"Cocos2dx engine is the core of a set of mobile game development solutions we have contributed to the domestic mobile game development industry. In addition, we will continue to release a complete set of editors and tool environments, including cocossstudio and cocoscode, which are often used by different positions and responsibilities in the whole game development process, to provide developers with a complete set of games from A development solution for the complete process from project initiation and design to online release! "

Even the peers in the audience admire what Huizhong is doing. No company in China has done what Huizhong is doing. Although several big game companies of Tencent Netease Shanda perfect have a good reputation and excellent technical strength, they have never seen any small and medium-sized enterprises come out to help or support their peers, and even they wish these small and medium-sized companies were finished, No one grabs users and market with them!

When the audience had different thoughts, Fang zhe on the stage continued:

"Of course, even so, some people without programming foundation may still find it very difficult to do mobile games. Even some developers with editing foundation will still worry about the high cost of learning cocos2dx engine.

I would like to assure you that under Huizhong, we have a developer community with rich information and strong learning atmosphere. Its name is CocoaChina. I can guarantee that any ordinary person without any programming experience can simply use our cocos2dx engine to make a complete game after giving him 3 to 5 months of self-study. "

The audience who are doing this are all impressed by what Huizhong has done. They not only contribute a free and open source and powerful mobile game development engine, but also act as a preaching teacher to solve doubts and lead ordinary people who are interested in it.

Of course, some peers feel that Huizhong has ulterior motives. It is the so-called peer is an enemy. Regardless of what Huizhong does, they all think in a bad direction first.

Huizhong teaches you to use its own free open source engine for free. What benefits can it bring? Obviously, if thousands of developers all over China use this engine built by Huizhong, Huizhong will directly control the developer solutions of the domestic game industry and have unparalleled influence in the whole industry!

Besides, if one day a bug is found on the cocos2dx engine and Huizhong doesn't update it, all games made with this engine may suffer.

If the industry uses the solutions provided by Huizhong, they can always eat the rest of Huizhong's play behind Huizhong's ass!

Many peers in the game industry understood it until Fang Zhe's next words verified their judgment. The ambition of Huizhong is not too big!

Fang zhe continued: "well, let's talk about the cocos2dx engine and mobile game development solutions. Later, we will publish the engine on the official website, the open source community and the CocoaChina forum. Interested developers can download it and experience it when they go back.

Next, we will continue to talk about the gap between our domestic mobile game industry and foreign mobile game industry, as well as some suggestions and schemes provided by Huizhong for this purpose!

As we all know, the mobile games released by Huizhong all the time are preferentially launched in overseas channels such as Appstore or Android Market. Up to now, we have not released a game in China.

The reason for this is that the number of smart phone users and 3G users in China is still limited. The iPhone smart phones that have been popular abroad for two years will not enter China until next month.

Therefore, we have not released mobile games in China before, in order not to waste the potential of our games.

Another reason is that the current Smartphone Application channels in China are very chaotic. In addition to the 91 assistants developed by Huizhong for Android and jailbreak IOS, there are many kinds of application channels. In the face of such chaotic channels, Huizhong feels that we don't know where to talk, let alone other mobile game developers.

Therefore, we Huizhong, together with its application distribution channel 91 assistant, decided to launch a set of application and mobile game rating standards. In addition to sorting and marking applications and games according to categories like apple Appstore, this set of standards will also be based on the production level of applications or games, performance optimization, user experience, retained data, profitability and other aspects Rating apps and mobile games.

For applications, because the functions and services of applications are different, applications are mainly classified, screened and managed. For some shell applications, harmful applications, such as embedding Trojans into users' mobile phones, secretly downloading user traffic, secretly withholding users' phone bills, spam applications and violent pornography, are cleaned up and never put on the shelf.

For mobile games, we will release a set of mobile game rating standards. According to the quality, data and other factors of mobile games, we will divide them into several major ratings: S-level, A-level, B-level, C-level, d-level and e-level.

Each rating is divided into three small ratings: plus, equal and minus. The best top mobile games must be excellent S + Games in all aspects from game quality to playing method. The second game is e-level games. Such games at least meet the basic elements of the game and have certain playability. Games with lower ratings will not be put on the shelf.

In addition, for applications or game applications, we are currently developing a set of data solution SDK. Developers who access this SDK can not only directly and conveniently put the game on the shelves to various application channels, but also directly see the operation data of all aspects of the game, including application startup times, crash rate, retention the next day, etc!

In addition, based on these data, Huizhong will also provide a series of solutions to improve applications or games for the industry and developers or companies in need, such as application optimization and operation suggestions.

As soon as possible, this solution is expected to meet you next spring! "

The game peers and other audiences such as media reporters in the Internet industry can smell the smell. Huizhong is more than going into China in an all-round way to provide a full set of developer solutions for the domestic mobile game industry. This is its fundamental intention to lead the development of the domestic mobile networking industry and be a real leading brother!

The so-called first-class enterprises do the standard, second-class enterprises do the brand, and third-class enterprises do the product!

Obviously, now Huizhong is going as a first-class enterprise and industry standard setter!

A press conference came to an end. However, this press conference triggered a large-scale earthquake in the domestic game industry and even the whole Internet industry!

"Is the era of mobile Internet really coming?" this is the question caused by Huizhong's press conference in the heart of domestic Internet companies such as Tencent, Netease, Alibaba and Baidu!

"Is the mobile game industry reliable? Is it another gold mine in the game industry?

Last year, page Games began to rise, and most peers in the game industry have not responded. This industry has been monopolized by several major domestic page game platforms such as Huizhong and 51wan.

Today, the scale of the whole domestic page tour market has exceeded tens of billions of yuan, of which the Zhongle platform under Huizhong alone accounts for more than half of the market share! This makes many domestic peers jealous, but also regret that they are not in good spirits and slow down.

Now, the well mixed Huizhong has pointed the spearhead at the emerging mobile game industry. Is this industry a gold mine or a false proposition?

Of course, many peers also know that Huizhong has made remarkable achievements in the overseas mobile game market, but look at the mobile games issued by Huizhong in the past, most of them are paid games. Is this kind of game really affordable in China?

Or should the domestic mobile game industry, like end games and page games, attract users with free routines and generate profits by paying for props? "

Huizhong's press conference has aroused the thinking of many people inside and outside the industry. Many companies are ready to move. Many developers with programming foundation and those who want to learn mobile game development without programming foundation have gone to the CocoaChina forum to learn the cocos2dx engine.

For many individual developers, what industry is not industry and why do you think so much? Don't you see that Huizhong CEOs have become billionaires by making mobile games? Are you more awesome than others?