[A] THE ALMIGHTY:
Ability: Can see any single future of the Main Character, not only a single one, so he can act accordingly, but it is limited to the future up to the midnight of the same day it is activated.
Can modify the future as he likes, by placing traps or attacking even before they could react, he can see any blind point of the opponent's defence and act accordingly, he can even revive himself.
Any power that he knows about will not harm him in any way, excluded pure Profound Energy and physical strength.
Can create a black substance full of eyes to attack people or defend himself.
Can create blasts of force to send people fly away from his hands.
Can consume any being with just physical contact, it is not suggested doing so against strong beings that are fully awake and capable of reacting, he can take their powers and make them his, same for the profound energy, but it will take more time the stronger the being is.
Effects: His eyes develop 3 irises and pupils in total.
[A] THE ANTITHESIS:
Ability: Can swap anything that has occurred between the Main Character and a target of his choice, from damage to boosting or healing, it works only on things that happened at him or the target, it doesn't work on swapping one's strength.
[B] THE BALANCE:
Ability: Can absorb any "Misfortune" (Attacks, poison, curses, anything else that is bad) and distribute it to everyone else, he can do it with both him being the target of the misfortune or anyone else being it, before sending it back to someone else.
Effects: Nothing notable.
[C] THE COMPULSORY:
Ability: Can shoot almost unnoticeable nerves from any part of his body at a target to control their movements without restriction, it is possible twisting one's body at pŀėȧsurė, it works on inanimate objects to control them like golems, or make pseudo-zombies.
If used on his own body, he could change his internal structure, it works as a perfect disguise or as a body modification, but one should be careful to not alter the brain, possibly causing some irreparable damage.
Effects: Nothing notable.
[D] THE DEATHDEALING:
Ability: He can calculate the amount of anything that he consumes that could kill a person or cause a certain effect, (Example: If he eats poison, he will know how much it is needed to make it mortal). Then, he can raise or lower that amount at his wish, it works to make poison useless or easily kill people (Example: If a bucket of weak poison is needed to kill someone, he can make it that only a drop is needed after the conditions are satisfied).
He can increase his healing factor from raising his own "Lethal Dosage"(Amount of the thing needed to do a certain thing), so he could heal in seconds from an attack he was injured from.
He develops an immunity to whatever substance or energy-based attack he got attacked after he analyzed the thing.
Gift Ball: He can put any substance inside a ball and throw it, it works only with the things he already has, like air, water, or at molecular levels, oxygen, nitrogen, hydrogen, etc…
Gift Bad: He can create a darkened area in the ground at the size of a giant circle, whoever steps in, the Main Character can control their resistance to anything, even air, making them poisoned.
Effects: Nothing notable, the immunities will disappear after midnight.
[E] THE EXPLODE:
Ability: You know Killer Queen? Think about it that anything that the Main Character touches with his "ENERGY" instead of "PHYSICAL CONTACT", and weaken it a bit.
Effects: Nothing notable.
[F] THE FEAR:
Ability: He can create thorns that are both strong and able to pass through objects like slime, those thorns need only the physical contact with the enemy to make them have limitless fear on the Main Character, weak willed people will die of heart attacks, while stronger willed ones like Yun Che will only feel much fear.
[G] THE GLUTTON:
Ability: The Main Character can eat anything he wants.
Effects: He will be always hungry and his mouth can deform itself to devour anything that is bigger than himself.
[H] THE HEAT:
Ability: He can create or remove flames and heat around himself or from his body, he is even immune to heat or fire attacks during the day that "Heat" is activated, depending on his strength, his flames could react the temperature of a star or even higher, only when he reaches a threshold on strength.
Effects: Nothing notable.
[I] THE IRON:
Ability: He can turn his body in iron, making his body stronger than he was before.
Effects: If unleashed in the entire body, it could lower his mobility to the minimum or even 0, except for flying.
Ability: He can create a jail made of his own energy to close two dimensions or trap his opponent, once they are trapped, their presence is sealed off, their energy cannot be detected from anyone except the Main Character, and their voices cannot be heard from anyone outside, no one is able to destroy it, even if the difference between the strength of Main Character and the other party is abyssal.
Effects: The jail will automatically disappear once the "Jail" ends, in short, after midnight.
[K] THE KNOWLEDGE:
Ability: The Main Character is able to analyze any flaw and characteristics from a target or anyone that is in his sight, he can even copy their techniques and correct them himself, making them perfect for him.
Effects: His irises will glow azure.
[L] THE LOVE:
Ability: By putting his hands together in the shape of a heart, he can shoot heart-shaped bullets at anyone. Whoever will get hit from them will fall in love with the Main Character, so obsessed with them that they will do anything that he asks, including suicide or attacking their allies, it works on Profound Weapons at the Emperor Profound rank, who have gained their own consciousness, no one is immune, unless they make a barrier to protect themselves.
Effects: Nothing notable. After midnight, everything turn back normal.
[M] THE MIRACLE:
Effect: He can get limitlessly bigger proportionally to the attack he will receive, after midnight, he turns back to his normal size.
[N] THE NEIGHBOR:
Ability: He is able to teleport himself or his attacks without any problem near a target, it works only on targets he is able to see or sense, he or his attacks could appear behind, in front, up, down, anywhere that is near his target.
Effects: Nothing notable.
[O] THE OVERKILL:
Ability: He gets stronger the more he kills, allies, enemies, insects, beasts, anything, except batteries or things like that.
Effects: The boost will be permanent even after midnight.
[P] THE POWER:
Ability: He can get temporarily 3 times stronger the entire day, he can extend the boost to an higher level if he increases his muscles' size.
[Q] THE QUESTION:
Ability: He can force someone to answer his questions, or make them question everything about themselves and their abilities, excellent for confusing someone or interrogation because the opponent CAN'T not answer the question.
Effects: Nothing notable.
[R] THE ROAR:
Ability: He can cause an incredibly strong roar by yelling at a target, depending on his strength, he could shatter mountains and divide the sea, he could make one's ears bleed from the sheer volume and attack them with sound-based shockwaves, it doesn't work on strong people.
Effects: Nothing notable.
[S] THE SUPERSTAR:
Ability: He gains power proportionally to the amount of people cheering him on, he can even regenerate from damage, if the Main Character has enough people cheering for him, his power increases drastically and the people cheering for him will be immortal as long as the Main Character lives.
Effects: Once a threshold is reached, his body gets more buffed up, even if not enough to be a problem.
[T] THE THUNDERBOLT:
Ability: He can create, control and project lightning, she can even conjure a thunder from the sky, he can also turn his body in lightning to dodge attacks, and for last, he is immune to lightning itself. If certain conditions are satisfied, he can also conjure a Tribulation Lightning.
Effects: Nothing notable.
[U] THE UNDERBELLY:
Ability: The Main Character can analyze the Profound Energy of the target over a certain period of time, allowing him to see the meridians and the Profound Veins, with their entrances included. Once done so, he can attack the Profound Entrances and make them large until the target is unable to use the Profound Energy and paralyze them/knock them out.
Effects: Nothing notable.
[V] THE VANISHING POINT:
Ability: He is able to become imperceptible, unable to be senses, and disappear from one's mind and sight, there are 3 versions of this:
Version 1: He can turn invisible.
Version 2: He can turn intangible and invisible, as if his body vanished.
Version 3: His own existence vanished, making it so that not even his enemies remember of him until he turns back from the Version 3.
Effects: Nothing notable.
[V] THE VISIONARY:
Ability: Anything he can imagine will be real, except instant death due to being unable to imagine one die spontaneously, but he is able to do anything else, even change one's emotions, but everything he images will be real, so if he imagines a monster, then a monster one becomes.
If he can't imagine it, then he can't do it.
Effects: Once midnight passes, everything created and done from the "Visionary" will vanish, except for things that were consumed, like pills and food.
[W] THE WIND:
Ability: He can twist and bend things away from a target of his choice, himself included, even surprise attacks won't work due to the Main Character's instincts, he can also bend one's body by moving his fingers.
Effects: Nothing notable.
[X] THE X-AXIS:
Ability: He can use his own fingers to "Shoot" "Nothing" that pierces anything between himself and the target with a perfect precision, if he opens both his eyes he will turn intangible too.
Effects: Due to the stressing nature of the ability, the Main Character is able to keep both of his eyes open only for a short time, before a cooldown will be applied depending on the time both of the eyes were open, so he will stay with a single eye open the entire time until he needs both of them.
[Y] THE YOURSELF: (POWER)
Ability: He can copy anyone he sees, being the exact copy of the other person, and he will gain their powers and techniques too, it is suggested using this when the target is at his prime, otherwise it will cause them to easily beat the Main Character with increasing their strength.
Effect: It is a perfect disguise, and the Main Character is unable to use this repeatedly, he needs a cooldown of a dozen of minutes before he can transform back.
[Y] THE YOURSELF: (MEMORY)
Ability: He can copy anyone he sees, being the exact copy of the other person, and he will gain their memories and personalities, allowing him to impersonate his target without flaws, perfect for infiltration and memory searching.
Effect: It is a perfect disguise, and the Main Character is unable to use this repeatedly, he needs a cooldown of a dozen of minutes before he can transform back.
[Z] THE ZOMBIE:
Ability: Whoever get touched from the Main Character's blood will turn into a zombie, obeying to any single order he gives, depending on the power of the target, the blood required also changes, it could also be need to put the blood in the heart and spread throughout the entire body, making them have reddish skin.
They can also speak, even if in fragments, however, their blood doesn't have the same ability of the Main Character. the fresher the corpse, the better it is, he can also affect living beings too, making their personality vanish in the process.
He can also heal himself or the others by using the flesh of the dead people to replace their own, with the Main Character, the flesh used will transform to have the same properties of his own flesh, he can also endure and heal himself of any fatal injury.
Effects: Nothing notable for him. People who were alive and got zombified will turn back to normal once midnight passes, while people who were already dead will stay as a zombie forever and obey to the Main Character
[Σ] THE SIGMA:
Ability: He can regenerate any part of his body and injury from using the Profound Energy around him, making him virtually undying, it can be countered if he was sealed in a place without any single drop of Profound Energy, even if such place is almost non-existent.
Effects: If a part of his body is sealed, he can sever it and regenerate a new one, making seals, poisons(at early stages), infections useless.
…
Each one will last 24 hours from midnight, once Sigma is reached, the order will be resetted and Almighty will come again after Sigma, there's no method to gain another Schrift while one is already in use.