Chapter 1: System Prices Weapons and Pills

This is an Auxillary Chapter that has a list of prices for Weapons and Pills from the system, however, it is only for the Mortal / Novice Cultivation Level so far and I will add to it when the mc surpasses that level.

It should be used as a reference while reading the novel if you are confused with the pricing at any point, but it shouldn't be read as a chapter and new readers should head to the first chapter to read the novel.

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These are the system prices for pills that are Mortal Grade Pills and are most effective on cultivators at the Mortal / Novice Cultivation Level: 

E Rank HP/ MP Recovery Pill – Recover 1 MP or 10 HP: 1 System point

D Rank HP/ MP Recovery Pill – Recover 5 MP or 50 HP: 10 System points

C Rank HP/ MP Recovery Pill – Recover 10 MP or 100 HP: 100 System points

B Rank HP/ MP Recovery Pill – Recover 15 MP or 150 HP: 200 System points

A Rank HP/ MP Recovery Pill – Recover 30 MP or 300 HP: 500 System points

All of the pills use the same ingredients to create through alchemy, however, the grade of the pill depends on the skill of the maker. The lower the grade of the pill, the more impurities found within the pill and the worse the side effects of it after being consumed. If a cultivator consumes too many lower grade pills, their ability to absorb, store or wield energy could be reduced massively, overall harming their cultivation.

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These are the system prices for weapons that are Mortal Grade Weapons and are most effective for cultivators at the Mortal / Novice Cultivation Level: 

E Rank Weapon/ Equipment – Add I-3 stat points: 100 System points

D Rank Weapon/ Equipment – Add 4-6 stat points: 1,000 System points

C Rank Weapon/ Equipment – Add 7-9 stat points: 10,000 System points

B Rank Weapon/ Equipment – Add 10-12 stat points: 100,000 System points

A Rank Weapon/ Equipment – Add 13-15 stat points: 1,000,000 System points

The higher the rank of the weapon, the higher its durability, meaning it can be used by the cultivator for longer and it is less likely to be destroyed in a battle.