Glossary - Q&A
Titles:
[Heartless - Bronze] - You have survived after losing your heart, one of the vital organs of your species. In the future, you will be able to stay alive for a while without this vital organ.
But a word of advice: try to keep it anyway.
VIT +10%
[Double Heart - Silver] - You now have a hole in your chest and are waiting for a transplant. The potential of this second heart is almost infinite. Make the right choice.
It doesn't mean you can become a bigamist.
Bonus Error. Bonus dependent on the second heart chosen. VIT +10%.
[Brainless - Bronze] - You have survived after losing your brain. Your mind gradually becomes more than a few neural connections. This is the first step to unlocking your domain.
Try to use this organ more. It will help you lose it less.
WILL + 10%
[Quester - Bronze] - You completed a Concepts quest successfully. All given quests have a solution. Potentially more. It's up to you to find them and come out stronger.
Imagine, some will entrust you with a vital quest. Poor souls...
PERC +10%
[Questor - Silver] - You have completed seven Concepts quests. While not particularly interested in helping your fellow man, your willingness to explore the world by going above and beyond at every turn made it possible.
Your instincts are sharpening and will now push you in directions that may interest you.
PERC +20
Meta (CHANCE) +20
[Pseudo-Phoenix - Bronze] - You have been burned to death. Your entire body turned to ashes. Impossibly, you survived. You follow the path of the Phoenix and learn from your failures. Be careful that they do not cost you your last life. Or worse.
Flames that don't hurt you heal you.
Honestly, most flames still burn you. Maybe not the ones from the matches?
VIT +10%
[Infantile Phoenix - Silver] - All that was left of you was ashes. Yet here you are. It's not the first time you've cheated death - something you have in common with the Phoenix.
The Tear of the Phoenix, purified by [Essence of Abomination], flowed through your veins. Your reconstitution and the synergies of your various Titles have integrated it into your ethereal code. You're not quite human anymore.
It's almost impossible to become - even partially - a Phoenix. This proud race leaves only two choices for half-bloods. Bend down and rejoin the clan, or die.
You control some fires. Flames naturally temper you. Being on the verge of death has a tiny chance of triggering Nirvana.
VIT +20%
[Axolotl or Hydra - Bronze] - You have regenerated your arms, legs, organs, and even your heart! Your vitality now allows you to restore any body part as long as you have the time and energy.
VIT +10%
[Three-headed Hydra - Silver] - In mythology, the Hydra of Lerna was defeated by Heracles. Its powers of regeneration were mythical, and its blood was poisonous. Sound familiar? Beware of demigods
A newborn hydra has one head. At one year, they acquire a second. At ten, a third, and so on in multiples of ten. You're as strong as a ten-year-old orphan hydra. Each new head increases the hydra's power tenfold. Time is its best ally, but it is your worst enemy.
Your vitality allows you to restore any body part as long as you have the time and energy. You can regenerate a limb or organ once a day, extremely quickly. Your blood is already poisoned, so this Title increases its lethality.
VIT +10%
[Hermes' Apprentice - Bronze] - There's no point in starting on time when you can run faster than the wind. Today the light foot, tomorrow the winged foot. You've broken all the running records, but you're still accelerating. Keep going and find your way.
No more need to take the bus: you run faster!
AGI +20
[Lunar Baron - Bronze] - For outstanding performance in the Reunion, this title of nobility is granted to you. Being a Lunar Baron opens many doors for you, and you can enter any dome without a toll.
Beware, as a Baron, you arouse the curiosity of other Nobles.
FOR + 10
CONST +10
AGI +10
VIT +10
PERC +10
[Moon Viscount - Silver] - Alone, you slayed a Viscount. For this outstanding performance in the Reunion, you are promoted. A Viscount is a powerful Title of Nobility for a new civilization. Enhance this Title to have the right to actively participate in decisions concerning the future of your species.
The Earl is getting impatient. He summons you to his court. If you don't find him soon, he'll turn hostile.
Wherever you are, the Moon Mist is. You can make your mist undetectable, invisible, odorless, and untouchable. Additionally, it would be concealed from the ethereal senses.
[Moon Earl - Gold] - You have participated in the elimination of several Earls. The sum of your participation is greater than 100%. For this outstanding performance in the Reunion, you are promoted to Moon Earl.
You are now one of the most powerful nobles of this Reunion. Be proud of your achievements.
To stop running for a second is to lose the race.
Mist is everywhere you are. You are a representative of the Moon. Its blessing is with you. Can you sense it?
[Upgrader - Bronze] - You have pushed a common skill to its limits at Tier 0, then increased its rarity.
You are on the right track.
POT +100
[Forerunner - Skills - Silver] - You are the first of your kind to have earned the title [Upgrader]. Keep it up. Whatever you desire, you will need power. Choose to free your people or put them in chains. But if you want to choose, stay first.The inaugural upload of this chapter took place via N0v3l-B1n.
CHAR +20
META (Chance) +20
POT +100
[To the Moon - Bronze] - You launched a projectile at over a thousand meters per second. Faster than the thunder on your home planet. Your enemies don't hear the death knell. They are already dead.
Always faster, always further.
Skill received. [Bullet time - Rare]
[Atlas Admirer - Bronze] - The Titan Atlas held up the world. You didn't bend the knee in the face of death or a few million tons of rock. You failed to sustain your burden, but as a Tier 0, your effort was significant enough to grant you this Title. Keep pushing your limits; one day, you'll have the strength to break your chains.
STR +10%.
[Veteran - Bronze] - You have acquired ten different types of resistance. You've fought many enemies. The elements, weapons, magic and even the laws of the universe have left their mark on you. You have bled and hardened. Your path is full of suffering, but you persevere.
Your resistances now increase in levels more rapidly. You can acquire new resistances more easily.
CONST +10%
[Threat Killer - Bronze] - You're not the shield that protects humanity. You are the spear that destroys its enemies. This choice says a lot about you because you didn't hesitate for a moment. You're getting to know yourself better, and you don't look away when you meet your reflection.
Humanity fears monsters. Will monsters fear you?
You detect threats to humanity.
STR +10%
POT +50
[Iconoclast - Gold] - You urinated on the statue of a god, while he was watching you. You risked something worse than death. Was it courage, madness or idiocy? In any case, you survived after desecrating Viracocha. He's not all-powerful. No one is.
You become more resistant to auras.
Your soul begins to crystallize.
[Fighter of the Depths - Bronze] - The Depths, the deserts between worlds, are a little-known place. Strange creatures reign there. Some harmless, others frightening. You've attracted the attention of one of them and succeeded in slaying it. However, this artificial creature would have been too weak to survive the Depths
As you look at the Depths, they look at you.
STR +10%
[Supersonic Boy - Silver] - Your body has exceeded the speed of sound without using tools or artifice. Nobody will steal this thunder!
Don't worry, the next step isn't to exceed the speed of light. Not yet.
AGI +20%
Trees of Merit
By continually pushing your limits, you have unlocked the Trees of Merit.
Each new Title opens a new Tree of Merit and allows you to upgrade a Tree of Merit once.
Upgrading a Tree of Merit to Tier 9 uses 10 Titles and thus condemns 9 other Trees. Be careful which trees you upgrade...
[Double Heart - Silver] - Tier 0: Once a day, one heart can regenerate instantly.
[Brainless] - Tier 0: Your mind is no longer confined to your brain but to your entire body. ACQUIRED
[Brainless] - Tier 1: Your mind is bound to your body. Any external manipulation on your mind must first pass the protection of your physical envelope. ACQUIRED
[Brainless] - Tier 2: Your mind opens up to the world. You begin to use part of it to interact with your environment. ACQUIRED
[Brainless] - Tier 3: Locked. Requires a Silver Title.
[Questor - Silver] - Tier 0: Your instincts are sharpening.
[Infantile Phoenix - Silver] - Tier 0: Your flame affinity allows you to manipulate fires.
[Three-headed Hydra - Silver] - Tier 0: Following a regeneration, your body becomes more resistant to what has damaged it. ACQUIRED
[Three-headed Hydra - Silver] - Tier 1: The Tier 0 Merit synergizes with all resurrections, recreations, regenerations, and other means of restoring your body to its optimal state. ACQUIRED
[Three-headed Hydra - Silver] - Tier 2: When your body is in perfect health, your Vitality accumulates. The subsequent injury you receive will be healed all the faster because your Vitality has accumulated.
[Apprentice of Hermes] - Tier 0: Future messenger, you are temporarily accepted by traveling to other worlds than Elysium.
[Moon Earl - Gold] - Tier 0: You are getting familiar with the mist. ACQUIRED
[Moon Earl - Gold] - Tier 1: The Mist hides you. You are one of its own, Mistwalker. ACQUIRED
[Moon Earl - Gold] - Tier 2: The Mist helps you. You begin your adventure, Mist Rider. ACQUIRED
[Moon Earl - Gold] - Tier 3: The mist protects you. You're not alone, Mistchild. ACQUIRED
[Moon Earl - Gold] - Tier 4: The mist becomes a part of you. You are the mist, Mist Adept.
[Upgrader] - Tier 0: You begin to feel the ethereal workings of your skills.
[Forerunner - Silver] - Tier 0: Your META (chance) increases temporarily when you work on a project capable of improving the standing of humanity.
[To the Moon] - Tier 0: [Bullet time] is automatically triggered when you are in danger of death.
[Admirer of Atlas] - Tier 0: Your power works miracles. You can temporarily double your strength.
[Veteran] - Tier 0: Your resistance is even more effective.
[Threat Killer] - Tier 0: You feel people's hostile thoughts toward you.
[Iconoclast - Gold] - Tier 0: You're beginning to feel your soul.
[Fighter of the Depths] - Tier 0: You are more resistant to the corruption of the Depths.
[Supersonic Boy - Silver] - Tier 0: Passively modifies your aethereal code to make you more aerodynamic.
Talents:
[He Who Eludes Death] - ?[Humanity adapts - Silver] - Talent racial des humains. Augmente ladaptabilit en toutes circonstances.
[Touched by aether] - Your body has begun to adapt to the aether. This primordial fluid will change you.
[Mirror of the Soul - Bronze] - In the center of your mental space is now a pond, and its water purifies your soul. As you approach the shore, you contemplate your naked reflection. The pond does not reflect lies.
Who are you? Lean in and look at the truth. Sweet or hurtful, don't be Narcissus or Dorian Gray. To accept your identity is to move forward.
[Citizen of the Aether]- Your body is partially adapted to the aether. You are now eligible for tempering. Tempering your body brings you closer to the aether and perfection. Warning: Your mind is not adapted to the aether.
[Eidetic Memory] - You used to have a poor memory. A simple shelf to store the sum of your knowledge. Your mental space now has a vast library of information storage, half organic, half spiritual. Your memory is directly connected to your mind, and the loss of your brain will no longer result in the loss of memories. You can now access all your knowledge at any time.
[Promesse - Bound to Priam Azura] - A spear from another world. Bound to its bearer by the Concepts, baptized by battle, blessed by the Phoenix and repeatedly reforged by a mysterious power. Its potential is linked to its wearer. Like the Phoenix, the flames temper it.
MEM +2
CHAR + 3
[Manipulation Resistance - Rare] - Pheromones, drugs, chemicals, optical or sound illusions, mental skills... They all have one thing in common: they are a bridge between your free will and an external order. They are means used by your enemies to manipulate you. This resistance cements your free will, mind, personality, and consciousness. It is now harder to subtly force your hand.
Some manipulations are still allowed by your subconscious. You will continue to fall under the spell of the pretty woman winking at you. But don't forget that she may also be trying to manipulate you... You fall into her trap with a smile, you fool!
WILL +3
[Throw] - Some people keep their spear close. But you know that true love is to set the other free. Set your spear free. Free your enemies from this unjust world.
DEXT +1
[Spear Throw - Rare] - You specialize in throwing. Leaving behind other weapons and projectiles, you become more familiar with your Bound Weapon. Together, you can make your enemies tremble.
Your bound spear will always find its target.
DEXT+3
[Divination Resistance - Rare] - Every soul has a signature connected to the rest of the world by many links. Divination seeks out these links, including your Akashic signature. Your exploits have not gone unnoticed. Many people are looking for you.
Your signature is now harder to follow.
META (AFFI) +3
[Dodge] - Avoiding an attack is easy. Consciously planning the attack's trajectory, analyzing the different possibilities of dodging, and calculating the future movements of all the players in a fight is more challenging. You are a chess player who must play five moves ahead. You are also a pawn on the chessboard.
To dodge is not to be in check. Win this game.
AGI + 1
[Bullet time - Rare] - After a certain speed, the senses can no longer follow your attacks and those of your enemies. Nothing is more annoying than lag, especially when the culprit is your brain. You are not stupid. You are just slow. In exchange for high energy consumption, this skill will help you keep up with the fight.
You can now see the bullets. Can you dodge them?
PERC +3
[Erosion Resistance - Rare] - The passage of ether through the meridians - the channels that carry energy through your body - strengthens them over time. But like anything else, too much Aether flow can damage your meridians. This phenomenon, called Erosion, can be irreversible if repeated. Your titles, perks, and merits synergize to create this rare resistance. Your channels strengthen faster and are more resistant to erosion. Continue to use your aether to increase your reserves and channeling abilities.
META(END) +3
[Gravity Resistance - Rare] - Gravity is one of the fundamental interactions responsible for the attraction of massive bodies. That's probably why your massive ego attracts so much trouble. Stop triggering Tribulation.
The architecture of your cells changes to better resist the effects of strong gravity. Your body becomes more elastic.
Be careful, too much gravity may lead to the grave.
CONST +3
[Consequence Resistance - Epic] -You have lost to a Karma user. Contracts are not something to be signed lightly. Remember that every action has a consequence. As your personal Karma begins to flow, consequences have less of a hold on it.
If there's a price to pay, you now enjoy a discount.
CHAR +3
META (Chance) +6
[Asphyxia Resistance - Rare] - Your body needs oxygen and calories. Without oxygen, your cells can't convert the nutrients you absorb into energy. This resistance fundamentally alters your cells. They begin to use the ambient aether to transform these nutrients into energy.
Are you still human?
VIT +2
META (END) +1
[Aether Perception - Rare] - Aether is the fundamental, infinite fluid that dictates the laws of all that exists. According to its configurations and associations, it creates the fundamental particles and vectors of all forces. Perceiving the aether is the right of every living being, but you have to know how to take that right.
Yesterday you were blind, today you see.
META (PERC) +3
[Aether Manipulation - Rare] - Manipulating aether is the key to the Zenith. Everything is possible with aether. Manipulate Dimensions, Karma, Soul, Energy, Matter, Order and Chaos. To control the aether is to go beyond these concepts. This skill knows no limits and its potential is infinite. The only limit to your power is your imagination.
Aether can be influenced, dominated, mastered and cajoled. What's your path?
META (PERC) +1
META (AFFI) +1
META (FOCUS) +1
[There is no Heaven - Epic] - You don't like your enemies to be resurrected. When you use this skill on a defenseless enemy, part of their soul is damaged.
This error is recognized by most Wheels of Reincarnation. To avoid errors, damaged souls are often crushed.
The effects of a shattered soul are manyfold.
WILL +9
[Depths Resistance - Epic] - The environment of the Depths is terrible. Theyre located between worlds, and there, the aether has become polluted. It is still usable, but its properties become corrosive and mutagenic. Initial symptoms are a decline in the physical and mental attributes. Rapidly, skills stop working, then death follows. Some adapt but are forever changed. Creatures from the Depths spread this aether. Stop them before they pollute your world.
Your body, mind, and soul gain a memory power: wounds will heal faster as long as corruption remains low. Your soul crystallizes further and gains a protective membrane.
Even humanity doesn't pollute as much as the Deep.
CONST +2
VIT +2
WILL +5
[Tribulation Piercing Spear - Rare] - ?
[Battle Flow - Rare] - You were born in a time of peace. Today, you live in a time of war. Your temperament changes when the sound of battle resounds.
Can you hear the song of war? Follow its rhythm and triumph.
Battle Flow isn't Battle Rap, but you should still be the MC
PERC +1
DEXT +2
[Sense of smell] - Some theories give man five basic senses. Others give them nine or more. The important thing is that your sense of smell can recognize molecules floating in the air and inform you about your environment. Your sight is fallible, but when all your senses are alert, the world appears without illusion.
You may look stupid lifting your nose to smell your surroundings, but it will save your life.
However, you're not a dog, so avoid sniffing the asses of your fellow creatures. Or, at the very least, ask their permission.
PERC +1
[Sense of smell - Common] - Your sense of smell can now distinguish finely between several similar odors. It's up to you to compare them.
You'd make an excellent perfumer. By the way, it's been a long time since you took a bath, hasn't it? You don't mind your own smell, but others do
DEXT +1
[Emotional discipline] - The human being, a creature with an organic brain, is a species that feels seven emotions - joy, surprise, fear, anger, disgust, sadness, and contempt. It is not the case for all species, and this emotional capacity is both an advantage and a disadvantage. Some of your mental attributes - Vivacity, Willpower, Memory and Charisma - are affected by and affect your emotions.
You discipline yourself to regulate your emotions. You begin to impose your Will on them.
Note: Tier Evolutions are a way of removing these emotions.
WILL +3
[Friction Resistance] - Friction is an interaction that opposes the relative movement of two bodies in contact. The aetheric composition of your skin changes slightly to reduce the electromagnetic interactions it exchanges with its environment. As a result, the conversion of your kinetic energy into thermal energy is lower.
Youll run and swim faster. Soon you'll be flying faster too.
Are you really planning to make an atmospheric entry without a parachute?
AGI +1
[Glide] - A skill common to many animals. Rarely found in humans. Modifies your positioning to ensure the best aerodynamics. One day, you'll fly. Maybe.
Bravo, you're on the same level as a dodo.
AGI +1
[Hemorrhage Resistance] - You've lost a lot of blood. A high Vitality increases blood loss, and closes wounds more rapidly. In addition, this attribute has the side effect of reducing blood clotting speed.
This passive skill slows your heart rate when your wounds are severe. Your blood will clot faster in the open air.
VIT+1
Achievement:
Bronze: You are the first human to eliminate a Baron without help.
You lead the way, and your species admires you.
Gold: You have defied a god, insulted him and performed an iconoclastic deed before his very eyes. In his wrath, he sought to capture your soul. A fate worse than death.
You fought for your freedom without flinching.
Silver: You are the first human to eliminate a Viscount without help.
You lead the way, and your species admires you.
Bronze: You are the fifth human to unlock the Micro - Supremacy.
To control your body is to control your world.
Gold: You are the first human to eliminate an Earl as part of a group.
You lead the way, and your species admires you.
Supremacies:
[Supremacy - Micro] - Micro allows the user to control his body down to the smallest detail. Operating in Stages, Micro is used in every Universe. While the first Stages are anchored in organic reality, its link with the aether gradually becomes apparent. The advanced Stages can transform your body into an invincible weapon.
Current stage: 0 - Fusion
Bonus: PERC +5 / DEX +10 / VIVA +10 / WILL +5
Questions and answers:
What are the Tribulation thresholds?
Triggering a Tribulation involves exceeding certain attribute thresholds. The system offers a certain - variable - preparation time before the Tribulation occurs. The user can choose to trigger his Tribulation at any time during this lapse of time.
Thresholds - Tier 0:
1/3/6/12 attributes above 100,200,300,etc.
The only exception is if the first attribute exceeds 100. At this point, a warning is issued to the user.
Priam has currently triggered a quadruple Tribulation. The thresholds he has exceeded are:
1 attribute above 200.3 attributes above 1003 attributes above 2006 attributes above 100
Would Priam be Tier 1 if he survived his Tribulations?
No. Tribulations fall into two categories:
Normal Tribulations, which are used to test the user during a Tier to avoid wasting resources. See the conversation with Mercury for more details.High Tribulations, which are used to check the solidity of a user's path and ideas at the end of a Tier change. Priam has no further information at present.
Why hasn't Priam created more skills yet?
Jack of all trades, Master of None. The Reunion only started about 4 days ago. In that time, he has received a wealth of new data and information. He has also received an impressive number of skills. Priam intends to use his Potential to unlock new skills, but first he's looking to understand where his gaps lie so he can fill them.
Moreover, Elysium is a special world. The enormous density of aether allows users to catalyze the formation of skills. As a result, Elysians have huge Potential discounts. This is not the case on the Moon - which is why [Eidetic Memory] costed so much.