After the four wonderful flowers left, Feng unconsciously began to visit the mall. The items in the system store were consistent with what he expected, mainly various clothes and consumables.

To say that clothing is really a good thing, in addition to the personalized appearance of players, it does not occupy the equipment space, but also has attribute bonus. However, due to the fuzzy data processing of the characters' abilities in the thriller Park, in the absence of any numerical basis, the annotation of those attributes is generally "slightly increase the total survival value", "to some extent increase the hit rate of shooting with guns", "increase the height of bouncing", etc

The types of clothing are mainly divided into tops, pants, suits, hats, shoes, and accessories. There is no skirt in this game. The reason is self-evident. However, socks can be found in accessories. There are also silk socks in socks. If female players have strong desire to show their legs, they can wear them with a pair of shorts or pants.

Each garment on the player can slightly improve a certain attribute. Buying a complete set of equipment is naturally better than not wearing one. In order to avoid the players having to compromise in appearance when choosing the required attributes, the bonus attributes of all clothing are set to be optional. For example, when a player buys a beret, there will be no attribute bonus for this garment, but when this item enters the item column of the player, three attribute bonus will be generated randomly. After the player chooses one of them, he can equip it.

Clothing is an item that can't be traded. If players have to brush out a specific attribute, they can't do it only by buying repeatedly. Of course, that's rare, because all kinds of attribute bonuses are basically useful, let alone one out of three.

In short, thriller park is obviously encouraging players to choose clothes with their preferred appearance.

Now this kind of random selection system is designed to serve this purpose. Under this premise, the chance of players bumping into their shirts is not high. Even if they encounter similar tastes, their clothing bonus is different.

The most commonly used consumables are survival value supplements, physical value supplements, bandages for hemostasis, universal serum for detoxification, and mixture for relieving the abnormal state of electric shock paralysis, burns, diseases, freezing, etc. In addition, there are various kinds of bullets, ropes, arrows, batteries, and such items.

There are many kinds of consumables, and supplements include big, medium and small ones, with different percentages and pricing. According to the model and quantity, other items have very accurate prices, accurate to the point of every inch of bandage, every bullet.

Finally, the system store also sells equipment, but it's not a "scare box", so it sells normal equipment below the normal level (including the normal level) without special effects. Even the players who have just completed the novice course, even if they are only one level, have not opened any specialty except general specialty F. it doesn't matter. In this case, the players can also find the available equipment in the system store. Although it's poor, it's better than nothing

So if you can't find the equipment in the script, use the money. Regardless of your level and specialization, you can always find a set of available common equipment in the system store.

I can't feel that I'm browsing the contents of the system store quickly. I'm basically sweeping through consumables. After all, I don't need to look at bullets, blood bottles or anything. Just pay attention to what I might use.

He thinks about buying clothes, but the price is not cheap. And the price of these clothes seems to be determined according to the degree of novelty hunting. For example, a set of "panda suit" should sell 300000 game coins. Let's not say that this set of clothes sold for 300000 and any set of clothes sold for 30000 are also randomly generated. How inconvenient it is to act in this set of things, isn't it self binding? Does DreamWorks think that wearing the same mascot into the script will help ease the atmosphere of terror, so the price of such strange clothes is high?

By the way, we have to talk about money. At the beginning of the public test, dream company suddenly announced that there was no "counting coupons" in the game. In addition to the two commodities (special equipment and game currency) in the scare box that need skill value to be purchased, all other things need to be consumed with game currency. The dream company officially provides RMB and game currency exchange services.

It didn't matter, but dream company also has a very sharp policy - the game currency of the thriller Park, the exchange ratio with the real currency is not fixed, and the currency exchange rate of the game will change according to the market situation.

As a result, the money market in the game, which was supposed to be determined by the "gold" company, is now under the direct control of the government.

The exchange rate will be updated at 8:00 a.m. every week, at which time, dream company will give the exchange ratio of this week. Suppose that RMB can buy 100 game coins last week, but by this week, it may be able to buy 120 or only 85.

From the perspective of profitability, game companies naturally hope that the higher the exchange rate, the better. It's better to buy only one point of game currency for 100RMB, but that's impossible, so who will buy it.

Therefore, this change is completely determined by the system. The system will calculate according to the number of players, the number of monetary rewards given, the total amount of money recovered by the system store, etc. based on this, adjust the exchange rate of the next week.

Although this constantly changing exchange rate may cause offline "speculation", it has nothing to do with dream company. Anyway, the exchange they provide is one-way. The game company only accepts RMB and sells the game currency according to the current exchange rate. As for what players buy the game currency for, whatever If you have the ability to buy game currency at the price of 1:10000, and use game currency to cash in at 1:100, you will be able to do so.

Later facts also proved that it is very difficult to do this business. Because the exchange rate controlled by the system does not fluctuate greatly in a year, it is always in the range of 1:2000 to 1:3000. The update frequency of the week is there. The rich and powerful players are not willing to talk with the speculators, while the budget conscious players will consider Whether to buy these game currencies that are a little cheaper than the official ones, or wait a few days to see if the exchange rate next week will become lower than the price offered by the speculators.

Of course, when it comes to buying game coins with RMB, I can't even bear it

What you need to buy now depends on the rewards earned by yourself. For a player of level 13, there are a lot of unseen properties. There are 164300 coins in the game and 843 skill values.

At this time, he suddenly remembered that the bag of garlic he had just destroyed might sell for three melons and two dates, and change a little game money. It seemed that he was still careless. However, if you think about it more deeply, the things you can get everywhere in the script are not equipment. I'm afraid they are not worth a few. If that kind of thing can also sell for thousands of points, then he will go to the script and do nothing. In the virtual world, he can steal the battery professionally. If he unloads one and brings it back in his luggage, it may sell for tens of thousands.

"Well Let's go to the auction house first. Clothes are really expensive. " He turned around and walked toward the information tower in the middle of the mall.

As he approached, he found that on the four fan-shaped creations around the information tower, in addition to the screens that constantly refresh the auction house's items, there was also a dedicated screen each showing the ranking in the game.

The highest punishment of these four objects is printed with the words "East, South, West and North", which is obviously to facilitate the players to distinguish the direction in this bowl space.

Feng unconsciously came to the East fan pillar and looked up. The ranking here is the rank. Two of the top 20 names have the word anonymous. The other 18 players who display their names are all followed by brackets, in which the names of their communities, that is, the studios, are written. It seems that as soon as the public beta launched the community system, those studios were all set up.

He decided to return to the landing space to understand the advantages and conditions of the community system. At this time, he just swept through the rank list at a glance, and the nicknames and studio names of those players were clear.

Later, Feng unconsciously came to nanfanzhu, where the title of the ranking is "combat effectiveness ranking". Surprisingly, only five of the 18 IDS with names and surnames in the ranking just now made it to the top 20 of the combat effectiveness ranking.