Hey there, everyone. Aris over here, all happity and hoppity delivering you a new UPDATE that you didn't ask for!!

Ehe.

As you know by now, many people were not happy about the implementation of Realism Mode into the normal game mode, and I'm truly… apologize for that. We have seen that many players start playing Realism Mode, and we have received numerous amounts of reports. This led to the production of Update 6.0 where we want to bring all of us together into one, so we just combine it into that. Many aspects of Realism Mode has been very much and critically adjusted to suit the normal gameplay.

Also, you might be wondering, where are the daily rewards? They have been removed from the game ever since Update 6.0 as a way to bring fairness back to us all. Just a few days after it went online, and people started abusing the daily login and use those items in PVP matches. This, we do not allow, and I don't like it \u003e,\u003c

Alright, let's get to it, shall we?

Content:

- Added 13 Main Quest throughout the world

- Added 8 Repeatable Quest to all Central Capital

- Added several different "Player-Based" plotland in Sonata and Lorkhan Kingdoms. Talk to "Dreg Blaster" for Sonata in Arcadia to receive the quest and King "Buran Sul Lorkhan" for Lorkhan in his castle. Recommended Level: 400-800

- 36 new Raid Zones are now available on the explored area in the northern region of Ekolia

- 100+ Resettable Dungeons have been opened to the world

Quest:

- Details of Quests has been removed and will only show goals and objectives

- All Quest except the player-based quest given by the system and central is now 1 time-only quest. Quest from NPC will now be varied and none of them will offer Quest for players unless they are willing to do it. Any action that forces otherwise will result in severe consequences.

Equipment and gameplay changes:

- Maximum Physical Defense for armors has been limited to 75%, all equipment will be reformed to this change. Except those that are unique and higher than Epic tier level. Limitation applied up to 95%

- Physical and Magical Damage stats of weapons have been changed and removed.

- All weapons except Unranked and Common will have a requirement to use.

- Weapons that are unable to be used by the user will now automatically disintegrated into their inventory, a user that tries to forcefully use it will be receiving a penalty of 25% less exp gain and had the said weapon breaks.

- Items types and details / Flavor Text has been removed from the game to make use of [Appraisal] ability. Additionally, all players will now able to use this skill. Those who owned the ability will be compensated with a [Grade-B Random Egg] and [Grade-C Spellbook].

Ability Changes:

- Maximum Spell Slot has been increased from 5 to 8

- Benediction will now have its own place, and Innate Ability has been changed into "Innate Skill". Players will receive them automatically when they start the game, the rest is on your own to figure out.

- Potency and Perception will now be shown beside the abilities' name in the Status and under the players' stats

- Luck will now be shown under the players' stats

World Changes:

- Violence against NPC and pedestrians will result in severe consequences and led to permaban.

- Relationship Meter with NPC has now been removed

- Several hidden changes to the guild system have been in place.

- Auction house is now available for players under level 20, but not available if the said player is under the age of 18. The said player may participate in the auction after they reach level 100.

- Safety Lock that made players under the age of 18 to receive less damage and pain has now been removed. Please, proceed with your activities with extreme caution and consult your guardians.

- Player trades will no longer require the use of System Menu

- Players can no longer send items through the inbox. Gifting is still available as is.

- All Exchange for First Earth Currency will now be 50% on all locations

Class Changes:

- Single Path for Support Type Class will have an increase of 25% Exp gain permanently

- Summon-type Class can now increase their number of summons from 3 to 5 at base

- Necromancer Class' heal regeneration has been reduced to 1.5 health per second. Additionally, all of their ability will now cost 25% more to activate.

- Ranger-type Class will no longer need to rely on Perception to maintain their summoned beast. Meaning, players will no longer need to keep their Perception stats high to keep their beast alive, the timer is still working as is.

Additional Compensation:

- Players under Adept or below that has yet to rank up will receive an item that will make it happen for free. Players will still need to reach 100% progression in order to rank up.

- Players under level 100 and higher than level 20 will receive 3 exp potions according to their status levels. Those who are under level 20 will receive 14 days exp booster in Ekolia.

- All players will receive 10 Gold coins

- All players will receive 2x Tier 5 [Teleportation] Scroll

:) there is no bug in Ekolia