In the first half of this year, it wasn't just the assassin's Creed series that made a big difference in the global game market.

Of course, the assassin's Creed: origin and the assassin's Creed: Apocalypse are undoubtedly one of the best games released in the same period, but they do not mean that they can completely crush other games of the same period.

It can only be said that the assassin's Creed series has become a symbolic game IP by virtue of its moving plot, exquisite historical background, rich cultural background and unique combat system, but it has not achieved perfection in all aspects.

Because of this, TGN gave "Assassin's Creed" a score of 9.3, which is a good work.

Before the release of "Assassin's Creed", a VR game named "traveler" scored 8.8 points. Half a month after the release of "Assassin's Creed: Apocalypse", a game named "lost fleet" came out, and also got a high score of 9.3 points on TGN.

The game's powerful appearance seems to announce to the world: the era of serent's rule? It's far away!

It's true that in the past two years, thunder entertainment and Chen Mo have become very popular. In particular, the emergence of a series of classic IP makes many large foreign companies feel a little breathless. Players are also feeling that "the times have changed".

However, the game industry is not a zero sum game after all. When everyone can make a good game, you can make it even if you earn it. You won't hang me completely because your game is 0.1 points higher than me.

As long as we make games with our hearts and truly adapt to the market demand, every game designer will achieve success, nothing more than early or late, more or less.

Lost fleet is a science fiction FPS game. It tells the story that in the future, a small Starfleet will have to experience adventures in the dangerous space environment because of the complete loss of contact between the accident and the mothership.

In this process, players will experience the warmth of human nature and the cruelty of cosmic laws under the desperate situation, experience the treacherous cosmic adventures, fight with the horrible cosmic creatures, and experience the infinite wandering loneliness in the universe. When they finally return to the earth, many players will be like wandering children who have been wandering for many years to return home, with tears streaming down their faces.

In terms of influence and topic, this game is not as good as Assassin's creed, but it is obviously a best work in terms of artistry and gameplay, so it also got a high score of 9.3 points.

Moreover, due to the popularity of the game, the sales volume of the novel of the same name is also increasing, and the filming of the movie of the same name is also in preparation.

For the players, "lost fleet" creates a very real space environment (or seems very real, after all, the current technology is not enough to support human spaceflight), which embodies the endless loneliness and despair of human wandering in the space, and the hot-blooded spaceship driving and gunfight scenes are mixed in the middle, from all aspects , this work got 9.3 points, which is not very good at all.

However, the discussion of lost fleet is not limited to the game itself, but has expanded to a larger area.

For example The development direction of the game industry.

The main reason for this is that the two best rated works in the first half of the year, traveller and lost fleet, are both linear games.

In other words, these two games have abandoned the concept of the open world and taken the way of "game Filmization".

As for why We have to start with Chen Mo's "mysterious sea area" last year.

Before the mysterious sea area, the world's mainstream VR game masterpieces were basically working towards the open world, and even many people felt that without the open world, they would be behind the times.

The reason is very simple. The open world approach has an immediate effect on prolonging the game time of players, and can make their own games appear "rich in content" and "overpriced in price".

In fact, many open world games are not necessarily better than linear games, and many open world games that are not well done often have their own shape. For example, add a large number of elements that can be collected in the map of the game, repeat the game playing method, strictly control the numerical value of high-level props, and so on.

In this kind of open world, players will feel bored after playing for a while. It's just running the map. It's just brushing.

But it has to be said that the effect is really immediate. Players like to collect achievements and trophies. Although the numerical stimulation of brushing is simple and crude, it is very effective.

Therefore, many of the world's major game companies are addicted to the concept of the open world, unable to extricate themselves.

But the emergence of the mysterious sea changed that. As a linear game, mysterious sea area has successfully conquered a large number of players, almost losing most of the open world games of the same period in seconds, through various factors such as exquisite process design, high-performance art effect and elaborate game script.

And the appearance of "American doomsday" has played a role in boosting the momentum. Obviously, the most suitable way for games like "American doomsday" is to make linear game. If we make an open world, it will destroy the classic."The end of America" won the best game of the year, and many designers began to reflect. Is open world necessarily good?

Traveler and lost fleet are the result of this kind of reflection. Many designers no longer blindly believe in the concept of the open world, but switch to linear game, with beautiful stories and exquisite rhythm to firmly grasp the hearts of the players.

It has to be said that although the open world is good, it is uncontrollable. On the other hand, linear game, as long as there is a good script, the game business carefully polished, almost certainly can create a good score of the game.

Whether the sales are good or not, let alone the score of the game media will not be bad.

If the score is not bad, the sales volume will not be bad after good publicity and proper catering to the market taste.

Traveller and lost fleet are the works that came into being at this opportunity, and it has been proved that linear game works well.

This has led many designers and players to have a discussion. The core question is: with the current level of technology, is it not enough to make the open world the best? Is linear game a better choice for the current stage?

Of course, there are some good open world games in the parallel world, but compared with the total amount of open world games, they are only a few. In other words, parallel world games are classic as long as they are well done, but most of them are not well done.

On the contrary, linear game with strict process and clear rules has become a very good option.