Chapter 8 - The Skills (I)

The skills menu was too complicated as I don't understand any of it. The skills menu was quite different from the generic skill menu that I usually play in my games.

It took me quite a while to get the grasp of this skill menu. I finally understand that this time the system offers me four major factions that I don't know about. Each of the factions will be granting me some passive skills.

Each of the factions also has its class recommendation. If the user class was fit with the skills it will give the user a huge advantage.





-Terna (Locked)- Suitable for Knight, etc

>Skill Level I

Blessings (Locked) = Additional Resistance and Damage Reduction by 25% when HP drops by 45%.

Hit (Locked) = Next normal attack deals additional damage by 10% when successfully hit an enemy.

Treader (Locked) = Gains movement speed, HP regen, and Magic regen by 8% while not take

damage.

>Skill Level II

Companion Gifts (Locked) = Each party member that successfully hit an enemy will give the user an HP Boost by 2%. The effect then disappears when the fight was finished.

Regrowth (Locked) = Improved any healing effect on the user and party member by 22%, additional armor defense by 10%. The effect then disappears when the fight was finished.

>Skill Level III

Wanderer (Locked) = Regenerate an additional 40 HP and 20 Magic per 5 seconds when entering combat. The next attack slows enemy movement speed by 50% for 2 seconds and reduces enemy damage by 30% for 4 seconds.

Terna Shield (Locked) = Stacks when taking damage. At max stack 20/20, remove any debuff and instantly restore 50% of health. Gain immunity to any kind of damage for 1.5 seconds.

Nature Rage (Locked) = When the user or any party member health drop by 75%, gains a temporary boost in defense by 60%. Also, increase any chance to get a critical hit by 40%.







-Daemon (Locked)- Suitable for Assassin, etc

>Skill Level I

Raging Inferno (Locked) = Normal attack will inflict more damage by 15%, also inflict burn damage by 10% for 8 seconds.

Shadow Blade (Locked) = Make your undetectable for 20 seconds and gain 4% movement speed, deals extra damage by 12% when manage to strike an enemy while using this skill.

Devourer (Locked) = Every successfully hit to an enemy will restore 7% of HP and 2% of Magic.

>Skill Level II

Bone Runic (Locked) = Gains 20% of resistance to any kind of magic and increases defense by 20%.

Deadly Hit (Locked) = Gains huge boost [20-30%] in normal attack damage and [18-22%] magic damage.

>Skill Level III

Daemon Awakening (Locked) = Any skills under Daemon faction will be boosted by 50%. The effect can be applied within the user party member but they will only receive skills cooldown. It only can be used by one person.

Curse Of Death (Locked) = When the user or any party member only has 1% of HP left. The user or the party member will not receive any damage by an enemy for 50 seconds. But after the skills have been used, the user of this skill will get a debuff in their stats by 40%. The effect can be applied within the user party member but they will only receive skills cooldown. It only can be used by one person.

Desperate Battle (Locked) = If the user-health has only 20% left, the user will also receive a 100% boost in their stats for 50 seconds. Regenerate health by 11% with every successful hit for 14 seconds.