The "second world progress bar" enables many players to have a very clear understanding of every move of the game being developed by the company, which plays an immeasurable role in the global game industry. However, Rao is just a reform, a reform of the inherent technology. It's not innovation, it's not change.
After all, the technology of the so-called "second world progress bar" has existed for a long time. The key lies in whether major game companies are willing to announce their game development progress to all players. After all, once the progress bar is released, it means that the player is promised a date for the game to go public. Its advantage is to let players know, can rest assured to wait. But the disadvantage is that once due to various problems, such as development bottlenecks, or some other problems, the game can not be launched on schedule, and the final ticket jump, then the problem will be big.
Although "ticket skipping" events emerge one after another in the game industry, for many game companies, the kind of ticket skipping that is expected to appear on the market at the development site is still barely acceptable to the players. But this way of announcing the progress bar, the progress bar will move forward every day until 100%. In case of ticket skipping due to not completing the progress at that time, the players will definitely be angry. This is equivalent to that all the players have been fooled by the game companies for a game development cycle. I'm afraid these game companies can not afford the negative impact.
At that time, no one can predict the fierce reaction of the players who feel that the game company has played a game development cycle. It can be said that this "second world progress bar" is a sword of Damocles for many game companies. But they had to hang the sword of Damocles for themselves. The reason is very simple. The "second world" is hanging. If they don't, they will be compared.
You know, this game player is sometimes very idle, and also loves to talk dirty words. If he gets laid up, it will not end. Of course, the game companies are not afraid of being buried. No matter how you are buried, as long as you play our company's games, they are afraid that these players will become "second world" players. That's troublesome. However, for this game development progress bar, which is jokingly called "second world progress bar" by netizens, many game companies are really unhappy and want to change its name one after another.
For example, "EA" marks it on its official website as "EA in progress".
"Nintendo" will be labeled as - Nintendo light.
However, no matter how many times they mark the name of the progress bar, for netizens, they are still used to calling it "the second world progress bar", while some netizens call it "the second bar" for short. Many game companies are angry, but it is reasonable. After all, this is the first advantage of eating crabs. For this, companies such as "EA" and "Nintendo" are also deeply afraid. If "IMAX" is successfully developed and Lin Feng becomes the first person to eat crabs in 3D market again, they may really start to learn what it means to bend their knees and bow their back.
When many game companies around the world started their own 3D technology research and development, Lin Feng once again announced a revolution that would make the global game industry shudder!
Yes, change!
The "second world progress bar" can only be called a reform. It is a change in the original technology, and this new plan will completely subvert the traditional, people's ideas, and the whole world (virtual game world).
This day, it's going to change!
Lin Feng announced the plan is to connect Tencent and "second world" to jointly launch a unified network virtual currency - second world currency, which can be used and exchanged in any game of "Tencent" and "second world". In other words, the game currency earned by players in legend can be used in the game of swordsman online after being exchanged. On the contrary, players can also exchange the game currency owned by swordsman online into legend.
In short, the "second world currency" is a general virtual currency, which can be used in various games. Players only need to exchange in accordance with a certain proportion, and then pay a little fee to use.
The announcement of this news is astonishing news for all. No matter the gamers, game companies, and experts, they were all shocked by the news released by Lin Feng. You know, there has never been a precedent that the game currency of one game can be used in another game. Even the equipment and money in the accounts of the same game, different servers and characters can't be used in common. Now the game currency of all the games of "second world" can be used in common. It's incredible. Moreover, even Tencent's QQ coins can be exchanged with each other, which is even more incredible. It's just a fable.
But it's happening in front of us. This makes all sectors of the community surprised and don't know what to say!
It's the players who react first. More than 99% of the players welcome Lin Feng's announcement. You know, for a long time, the biggest headache and criticism for players is that no matter how long they fight in a game, once they leave the game, everything in the game will have nothing to do with them. Those who don't often play games often say that these virtual things can't be taken away, so why is it crazy?
But now, with the introduction of the "second world currency", this concept has been broken. It's true that these virtual coins can't be taken away, but now they can be transferred to other games. Although we don't know the proportion of each game for the time being, there is no doubt that this move is very "people-friendly", which can make the hard work of players not in vain.
After all, the life of a game is limited, and the players' enthusiasm for it is also limited. If a player works hard for several months or even years in the game and turns out to be indifferent to the game because of the quality of the game or his own interest, all the equipment, levels and money are nothing. But now, although the equipment and level cannot be transferred, the transfer of money is enough to make many players happy.
For example, the equipment can be sold for money, the account can also be sold for money, and then all transferred to "second world currency", and then transferred to the game you like to play. It can be said that to let players in the new game, not to start from scratch, is to open a small "golden finger".
For a moment, the players were overjoyed and appreciated Lin Feng's action of being close to the people. They thought that this would be the most significant change in the game industry and a historical event that could affect the development of the whole game industry. At the same time, many players praise Lin Feng for launching the "virtual currency unification" plan, and many netizens jokingly say that if Lin Feng had not erected a statue of 108 meters high on the "light of the century", I'm afraid they would have paid for it. You know, no company has ever been so considerate of the players, and no company boss has ever been so close to the people.
In a word, Lin Feng is a good friend!
Compared with the praise of many players, many game companies are indifferent. For companies like "EA" and "Nintendo", this "virtual currency unification" plan is just smart. Originally, as a game development company, the biggest and most basic premise is to keep players and let them spend as much time as possible on a game. Now, it's good that Lin Feng takes the initiative to launch the "Second World Coin", so that players can freely switch between different games. This is not asking for trouble.
Indeed, this can further retain players, but the question is, what is the exchange rate? Less players dissatisfied, more companies suffer losses, and even destroy the balance of other games, which will be a big problem. You know, the exchange rate is not so easy to deal with. If not, a lot of problems will be involved. It will not be a good ending.
Hum, I'll see how you'll end then—— International game companies such as "EA" and "Nintendo" disdain to watch the show, and they have no worries and fears about it.
Compared with the disdain of these international companies and watching the changes, many domestic online game companies are completely confused in the face of this sudden "virtual currency unification" plan. They have to be confused. This plan is too incredible. I'm afraid no one will think that virtual currency will be unified one day before Lin Feng brings it to the market. It's incredible. But no matter how incredible the plan is, it is a fatal blow to many domestic online game companies.
Compared with "EA", "Nintendo" and other companies, they haven't experienced the horror of "second world". After all, up to now, both sides are in a dilemma. Even if Lin Feng set up the "second game" to enter the home computer market, but after all, no "second game" has come out, just launched a few games. It can be said that for Nintendo, Sony and other companies, Lin Feng has not felt terrible.
But for these domestic companies, such as "90%," perfect time "and other online game companies, they have personal experience of Lin Feng's horror. You know, the domestic online game market, which should have been a hundred schools of thought contending and thousands of flowers blooming, is now dominated by "the second world" because of the emergence of Lin Feng and "the second world", and the rest of the companies are only surviving. In addition to "Netease" cleverly picked up the "second world" high-speed train, "giant group" has the foresight to choose and "second world" financing, the rest of the online game companies are completely occupied. No matter what games they develop, they all encounter the cold treatment of the market.
So many online game companies can only wander between hunger and half hunger. After all, the game of "second world" is good, but it's not comprehensive. Many players are tired of playing it, and they will always play it fresh. Even if the quality of the game itself is not excellent, it doesn't hinder the players' hearts of "Liexian".
With the emergence of the "virtual currency unification" plan and the launch of the "second world currency", these online game companies are undoubtedly put on the guillotine. You know, once the "second world currency" is officially launched, players can freely exchange virtual game currency between different games. Then, players will not easily abandon a game. Even if they abandon it, they will exchange all the valuable things on them and then abandon them. At this time, we will not abandon the other game company "hunting fresh", but will linger among the many games under the "second world", looking for games that meet their current mood. This is undoubted, cut off other net to swim the company's back road completely.
Of course, what makes these game companies even more desperate is that this time Lin Feng also brought "Tencent" into the "virtual currency unification" plan. The game currency exchanged by players in the "second world" can be converted into "Q currency", and they can directly participate in any of the online games under the "Tencent" and upgrade members, or charge yellow diamond, blue diamond, or buy "QQ show" and other services. Of course, at the same time, "Q currency" can also be converted into the game currency of any game in the "second world", Play the game. It can be said that this time Lin Feng directly tied "Tencent" and "the second world" together.
With Tencent's nearly absolute market share in China's instant chat market, plus the status and influence of "second world" in the game industry, as well as the image in the minds of players, this time the two companies join hands to create "second world currency", which is a combination of standard strengths and a combination of monopolizing the virtual world.
Under such circumstances, what are the prospects for many domestic game companies? Is it necessary for them to exist? Even if they grit their teeth and stick to it, what will be their final outcome? I'm afraid most of them are helpless failures after the rupture of the capital chain.
Now what—— This is a difficult problem for all online game companies in China.
Is it to shut down the company and leave the company, or continue to wait for the collapse of the "second world currency" due to exchange rate or exchange? This is really hard to solve.
However, while many domestic online game companies are tangled, most domestic experts have expressed their own opinions on this one after another. They think that the launch of "second world currency", though only virtual currency, is worthless without the network. However, if it is vigorously implemented, it may impact the RMB. Just like the previous "Q currency" can be exchanged for RMB, this will definitely cause RMB instability. Now it is the joint strength of Tencent and second world to jointly launch the second world currency. If it is not applied properly, it is likely to impact the RMB and cause interference to the RMB.
This speech was made by an expert. He even called on the state to explicitly prohibit the emergence of game currency, so as to avoid the event of virtual currency impacting the RMB again.
Obviously, some people don't like Lin Feng and use some experts to make trouble for him( To be continued, if you want to know the future, please log in www.qidian.com , more chapters, support authors, support legitimate reading!)