"Allied expendables" is a real-time strategic single player game based on the background of World War II. Players can control team members with different skills to complete various difficult tasks in complex levels. In the game, players can control a total of six people, some are good at fighting, some are good at diving, and so on. It can be said that players will use the different characteristics of these six people to complete the difficult level.
At the time of the launch of "allied death squads", there was a global fever, and countless players were proud of being able to pass the Customs (without cheating) in the most difficult situation. And the most attractive thing about "the Allied expendables" is that players can use various ways to pass through the level, without sticking to a certain form.
For example, you can kill all the way directly (not to rescue the hostages), or you can sneak in and kill the enemy secretly. In the game, players can freely choose their favorite way of game clearance, without any restrictions.
After "the Allied expendables", some game companies have launched similar games, but most of them are imitations, only in shape, not in spirit. Therefore, Lin Feng moved the strategy of "the Allied expendables" to "soul online". If you want to restore the strategy of "the Allied expendables" to an online game, its perspective is the key. In "allied death squads", because the enemy's perspective is visible, players can use the enemy's perspective difference to complete the secret sneak in.
In Sourdough online, both players and NPCs have different perspectives. With this perspective difference, they can sneak into an area and occupy the enemy's area quickly, increasing the interest of the game.
"Why don't the enemy attack? Er, attack, do you see? The enemy seems to have a perspective. He will shoot only when he sees us, but he will not shoot if he can't see us. " A player accidentally discovered the secret of this perspective in the game.
"Also, if you use a knife in some places, you won't disturb the guards nearby. Don't shoot indiscriminately. The sound of the gun will alarm all the guards. " Some players also discover the mystery of sound.
In soul online, there is not only a new vision system, but also a sound system. Whether players or NPCs, their viewing angle is limited, so is their hearing. If the opponent uses a weapon with a very low sound, such as a bow, arrow or dagger, it will never disturb the nearby companion of the victim.
"Mr. Wu, it seems that players are gradually adapting to this unique perspective mode." Lin Feng said with a smile.
Wu Zhaopu nodded. Indeed, according to the data available at present, the number of online people of hundouluo online in the world has exceeded 7 million. Although it is far from comparable with world of Warcraft, compared with the development cycle of several years of world of Warcraft, hundouluo online has only half a year's development cycle and operation cost, which is quite good. Moreover, whether an online game is successful or not depends not only on the number of online players, but also on the profits and market praise it brings to the game company.
What's more, "soul online" has just come into the public beta, and most players don't have a deep understanding of the game. Once players understand the new idea and essence of "soul online", Lin Feng believes that the number of global online players will have a leap.
But obviously, some people don't want sourdough online to be so popular.
Nintendo's president, Cong Iwata, in an interview with reporters three hours after the public test of "sourdollo online", made a very proud comment that "sourdollo online" is just a game of selling dog meat with the purpose of cheating money. Originally, sourdough was a very tense and refreshing game, but now it has become a game that requires players to be cautious, which has lost the original flavor of sourdough. In the final analysis, the reason for this is the extremely barbaric and shameless charging mode adopted by "soul online".
This kind of charging mode of spending money to buy "life" (or energy stone) seems very cheap. Players can play the game as long as they don't die. But you know, this is an online game, not a stand-alone game. The difficulty of the game is completely controlled by the game manufacturer. It can be said that if game manufacturers want players to die in one second, then players will die in one second, and this kind of modification is unfair, and players can't detect it—— Iwata's fierce attack, and pointed to this new charging mode.
And this is undoubtedly the concern of all players. It must be that the charging mode of "soul online" is really strange enough. It is unprecedented to "buy" life with money. Naturally, both the rich players and the poor players want to play for a longer time with one life, but the key point that restricts the players to play for a long time is the difficulty of the game. And the difficulty of the game, this thing can be very difficult to define.
Generally speaking, the difficulty of single game is relatively clear. For example, in normal difficulty, players have more blood, higher defense, lower attack power of monsters, and poorer defense. If it's "difficult" difficulty, then the ratio is reversed. If it is "God level" difficulty, then the proportion of tilt is greater, the monster is more abnormal. But this kind of difficulty change, the player may very easily distinguish.
But in "sourdough online", this game character has no blood attribute. As for the attack power, the weapon damage power is fixed, and both players and NPCs are basically killed by one shot. In this mode, how can you see that the difficulty has not been modified. At that time, the "second world" will modify the difficulty in secret, such as the enemy's perspective is far away, the hearing is better, the bullets are more, and so on. If the details are slightly modified, the player will be sad. And this kind of modification is hard to say from the game, only by feeling.
It's hard to say if you feel this kind of thing. It can be said that the game manufacturers have modified the difficulty of the game. It can also be said that the player's technology has declined. It can also be said that the player's state is not good. In a word, the invisible difficulty of secretly modifying without data is absolutely a sad reminder for players, who have no way to appeal.
In particular, this difficulty is related to direct economic benefits. Think about it. Even if there are only 7 million players at present, if the difficulty is slightly modified, as long as each player "buys one more life" every day, it will be about $350000. A little more difficult can add 350000 US dollars. What if more difficult? 3.5 million more on that day? In the face of the naked temptation of money, will any game company not take risks? What's more, it's not reckless at all, it's skillful.
After all, you changed it, and no one knows. Even if you know, there's no evidence. Even if there is evidence, who will the players Sue?
"Nintendo" President Iwata's bombardment is undoubtedly like pouring a basin of cold water on the hot "sourdollo online". The players who were originally playing were excited, and the players on their heads were cold on the spot. As for those who are going to join the "sourdollo online" game world, they began to hesitate. Although "soul online" has many new elements, which brings a completely different sense of game experience from other games, if the game manufacturers secretly modify the difficulty for the sake of interests, it will make the players a little unbearable. No one can accept that the game suddenly becomes difficult, and is willing to just pursue the interests of the game manufacturer unilaterally.
Fart! Little Japan, this is bullshit. When did "second world" make such a disgusting thing of secretly modifying the difficulty of the game. This kind of thing, only the Japanese game company can do, but "the second world" absolutely will not do—— In the face of Nintendo president Iwata's query and criticism, domestic players jumped out to refute Iwata for the first time.
It's true that little Japan is envious of the popularity of "sourduro online" and deliberately slanders "the second world" and "Lin Feng". Has Lin Feng ever done such immoral things? You know, the "Second World Carnival" held by "second world" every year costs tens of millions of RMB each time. Would you care about such a small amount of money! Dirty little Japan, online games can't fight us, just use this despicable, dirty means to attack us. Shameless—— Domestic players have left a message saying that they absolutely support "the second world".
Since the "second world" was founded, Lin Feng has always treated players well. It can be said that Lin Feng is usually biased towards players without violating the company's position and principles. Over the past few years, with excellent game quality and high-quality customer service, most domestic players have become loyal fans of "second world". In the face of the most annoying country, little Japan's attack, it can be said that the domestic players basically stand on Lin Feng's side and scold Nintendo bloody.
However, compared with the support of domestic players, foreign players are more calm and wait-and-see. If you want to see if it's really difficult to modify soul online, it will directly lead to a big drop in online rate.
"It's not a good time, boss. Although China's "soul online" still maintains an online rate of 3 million, the global online rate is greatly reduced. The most profitable European and American markets (with high exchange rate, naturally making more money), now the online rate has dropped to less than 1 million. " Wu Zhaopu said with a headache.
This is obviously a premeditated frame up against the "second world". Otherwise, how could Nintendo's president, Cong Iwata, have jumped out of such a vicious attack on "soul online".
"In this way, Mr. Wu, you can publish our online population data, so that domestic players can help us build momentum first." Lin Feng said( To be continued, if you want to know the future, please log in www.qidian.com , more chapters, support authors, support legitimate reading!)