsible for "the strongest on the ground", which is also a profitable weapon, and also responsible for the follow-up development of the original "SNK" fighting game.

"The eighth game development group", temporarily held by Wu Zhaopu, is responsible for the operation of various arcade and competitive online games. The profit is quite considerable, but because these games are once classic works, the players have a certain nostalgic element and are easy to be bored with them, so they are not the focus.

Eight game development teams, together with the acquisition of Daewoo information (responsible for the development of the follow-up development of the legend of swordsman), have constructed the perfect game strategy of "second world". However, there is a healthy competition among the eight game development groups. Every year, Lin Feng will rank the eight major game development groups according to the profits, technical content and future prospects each group makes for the company.

The final position of the eight game development groups will directly determine the R & D funds and year-end bonus they can get in the next year. This is what Lin Feng came up with to stimulate his eight major game development teams to constantly bring forth new ideas, so as not to make them proud of their merits and produce slack mood.

The "second world" was founded three years ago, and did not take the ranking in the first year. In the second year, minwu Lee's "the sixth game development team" won the first prize. His "anti terrorism elite online" and "World War" made him the best game development team of "the second world" in 2001; Last year's champion was Qiu Xin's "the second game development group", whose "swordsman love online" deserved to be awarded the "second world" best game development group in 2002 due to its hot scenes and future prospects.

For minwu Li and Qiu Xin's game development team to win the best game development team, Cui Ming is both convinced and unconvinced. That's because the two game development teams were really hot in those years, and the prospects were very wonderful. It's because the most profitable game development team of "second world" is his "first game development team". Therefore, Cui Ming has made great efforts to develop "virtual life" this time. He must win the best game development team of "second world" in 2003 by virtue of "virtual life".

In previous years, his games, whether legend or dance group, although making money, but the prospect is not good, not sustainable for several years of online games. But "virtual life" is different, but it is a game that can be operated for ten years, even continuously.

"Boss, I learned your opinion about virtual life, and then according to our internal discussion and research, I decided to put the background of the whole game in January 1992 after the end of the cold war. Players will create a character of their own in virtual life, and then play against the background of the whole world. In the game, every move of the player can change the whole process of the game. " Cui Ming stood up excitedly and explained the background of the game to the public through the slide.

Lin Feng and everyone are the same, after listening to slightly a Leng. I didn't expect that Cui Mingze's layout was so powerful this time. Since the end of the cold war in 1992, every move of the players inside will change the whole process of the game.

Cui Ming smiles. Players change the course of the game, which he learned from swordsman online. In "swordsman online", every move of players will affect the whole process of the game. For example, not long ago, the player "Antarctic ice rat" led a group of crazy players to attack the emperor envoy of the kingdom of gold. Originally, the process of the game was that the kingdom of Jin sent envoys to the Southern Song Dynasty to accept the surrender of the Southern Song Dynasty. The Southern Song Dynasty was willing to become a minister every year and pay tribute every year.

Unexpectedly, led by the "Antarctic ice rat" players such a disturbance, although failed to kill the messenger of the golden Kingdom, but it changed the whole process of the game. When the emperor of the state of Jin learned that his emissary had been stimulated in the Southern Song Dynasty, Long Yan was furious. He immediately decided to send his troops to the South and vowed to level the Southern Song Dynasty“ This action of "Antarctic ice rat" also directly led to the war between song and Jin Dynasties, and also made general Yue Fei be valued in advance. Of course, as a player, due to the impact of the war between the two countries, he is often killed by enemy soldiers, which makes the whole game world like hell. But for many players, this is the real war, is a long-awaited large-scale role-playing martial arts game.

In view of this, Cui Ming also absorbed this feature or element into virtual life. Since 1992, the game characters played by players can carry out any activities in this "virtual world" modeled after the real world, while Cui Ming has given players absolute freedom.

In the virtual world of virtual life, players can play any profession. Doctors, thieves, beggars, lawyers, athletes and so on. In a word, all the professions in the real world can be found in the game and experienced by the players themselves. For example, to become a doctor, you will acquire relevant knowledge through "learning" (upgrading) in the game, but treat patients. If you are an athlete, you will improve your skills by "training" (upgrading) in the game.

Of course, what makes Cui Ming proud is not just these professions. What really makes Cui Ming proud is that every move of the players in the game is like the "Butterfly Effect" that affects the background of the whole game world.

For example, if a player chooses to become a doctor, he will be punished by the system for revoking his license. If players want to continue the game, they must find other ways to get the money in the game, in order to seek the material for their characters to survive in the game.

(in virtual life, the characters in the game need to eat as well as sleep, imitating the real world. Otherwise, when the degree of fatigue or hunger reaches a certain level, the player's attributes will be weakened, and even the same symptoms as the real world will appear.)

Of course, if that's all, Cui Ming is not so proud. Cui Ming is really determined to become the best game development group of "second business" this year because the actions of players can also change the occurrence of all NPCs or "historical events" in the virtual world. For example, Manchester United won the treble in 1999. If players choose to be players and play well, they can change the history in the virtual world, eliminate Manchester United in the final, and make Bayern or other teams become European champions.

Of course, the change of players is not limited to that. In the virtual world of virtual life, as long as players have enough power, they can change the whole world.

Cui Ming was so excited that he couldn't restrain the emotion in his heart. After he gave a brief introduction to the general idea and content of virtual life, the whole conference room was stunned. The idea of "virtual life" is too advanced, but it's really attractive. Listening to Cui Ming, everyone is interested in going to the game.

However, we all play games, which involves two questions: first, can the scenes developed by Cui Mingze support the needs of players? After all, players can do almost anything in virtual life. In this way, the content of virtual people is too wide; 2、 Can the server support it? I'm afraid it's more a waste of supercomputer resources than swordsman online.

Cui Ming is also embarrassed about the public's doubts. These are also two problems that have troubled him for a long time. He raised it today in the hope that Lin Feng could help solve it( To be continued, if you want to know the future, please log in www.qidian.com , more chapters, support authors, support legitimate reading!)