"Huh? Sorry?" Dr. Wen appeared to mishear what the voice meant, once again looking in the direction of the Marquess with a confused look.
"I said, Fredi is dead and I killed him," Avendial said, looking towards Dr. Wen with an intense look slowly forming on his face. As he did, those people who had been paying attention and had halted in their way to look in his direction instantly moved to continue their work, ignoring them as if they were just strangers.
All of the people there started to walk away, except for Aecilia, of course, who was seated calmly at the back.
"What? Why?" Dr. Wen felt confused, not understanding why someone of the Marquess's status would kill someone. Though, of course, looking at the expressions of the police officers as they held a plastic bag taking it out from the hospital door, he somewhat believed that it was indeed the case.
However, it wasn't long before he could inquire further, as Avendial passed beside him, moving towards the corridor, leaving him standing there in the dim light.
"How is that patient?" Avendial moved forward as Dr. Wen, seemingly confused, also followed behind, looking around and noticing how no one was paying attention to them.
He moved as he followed the Marquess, who claimed to have killed Fredi and was now not providing him with any answers.
"...He is out of risk," Dr. Wen replied to the question that the Marquess asked, while his eyes roamed around before settling in front, matching the pace of Avendial. At the end of the corridor, they entered an ICU, opening the door of the room where the patient who had just undergone surgery was lying on a bed. "Here, he is."
Upon entering, Wen looked towards Leo, who was lying unconscious with an oxygen mask. Due to the effects of anesthesia, he seemed to be in a deep sleep, though out of danger.
"I see.
Given his state, he must have needed blood too." Though not having that much trust in his luck, since it was always garbage, Avendial casually mentioned thinking that perhaps today he not only got to kill Fredi, who would have become one of the rats among the humans connected with witch doctors, but also he got his hands on Mathew, who would have awakened a skill called Spartan Roar, a support-type ability.
Additionally, he also learned about Etrinia, whom he could not afford to lose.
It was as if today was his lucky day. He didn't know why, but somehow he felt there was definitely some anomaly here influencing his luck, considering how in his previous life, due to his luck being so poor, he always found himself on edge.
First, he lost Rivia, then became vulnerable to the royal family, who took the chance to completely suppress him, removing all his influence that he had built over the years, plummeting the Croceaus family down to dirt.
Then, after the arrival of the tower, when he thought everything would be fine, given how the Cruceaus family started to regain their hold as several loyal members of the family awakened, the royal family sent an assassin, Empyreal, who killed everyone.
For others, luck is not some kind of talent or ability. For most of them, it's just a hypothetical assumption where people, not knowing the reason for their gain, just give it a name. In the end, there is nothing like luck or bad luck.
But for Avendial, who was cursed with bad luck so intense that even after becoming the strongest in the tower by gathering the strongest allies, he needed to kill them with his own hands, he knew that luck existed.
He didn't need others' justification to tell him that there is nothing like luck or bad luck.
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In City A, which is divided into several sectors, each has its particular specialty. Although there is no hierarchy between them, each sector is known for its specific advantages, such as farmland in some sectors, industrialization in others, and factories for weapons or furniture.
Among these sectors, Sector 1 in particular is home to several major families within City A. Given the enormous expense of City A itself, the distance between sectors is quite significant, with the distance between Sector 1 and Sector 18 being about 170 miles. Enjoy exclusive chapters from m-v l'e|-novelhall.net
City A was planned in a semi-circular layout, with sectors radiating outward from a central hub.
Sector 1, located near the core, houses the residences of major families, while Sector 18, an economic hub with the largest airport, is positioned on the outskirts.
The sectors are arranged by function, with residential and commercial areas closer to the center and industrial sectors farther out.
This design ensures smooth transportation between sectors, with a distance of about 170 miles between Sector 1 and Sector 18, reflecting the city's vastness and efficient organization.
Within Sector 1, which is set at a further expense, the town planning is relatively standard compared to other cities in different countries.
Though the terminology is different due to the Arinphiam Empire's unique system, these are small pieces of land encompassing an area of 50,000 miles, filled with skyscrapers, modern highways, hotels, hospitals, and all the facilities one could imagine—all part of the home of major families.
Among such families, the mansion belonging to the Diego family stands out. They are one of the major competitors and influential families in most of the businesses in City A.
Inside one of the cars racing down the highway towards the mansion, the lane is completely empty, with the passing vehicles appearing no less than luxurious, showcasing the living standards of the people here.
As the vehicle drifts down the highway, it takes a turn and arrives at an extravagant architectural masterpiece identified as a mansion, guarded by several armed guards. The design is comparably modern.
"Show your identity," one of the guards states as he stops the black sedan. As the door slowly slides down, a woman is revealed, wearing glasses and a lab coat over a floral skirt that appropriately covers her. She glances at the guard.
"It's Dr. Etrinia from City A's City Hospital," the woman replies in a smooth yet impassive voice. The guard nods before opening the door, allowing her to enter the premises.