August 1, 2222.
The Asian region took action and directly forcibly captured the city of Brody in the Czech region. The Chinese players who defended the city of Brody were basically abandoned. After firing a few shots and throwing some magic, they simply abandoned the city and fled. There are even cavalry and air cavalry players to help the garrisoned players escape quickly. Anyone can see that there is no defense at all, and they have already planned to escape.
But things didn't go as smoothly as they appeared, because although the people from the Huaxia district left, the people from the European and American districts disagreed.
Backhand, he mobilized a large number of players from the Bering Fortress, set off directly from the easternmost part of the fortress, and forcibly intercepted the player army in the Asian region that was preparing to raid behind him, attacked the army of 500,000 players, and directly confronted the 500,000 leading players in Asia. A fierce collision!
Brody City, which had already been damaged, was their main battlefield!
The broken city wall is no longer the support of any party. Most of the geographical location of the Czech region is a hilly area. In the case of relatively complex landforms, there are many dense forests and the like. Because of this, the battle between them was even more chaotic than expected, and it was even so chaotic that the command could not convey it smoothly.
Because the encounter is the easiest battle to kill the red eye!
And these are just players who have fought for half a year, not the kind of soldiers who can completely obey orders. When the number of players participating in the battle exceeds a certain level, chaos will naturally occur. At this time, the ability of the commander is tested. when.
However.
Encountering this kind of complex terrain, it is completely impossible. When the real battle is messed up together, it is an existence that cannot be recalled by a unified order.
Some local battles are the kind that cannot be retreated at all, and some are especially suitable for attacking. If a unified retreat order is issued at that time, it will simply accelerate the death rate of our players.
Once the encounter is involved, it is not a situation that can be easily left. It is basically a state of immortality. There is no suitable time and a more tacit understanding between the commanders of both sides. Maybe it can only be the moment when the winner is decided. It is time for both sides to leave the battle.
However, this time, no commander of either side would choose to leave the battle.
No one chooses to run away.
Especially the players in the European and American regions are even more determined, and they have all been told the importance of this battle!
If you can't stop the Asian players, then the Bering Fortress will be ready to fall. At the same time, the Gibraldi Fortress will be affected, then even the three fortresses will fall, which means that the European and American regions are over!
Their battles bear the fate of the entire European and American regions, and it is also related to their own interests! No one can easily escape from this battle, and no one will think of running away, and they are even ready to die!
European and American players!
South American players:
"Carry! The people of your team go to the left flank and hug them and kill the group of Indians!"
"We rushed over from the front, rushed directly to the top of this mountain, occupied the commanding heights and rolled over!"
"The air cavalry will cooperate with us. I have already applied for ten air cavalry bombing orders!"
"rush!"
The South American city was the first to be captured by the African region. Because of the dead forest incident, not many people in South America finally got the qualification to migrate, so relatively few people entered this game world. Several million players have entered, which is the number of players in the two secondary main cities.
Their city has been occupied by the African region, and a large number of their players have to leave their city, choose to escape from the interior and be scattered to guard in various places, so as not to be in the state of destroying the country.
The tragedy in the Italian region, they do not want to repeat the European and American regions.
But now, they had to bear the risk that their own region might be wiped out, and joined the most frontal battlefield again, because they had no extra players in Europe and America to call.
After the national war hits the back, if the players are not resurrected because of the truce, and the war has been consuming all the time, such a situation is almost inevitable. There are only so many remaining areas in Europe and the United States. Basically, every place needs to fight. Then there will be players who will die. Slowly, there will always be some countries and powerful guild players who will be consumed first.
Players in South America may be the first to face this problem.
Because they are the losers in the previous guild battle mode, and they don't have much say in this national war. Then in terms of choosing sacrifices, they will definitely be ahead of other countries and regions, which is why the right to speak is so important.
Interest is the first to gain the right to speak.
Danger, is the first to bear the low right to speak.
It's such a simple thing, and the plan of this game is to completely believe in the law of the strong feeding the weak, and the strong will only get stronger and the weak will only get weaker.
As for the people from the big countries who have the advantage in the game, is it not the result of the efforts of their own ancestors and ancestors that they are powerful on earth?
Besides, at the very beginning of the game, each player is given equal attributes. Except for a few lucky lucky ones, who will have good luck and get good hidden occupations directly, they are all the beginning of the same state. This kind of starting point finally caused The difference, no one can blame others, this world can not be powerful simply by game operation.
As for matters between regions, the guild battle mode is allowed to stand in line. Even relatively weak regions or forces, as long as they can make a choice, they will also receive better treatment.
Being able to choose to attach and surrender is also a powerful skill for the weak, and the final setting that does not allow mutiny locks their loyalty.
South America among the European and American regions.
It's just that they were not very strong before this, and they were even more inclined to enjoy this beautiful world, because the painful experiences they had experienced in reality made them cherish this game even more, so in the previous guild battle mode, they were almost all Not very serious.
The high-level people want to be serious, but the bottom-level people who don't know it can't do anything if they don't cooperate and participate in the guild battle.
Now, it's time for them to pay the price.
...
...
It was evening, and the halo of dusk had already rendered the earth.
The beautiful sunset has filled the western sky, and in this sky, there are all kinds of ferocious air cavalry swept away, they are brutally killing each other, throwing blasting props or fighting against each other. The air cavalry who attacked from the ground were indiscriminately bombing the designated location.
The tragic sky, the hilly area filled with gunpowder and war.
In mid-air, a blue figure looked a little purple under the halo of the setting sun.
The sky where Lan Feng was located was completely empty. The commanders on both sides knew of his arrival and informed the combatants not to provoke him. This person is just watching the show, and it won't affect their fight, as long as they don't attack him.
"You really came." You's voice came from beside Lan Feng.
At the same time, her beautiful shadow was standing side by side with her, and the two of them were suspended in the sunset sky, in this tragic battlefield area.
"I'm going to advance, and I want to see the situation again before that." Lan Feng was not making excuses this time.
In fact, I also know that it is useless to make excuses in front of You, because she already knows him very well.
"Is the upgrade so fast?" You asked casually.
"It's okay, I went to the Southern Wilderness to challenge some noble-level monsters. It seems that the current upgrade mode has been changed. As long as you have experienced relatively fierce battles, you can get experience bonuses, and you don't necessarily need to kill the opponent. It is estimated that the system is afraid that too many monsters will be killed, so there will be no targets for leveling in the future." Lan Feng said casually.
Looking at the battlefield below, talking about topics that are completely unrelated to the war.
"That's for sure. If people want to become stronger after the national war, there will definitely be a period of time to slaughter monsters, and then ensure stronger strength to fight the demons. And the setting of this world, powerful The death of the monster will not be refreshed, it should be said that it will not be refreshed now." You also followed up and chatted.
"The monsters that will be refreshed are all low-level monsters or wild monsters. The system has stopped. Have you not read the system announcement?" Lan Feng asked.
"I'm not a player who needs to pay attention to those." You.
She really doesn't have to worry about this, she is someone outside the plan, not even related to the plan at all, just a bystander or an existence who accidentally intervenes.
"Yes, but there are really more and more hidden changes in the system. In the past, there were various notifications and system announcements, but now I don't seem to say anything at all. It's all for us to find out. Kind of." Lan Feng seemed to be complaining.
"Isn't that better? An unknown and ever-changing world is always better than a rigid world, otherwise you will feel even more that this is a cage prepared for you." You.
"It's just a little psychological comfort, but I have to say that the change in the way of increasing experience is indeed a good change. Monster beasts who have fought with players before and have not died can be upgraded. Players should really have this ability. , more real." Lan Feng also agreed.
"National War, isn't it already in use? You only need to participate in the battle, whether you kill people or not, you will gain experience, as long as they are growing. This is also the desired result of the game, no matter what method they use, only When they need to grow up, they can be given experiences that represent growth." You.
"It seems so."
Lan Feng suddenly remembered that the National Warfare was already using this upgrade method, but it hadn't been used in battles such as monsters.
In the future, they only need to experience it to gain a certain level of experience in combat situations, that is, even if they fail to kill, they will have good experience in escaping successfully. Even if they die, they will have some experience, but after death Is there any blue maple I haven't tried.
In this way, the death of monsters can be reduced, so that there will be no monsters that can be killed in the future. At the same time, monsters may become stronger after battles, which is a state of mutual growth.
That is, continue to hone the player's state and strengthen the screening people!
"By the way, are you about to advance?" Lan Feng asked.
"It's really fast, what's wrong?" You asked suspiciously.
"Do you want to do the promotion mission together? Our profession can do it together." Lan Feng asked as an invitation.
Instead, You was stunned for a short time, in the background of this tragic sunset.