End of CG.

After a brief vision, Alex falls from the sky and lands on the road beside Times Square.

The army in Times Square found him for the first time, and countless guns turned around.

Alex, on the other hand, had a light face and even moved his shoulders.

Zoom in, Zou Zhuo comes to Alex's point of view as if he is attached.

At the same time, the current task target appears on the interface: clear all military personnel!

Zou Zhuo was shocked: "is this the beginning? I'm not ready yet! "

Different from the start scene of "soul of darkness", the protagonist here is facing several soldiers with guns in the beginning, and before the players don't react at all, these soldiers have pulled the trigger and fired!

The edge of the screen constantly reminds Zou Zhuo of the current operations, including sprint, jump, attack, etc.

The soldiers were spewing flames from the muzzle of their guns. Zou Zhuo felt that his body seemed to be hit by countless bullets, sending a dense sense of shock. In VR mode, each hit will have a clear sense of shock, which is used to remind players of the hit parts, and also to achieve a more realistic effect.

The tremor is very mild, just like tickling, which is much lighter than the tremor in most games. But Zou Zhuo felt very nervous and jumped into the air.

Because in VR mode, players' perception will become more acute. After all, it's shooting. Under the triple stimulation of vision, hearing and touch, Zou Zhuo's subconscious has recognized that shooting is, so it's unconsciously tense up.

The killing power of guns to ordinary people is still deeply rooted in the minds of most players.

In the moment of jumping up, Zou Zhuo was scared.

"How can I jump so high?"

Zou Zhuo jumped up in the air, at least four or five meters high. From the perspective of overlooking, those soldiers could have a panoramic view of everything they did. They could even see that the fire net of cross firing covered the place where they stood before.

Zou Zhuo glanced at the blood bar at the upper left corner of the interface and the edge of the field of vision with great uneasiness. To his surprise, the blood bar just dropped a little!

There are three colors of blood bar, red represents the current health value, orange represents the damage value received. At present, Zou Zhuo has no unlocking skill. After unlocking the skill, there will be a blue bar representing the extra life value.

At this time, Zou Zhuo's blood bar is only a little orange, less than one tenth of the whole blood bar, which means that he was just shot so intensively and only lost so little blood.

Zou Zhuo falls beside a soldier and gives a fist!

The blow hit the soldier directly on the chest. The soldier was hit like a broken pocket, flying in the air, and his automatic rifle was thrown to one side.

Zou Zhuo continued to attack, Alex's fist speed was very fast, a set of combined fists was almost finished in an instant, and the soldiers were also directly beaten to the bone and fell to the ground.

Under the physical system of Pangu engine, the performance of this scene is very real. Zou Zhuo can not help but sigh: "lying in the groove, Niubi!"

Boxing, kicking, flying kicking Alex's empty handed fighting style is not too much, but they are very practical, and the fighting posture is very smooth and very handsome.

Zou Zhuo can feel that he is like a sharp fighter. These soldiers with guns and live ammunition have no power to fight back. Zou Zhuo knocks them down one by one!

Although he has been shot many times, Alex's blood volume is still healthy and there is no danger at all.

In addition, players can change to the third person following perspective at any time in sadism.

The so-called third person following perspective is the perspective of many 3A masterpieces of Chen Mo's previous life. The camera follows the action of the protagonist in the whole process at the back of the protagonist's head. It can not only see the vision of the protagonist, but also the back and action of the protagonist.

This perspective is very common on the PC side, and soul of darkness also adopts this perspective on the switch. There are many advantages of this perspective, which can expand the player's vision, increase the sense of scene integration, and clearly see the characters' actions.

However, in VR mode, the player's vision is consistent with the normal vision of human beings, so the first person perspective, as the most immersive perspective, is the mainstream perspective. In the first person perspective, the player is like a "body attached" to the role of the game, which is more advantageous than the third person follow perspective.

However, sadistic prototype is quite special, because Alex, the protagonist, is very handsome in both clothes and actions, so Chen Mo provides the players with the function of switching the perspective at any time in the game, and the players can choose their favorite perspective for the game at will.

Most players should choose to experience the game from the first perspective at ordinary times, and view Alex's handsome actions from the perspective of the third person following when climbing walls and releasing special skills.

"Whoo Keep going! "

According to the system prompt, Zou Zhuo starts to rush forward!The surrounding scenes began to fly by, and Zou Zhuo's ears even heard the roaring wind.

"OK How fast! "

Zou Zhuo was shocked because Alex's running speed was as exaggerated as his jumping ability! This kind of running speed is comparable to racing. In VR mode, it makes people's legs soft.

At first, Zou Zhuo was afraid that Alex would crash into the car, because the whole city was in a mess, full of abandoned vehicles and building debris, but when Alex came to these obstacles, he jumped up to avoid them directly, and the action was very elegant, just like Parkour.

Zou Zhuo tried to jump again several times, still very high, and in the process of running, jumping will not affect the running speed at all, but will step on the ground when landing.

"Cool!"

Zou Zhuo ran, he felt like a rampaging tank, and not only reckless, but also very smart, as if no one can stop him!

Coming to the next archive point, it's a simple transition animation. Alex's hands clenched, the rusty red smoke flashed, his hands became claws, shining with the cold light!

"I'm in the gutter! Isn't that the ability in CG? There is! "

Zou Zhuo jumped down from the high-rise building. His claws were waved wantonly. The bodies of those soldiers were all cut off, blood splashed, and the stumps flew disorderly!

Although Chen Mo has slightly adjusted the performance of the bloody lens, the burst plasma will quickly disappear, and the broken limbs and arms will not exist in the scene for too long, but at the moment when the blade enters the body, the performance is still explosive!

The killing is more refreshing than before. Zou Zhuo waves his claws excitedly. He finds that he really found the feeling of mowing grass in this game!