***
Tame, Skeleton, has entered its first Major Level.
Please choose a Skill suitable for your Tame.
Option 1: Agility Boost
At the cost of Mana, Skeleton gains a small burst of Agility for a short time.
Option 2: Dark Aura
At the cost of Mana per second, Skeleton gains an Aura that slightly darkens the area around it.
***
He didn't have to think hard about the choices, as all of the Skeletons received the same prompt. He chose Option 2 for the Skeleton he would train to be an Assassin and another of the Level 16's.
The Level 25 and the remaining Skeleton each received the Agility Boost Skill. The following prompts were a bit different.
***
Tame, Skeleton has entered its second Major Level.
Please choose a Skill suitable for your Tame.
Option 1: Agility Boost
Option 2: Precision
At the cost of Mana, heavily increases the Skeleton's focus when firing or throwing a projectile.
***
This was the prompt he received for the two who had chosen Dark Aura before. He decided to give the potential Assassin the Agility Boost Skill and chose Option 2 for the Archer.
***
Tame, Skeleton has entered its second Major Level.
Please choose a Skill suitable for your Tame.
Option 1: Dark Aura
Option 2: Precision
At the cost of Mana, heavily increases the Skeleton's focus when firing or throwing a projectile.
***
The other two Skeletons received this prompt, and he gave them both the Precision Skill.
The subsequent prompt contained a new Skill for the Assassin.
***
Tame, Skeleton has entered its third Major Level.
Please choose a Skill suitable for your Tame.
Option 1: Precision
Option 2: Vital Strike
At the cost of Mana, Skeleton is guaranteed to land a blow in a vital location. Causes extra damage.
***
Geth chose Option 2 almost immediately, finishing up the choices for the future Assassin. Next was the other Skeleton with Dark Aura.
***
Tame, Skeleton has entered its third Major Level.
Please choose a Skill suitable for your Tame.
Option 1: Agility Boost
Option 2: Pierce
At the cost of Mana, Skeleton adds an aura of sharpness to its arrow, giving it a higher chance to penetrate armor or tough skin.
***
Geth went with Option 2 for this one and moved on to the final Level 16.
***
Tame, Skeleton has entered its third Major Level.
Please choose a Skill suitable for your Tame.
Option 1: Dark Aura
Option 2: Pierce
***
He chose Pierce for this Skeleton as well, along with the Level 25. The three Level 16's were done with, so he distributed their Attributes.
Each of the Skeletons had 56 Attributes to distribute. Geth upgraded each of their Defense and Wisdom to 10. He couldn't have them being so flimsy.
This left him with 40 Attribute points to spend on each. For the Assassin, he upgraded its Agility to 25 and Strength to 26.
For the other Skeleton with Dark Aura, he upgraded its Agility to 20 and Intelligence to 40.
The final Skeleton that was just a basic Archer received 20 points in Agility, 10 towards Strength, and 10 towards Intelligence.
Each of the Skeletons also had 3 SP to use, though the use of a monster's SP was quite a bit different than a Human's.
:When upgrading a Tame's Skills, 1 SP will increase the Rarity of the chosen Skill.
Tames will receive 1 SP per Major Level and 2 SP per Class change. There is no other way for a Tame to gain SP.
Note: This is also the way that wild creatures upgrade Skills:
Geth found it interesting and wondered if that was how he'd gained such rare Skills from Bosses.
He'd also noticed that most of the Bosses or Sub-Bosses only had one or two Skills that they used instead of a small arsenal.
Geth chose to upgrade the Rarity on Dark Aura for the two Skeletons who had this Skill. He was pleasantly surprised to find that one of the choices was Corruption Aura, which he gave to the high Intelligence Skeleton.
The other option was Dark Cloak, an Aura that covered the entire body but only had the shadowing effect. This, of course, went to his Assassin.
He also upgraded Vital Strike twice, turning it into a Skill called Critical Impact. It caused a high amount of damage and threw the target away from the caster.
Pierce was upgraded twice on the pure Archer to a Skill called Deep Penetration. Geth chuckled a bit heartily over the wording but chose it anyway.
The Skill bypassed almost all light armor and most heavy armor. For the Mage-like Skeleton, he upgraded Pierce once, giving it the Penetration Skill.
The last Skill that he upgraded on the Mage was Agility Boost, which became Attribute Boost. The Skeleton could choose which Attribute it wished to increase.
Finally, he could focus on the strongest of his tames. The fourth choice on the Skeleton became a bit more interesting.
***
Tame, Skeleton has entered its fourth Major Level.
Please choose a Skill suitable for your Tame.
Option 1: Dark Aura
Option 2: Subtlety
At the cost of Mana over time, decreases the possibility of gaining aggro on an enemy, regardless of damage caused.
***
Geth went with Option 2. He wanted this one to cause as much damage from a distance as possible.
***
Tame, Skeleton has entered its fifth Major Level.
Please choose a Class suitable for your Tame.
Option 1: Archer
The Archer focuses primarily on Skills with the bow and is adept at facing multiple enemies or single targets.
+15 Agility +10 Intelligence
Option 2: Hunter
The Hunter can use bows or daggers to get the job done. Focuses on high damage single target attacks. Struggles against multiple enemies.
+15 Agility +10 Strength
***
"It may be better to choose Hunter for the other Skeleton. I'll go with Archer here."
He chose the class and watched as the Skeleton was pulled back into the card.
The Skeleton's information was changed to Skeleton Archer, and he had a new prompt to choose its new Class Skills.