Chapter 18 Level difference!
"No, Lao Mo is level 5, can't he form a team with us?"
Seeing Chen Mo level 5, Fang Datong immediately said with deep regret.
He also wanted to fight monsters with his brother to show the strength of his suit.
However, if the level difference is too large, it is generally not suitable for spawning monsters together.
Under the rules of Heaven, spawning monsters in a team will make the experience judgment be judged according to the maximum level difference. Once the monster killed has a level difference with someone in the team, the corresponding experience value will be reduced.
It's not just team formation, even if the shooter doesn't participate in the team formation, but helps to kill the monster's HP, or interferes, such as reducing monster attributes, controlling monsters, etc. to let low-level people harvest, it's the same Will result in experience penalty.
The experience value of monsters is fixed. After killing a level 1 monster, you get 1 experience point, and after killing a level 2 monster, you get 2 experience points.
And every time you are 1 level behind the monster, when you kill the monster, you will be punished by experience points, and you will get 1 less experience point. After level 10, this penalty will be doubled. 2 points will be deducted for each level, and it will increase after level 20. Double, 3 points will be deducted for each level, and it will be superimposed every 10 levels after that, and so on.
For example, when you form a team at level 3, and you kill a level 1 monster, since you are two levels behind the level 1 monster, the experience gained this time will be reduced by 2 points, and the level 1 monster itself only has 1 experience point, which is not enough. Yes, it won't deduct your experience points in reverse, but you won't get any experience points from killing level 1 monsters.
Similarly, when you form a team at level 1, you go to kill level 3 monsters. Since you are two levels behind the monster, the experience value you get this time will also be reduced by 2 points, but level 3 monsters themselves can provide 3 points Experience points, so even if you are punished by experience, you can still get at least 1 experience point by killing level 3 monsters.
And if you kill a level 11 monster at level 13, although you are only two levels away from level 11 monsters, the penalty after level 10 is doubled and 2 points will be deducted from level 1, so when you kill a level 11 monster with 11 experience points, You will be deducted 4 points of experience points, and you can only get 7 points of experience points.
The same is true when you kill a level 21 monster at level 23. If you exceed level 20, 3 points will be deducted from the first level, and you will be deducted 6 experience points. A level 21 monster with 21 experience points will only give you 15 experience points after death. .
The reverse is also the same. When forming a team, if you kill a level 13 monster at level 11, you will deduct 4 experience points to get 9 experience points. If you kill level 21 monsters at level 23, you will deduct 6 experience points, and you can get 17 experience points.
When there are multiple different levels in the team, the experience value income will be deducted according to the largest level difference among all members in the team.
For example, there are all level 1, 2, 3, 4, and 5 personnel in your team at this time, and you killed a level 5 monster.
According to the maximum level difference rule, because the level difference between the level 1 personnel and the level 5 monster in the team is the largest, the rules of heaven will punish experience according to the maximum level difference. The difference between level 1 and level 5 is 4 levels, and the experience value provided by the level 5 monster 4 points will be deducted, leaving 1 point at the end.
And this 1 point has to be divided evenly by the team.
That is to say, a team of five members from level 1 to level 5 jointly kills a level 5 monster, and the final benefit is that each person gets 0.2 experience points.
Because there are such rules, it is difficult for a high level to bring a low level to rapidly increase the level.
Because as long as the level difference in your team is too large, no matter whether you bring low-level monsters or high-level monsters with low levels, the huge amount of level difference penalties will greatly reduce the experience value gains of all team members.
The same is true in terms of burst rate.
After killing a monster, according to the maximum level difference, the monster's explosion rate will be reduced by 10% for every level difference.
Take the above level 1 to 5 team as an example, 5 people killed a level 5 monster together, due to the existence of level 1 members in the team, the level difference reached level 4, and the monster's explosion rate would directly drop by 40% .
In the same way, even if there is no team formation, high-level people intervene to help during the battle. Whether it is to help output or release control skills, debuff skills and other combat skills, the explosion rate will be determined according to the difference between the intervening personnel and the highest level in the team. calculate.
Tiandao's testing is extremely strict, and it will never give you such a loophole!
The only occupation that can take advantage of loopholes is the healing profession. They can release healing outside the team. As long as they don’t release any buffs to enhance the combatants, if they just restore blood to them, it will not be counted in the intervention battle.
This is the only place where high levels can help low levels increase monster spawning efficiency without penalty.
Fortunately, the rules of Heaven are quite reasonable, there are punishments, and naturally there are balance and rewards.
All the above restrictions on low levels are only for the situation where the level difference is too large and someone interferes when forming a team.
If the difference between the highest level and the lowest level in the team does not exceed 2 levels, after killing monsters, it will be calculated according to the average level of the team, and spawning monsters beyond the level will not be penalized by experience points.
And if you are alone and rely on your own ability to kill high-level monsters alone, then not only will you not be penalized for experience points and explosion rate, but you will also be rewarded.
The reward rules are just the opposite of the punishment rules mentioned earlier.
If you solo kill a level 5 monster at level 1, you can get the original 5 experience points plus 4 bonus experience points from the level difference, for a total of 9 experience points.
At the same time, if you solo kill a level 5 monster at level 1, the explosion rate after the monster dies will increase by an additional 40%.
It can be seen that the rules of Heaven not only restrict high-levels from flying low-levels, but also give capable low-levels the benefits of taking off quickly.
These rules are very clear to everyone.
That's why Fang Datong was so depressed. Once Chen Mo formed a team with him, the level difference of the whole team would be quite large.
No matter how many levels of monsters are brushed, the income is not very optimistic.
Brushing level 1 monsters, because Chen Mo is level 5, 4 experience points will be deducted, and there is no benefit.
Farming level 2 monsters, because Chen Mo is level 5, 3 experience points will be deducted, and there is no benefit.
Brush level 4 monsters, because Fang Datong and the others, 3 experience points will be deducted for level 4 monsters, and only 1 experience point will be gained.
Brush level 5 monsters, because Fang Datong and the others, 4 experience points will be deducted for level 5 monsters, and only 1 experience point will be gained.
For level 3 monsters, no matter whether it starts from Chen Mo or from Fang Datong and the others, 2 experience points will be deducted, but the result is still only 1 experience point gain.
And this 1 point of experience points has to be divided equally among the team members. After all the experience points are divided, almost three of the four members in a team are all skipping the level to spawn monsters, but the experience points are pitifully small. But it's too boring and efficient.
"Since Chen Mo is already level 5, don't continue to participate in team formation, and prepare for the breakthrough assessment immediately.
It just so happened that yesterday a team from Class 3 said they couldn’t find anyone, and only two people were registered. Datong, Bingbing, and the girls from Class 4, you three should form a team with the two from Class 3. "
After all, the level difference is really inappropriate here.
Hearing what Su Tianxin said, Chen Mo and the others didn't say anything more, and consciously disbanded the team.
(end of this chapter)