Since Fang zhe released wechat applet at Huizhong global developer conference last year, many developers and industry people believe that wechat applet is not as powerful as everyone thinks. It is only necessary to see if wechat will upgrade a large version for it when it is public test.
Sure enough, the update of wechat 4.0 confirmed everyone's speculation.
In the early morning of June 6, developers in many parts of the world worked overtime, stayed up late, and couldn't wait to upgrade their wechat. The wechat applet open platform, which was originally only open to internal test and invited users, is now open to all developers.
Many developers and entrepreneurs have started their own wechat applet study and development.
At the same time, many excellent developers or teams around the world who have long been invited to participate in the internal test of wechat applets have developed and optimized the internal test version of applets for a long time during the internal test, and have been changed from wechat official or themselves to official release versions.
Jump, a wechat game developed by the wechat official team to demonstrate the functional performance of wechat applet.
Wechat applet includes all programs, applications, web pages, games, etc. developed by wechat applet development kit. Wechat game is a sub category of wechat applet.
The play method of jumping is very simple. The villain in the game accumulates strength according to the length of time the player's fingers press on the mobile phone screen, and jumps for different distances. Every time the villain jumps to a box, he will get one point. If he can jump to the middle of the box, an additional point will be added. In other cases, he will not score and the game will fail again.
It is such a small game with simple playing method, which involves click and touch, collision detection, particle special effects, shadows, rendering, sound effects, frame rate and other functions required by an ordinary game or app.
As the representative work of wechat's official team, the play method of jump is simple, but it is well made and very interesting to play.
According to the internal circulation of the wechat team, jumping this little game is to pay tribute to the hero sad stick pass, the first small game developed by Fang Zhe, the No. 1 big boss of Huizhong, when he started his business. Let alone, they really have the same way of playing.
The big boss Fang zhe dug the first pot of gold in his life through the heroic sad stick, so he embarked on the road of entrepreneurship and founded Huizhong, a great company and career. It seems that the wechat team also hopes that a jump can bring good omens for the success of wechat applet.
In the early morning of June 6, with the update and upgrade of wechat version 4.0, the official beta version of jump one hop was also released. Many wechat users around the world found the jump one hop wechat applet icon after opening the column of discovering new wechat applet.
In Silicon Valley, the United States, Owen, a game development engineer who has been sitting in front of a computer and driving three mobile phones to update wechat (wechat overseas name, followed by wechat), immediately opened the wechat application after seeing that one of the mobile phones was updated.
Then he clicked on the applet column marked with the red new icon in the discovery menu.
The wechat interface has become a small program square. On the whole square, various small programs are recommended according to the type of small programs. Among them, the first column of wechat games is jump.
Owen did not hesitate to jump. As a game development engineer, he is most concerned about the performance of the game transplanted to wechat applet.
Click the game icon to load quickly. The whole interface becomes a full screen, and more translucent information and close buttons appear in the upper right corner.
Besides, Owen admires the user experience in this first step alone. When users click on a small program or game icon, it is like opening a new application app or game app, which is completely isolated from the previous wechat application, like two different applications.
The jump game page is loaded.
The game interface is very simple. The name of the game jumps at the top of the interface, a simple start icon at the bottom of the middle, a leaderboard icon on the left and a store icon on the right. This is the classic interface design of many small games.
To Owen's surprise, through the operation interface, players can directly see the game playing content being played in the background layer.
In the background of the game, a villain like a Western chess piece is constantly accumulating strength and jumping back from a box with different shapes or patterns. After only one look, Owen understood how to play this little game!
Owen couldn't wait to start the game. He estimated the distance between the two boxes and pressed his finger on the hand screen to accumulate power... Release, the villain accurately landed on another box, and a new box appeared behind the box the villain had just dropped.
Owen began to play, press, jump, press, jump, press, jump... With the sound and special effects of energy accumulation and the sound and special effects of successful jumping, Owen became more and more fascinated.
12 points, failed, start again.
28 points, failed, start again.
55 points, failed, continue to start again.
Nearly an hour later, Owen broke his record to 232 points and finally stopped to have a rest.
"Hoo ~"
Owen moved his sore fingers. He wanted to see the game performance and performance developed by wechat applet. Unexpectedly, he was addicted to such a simple game.
Huizhong is No. 1 in the game industry. It's so fascinating to develop a small game.
As for the game performance and performance Owen wants to investigate, it's needless to say that medium-sized and large-scale mobile game projects dare not say, but at least in the future, small game developers around the world will have a broad platform and a bright channel for money.
Owen couldn't restrain his inner excitement and expectation. Fang Zhe's story of starting a business with small games has been spread by word of mouth among developers all over the world. Countless developers have successively developed various creative small games to copy Fang Zhe's success, and many of them have really achieved success. While their various creative or brain hole games are popular all over the world, It has also brought them immeasurable wealth.
Unfortunately, Owen realized it too late. When he wanted to develop small games like many independent developers and upload them to app stores, 91 assistants and other app stores to make money, similar developers were everywhere in the world. Moreover, there were as many types and quantities of small games, medium-sized and even large-scale games in major app stores. He wanted to make a new start in his small games, It's really difficult. He has always lamented that although he has technology and talent, he doesn't have the good luck and destiny like Fang Zhe.
Now, the opportunity is in front of him. The wechat applet has just been publicly tested. Even if the applications or games developed by the invited developers and teams are included in the internal test, the number of applications and games on the wechat platform is much less. He wants to make a small game and stand out. Now is the best time!