"At this speed, there are at most four tasks left, and you can reach the reputation of 7777."
Kent could not help sighing in his heart that time had gone by so fast.
"Pa Pa!" Then Kent patted himself on the face with his hand. After waking up, he said to himself:
"Now we have more than 2000 points, but if the task fails, we will deduct 1000. For the sake of conservatism, we'd better not move this point for the time being."
Then Kent remembered the six children mentioned by Hudson and Carlos and asked the system:
"System, which arms can I assimilate now?
By the way, I remember there were more than a dozen children. You should know. "
[return to the host, the system is querying, please wait a moment
...
Host, six youths have been identified as candidates for ghost agents.
In addition, you have selected 27 youths with high combat data potential from the rescued children to be used as backup for other assimilation options
"Well." After hearing the system's words, Kent said, "system, can I exchange only one item now? And how many points does it take to assimilate with one child? "
[back to the host, you spent 1800 points to exchange the ghost agent's assimilation option.
Each time you assimilate a ghost agent, you will consume 75 points of the host
"Well..." Kent thought for a moment and then said to the system, "system, first assimilate the six children. The oldest one is sixteen. It won't be long before they can go to war."
[received, a total of six persons need to be assimilated and 450 points are needed. Do you want to exchange them? "
"Well, exchange."
[received, deducting 450 points from the host, 2200 points remain.
The host, six immature ghost agents, have been exchanged
"Yes, thank you." Kent nodded.
Kent didn't feel too guilty about having six ghost agents like baby soldiers.
After all, most of the settings of ghost agents in StarCraft are orphans, and they train and fight since childhood.
And the children Kent got were orphans, and they were all 14 to 16 years old.
But Kent will not let these ghost agents fight now. Kent's biggest role for these ghost agents is deterrence.
Now, as the core combat force of the blue mercenary regiment, there are nearly 100 people, such as Marines, 141 and so on.
The outside is a garrison of 1000 people trained by Jiege (Li Yinyang) on the tramp space station.
There's another thousand shadow troops, but Kent hasn't really got them.
With so many people, it is inevitable that there will be some unsatisfied elements, or some people will betray. What the ghost agent needs to do is to kill all the traitors.
And since these children are orphans and adopted by Kent and Nova, there is no need to doubt their loyalty to Kent.
In particular, Kent spent 1800 points to exchange the ghost agent's special combat suit.
So just let Dr. Halsey crack it and study it.
After Kent assimilated six children, he spent 100 points to refresh the assimilation options.
We got several options of elite soldiers in sci-fi movies and games, such as Empire guard in Warhammer 40K, special commando in command and Conquer 3, etc.
In the end, Kent took a fancy to the commandos in command and Conquer 3.
Before Kent crossed, he had "reviewed" command and Conquer 3 several times. This special commando is a heroic unit of GDI, and can only produce one at a time.
Jet backpack can be used to instantly reach the ideal position, and the body's armor is also pseudo power armor, which can provide effective protection.
According to Kent's understanding, the special armor defense of the special commandos is higher than that of the hell paratroopers.
Kent also remembers that GDI should have two levels. At first, players could only control one special commando to fight.
First, Kent manipulated the special commandos to destroy the port of nod (the hostile force of GDI) with his own strength. This level is not so deterrent. After all, it is just the first few levels of the mission level.And there is one level, but let Kent deep memory ah, that is later an alien race attacked the earth.
Most of Europe was occupied, and a special commando captain survived.
And the captain, through his fierce combat ability, destroyed dozens of alien infantry teams, and destroyed several triangle machines similar to those in "World War" with bombs.
It can be said that the special commandos are equivalent to the weakened version of the Allied forces for the red police.
The stunt really proves Kent's idea. The first stunt is "kill with one strike". When facing enemies of the same or lower level, you can kill with one strike.
The second stunt is blasting. When the special commandos install bombs, they will directly destroy the target building vehicles.
As for combat data, regardless of luck, the potential of assimilated people needed by special commandos should reach at least 75.
That is to say, you need a character with a level higher than or equal to B, and the 27 orphans that Kent picked out have potentials higher than 75.
As for the assimilation option for a special commando, the number of points required is 700.
Since the 700 points include the special combat armor for special commandos, Kent still spent 700 points to exchange the assimilation option for special commandos.
With ghost agents, Kent has two assimilation options.
As for assimilating a child into a special commando, it takes 40 points.
...
"System, I want to assimilate those 27 children into special commandos. It's good to train them as soon as possible."
Kent thinks it's better to exchange his loyal troops as soon as possible, so he doesn't want to care how many points it costs.
[when you return to the host, you will have 1400 points left, while you will need 1080 points to assimilate 27 children with the required potential.
Do you want to exchange
"Exchange." Kent nodded resolutely.
Kent knows that once it is exchanged now, if the main task fails and 1000 points are deducted, Kent will be erased by the system.
But growing up now, Kent will not be as afraid of his hands and feet as he used to be, because he just wants to force himself, and if he doesn't succeed, he will become benevolent.
[received, after deducting 1080 host points, the remaining host points are 320.
Assimilating special commandos
...
...
Assimilation is complete