The next day, Chen Mo got up at nine o'clock, took a shower, went downstairs and went to buy it.
Chen Mo got up late. First, because he was more sleepy, he always felt sleepy enough to wake up. Second, because of the habits of previous life.
The past game industry often needs to stay up late at night, and the morning work hours are late, so Chen Mo’s schedule is not fully adjusted to the most scientific schedule.
After breakfast, Chen Mo returned to his studio and began to conceive his first game.
There are countless games in Chen Mo’s mind, but he still has to think about it.
In this world, the cost of developing games is very low. You don't need to rent office buildings, you don't need to hire programmers. Basically, the cost of developing games can be saved.
But this is not to say that there is no cost or limit to developing games in this world.
One of the larger limitations is the art resource.
Game music can be asked to do it, as long as there is money to solve, and the quality is not too bad, the player will not be so picky.
The game art is different. If Chen Mo wants to develop some large games, the original paintings, models, scene original paintings and models, all of which can be started from scratch. The free resources on the editor may not be available.
And these are very expensive to do.
For a simple example, an ordinary mobile game card original painting, cheap to sell eight or nine hundred, expensive to seven or eight thousand, if the level is higher, and then expensive, just the original painting, is a big Pen overhead.
What's more, there are models, actions, special effects, etc. These are not cheaper than the original painting, and they are also troublesome to do.
There are a lot of free resources in the game editor, but those resources are common public resources, and the quality is not high.
"Flappybird" can use public art resources because its materials are very simple. After Chen Mo hand-painted the birds, other art materials can be found directly for direct use.
However, if Chen Mo wants to restore a large game of the past life, the art resources must be consistent with the original, which is more troublesome.
As for why art must also be consistent with the original? Because the game is a relatively delicate thing, like a hand-operated pocket watch, if any part is changed, it may malfunction.
Of course, those rude skin-changing games don't count, and that kind of game can never be an explosion.
All the gameplay, art, music, and all aspects are perfect fit, and are the most preferred among the designers in dozens of programs.
Chen Mo wants to change any part of it must be cautious, otherwise it is like changing the eternal verses at will, even if you change a word, it is possible to make this poem a third-rate.
Therefore, Chen Mo still wants to restore every detail of these classic games as much as possible, including the art must also be exactly the same.
The second big limitation is Chen Mo’s own ability.
Although Chen Mo was a master planner in the past, he had a specialization in the industry, and he was not all good at it.
The numerical and checkpoints have always been specially planned and responsible. Chen Mo knows a little, but can't be said to be particularly proficient.
Some games seem simple, but they are very demanding. For example, "Happy Fun", the rules are not complicated, it seems that there is no difficulty, but in fact its level of design is very high, the difficulty of one level and one level is constantly increasing, you must catch the rhythm of the game, to the current level of Chen Mo Design ability, can't do it.
There are also some domestic sheet metal games, which seem to have no technical content, but in fact more than half of their technical content is in value.
For example, how to set the vip level? What is the difference between different vip players? How much combat power can you increase? Can the player push the chart to the first few chapters in the first few days? How to control the game rhythm?
These are all numerical problems, Chen Mo also knows, but dare not say that there is 100% confidence.
"flappybird" is a simple and extremely small game. It doesn't need to consider numbers, levels, etc., but the red color of this kind of game can't be copied. It really has to be in the long run. Chen Mo must be all-powerful and must put his own All the values are raised to 80 points or more, in order to perfectly reproduce some of the classic masterpieces of previous life.
How to solve these problems?
Sheet metal! Are there other options? Sheet metal changes your destiny!
"If you encounter a problem that is difficult to solve, it must be because you don't have enough money." Chen Mo ridiculed himself while opening the virtual screen on the bracelet.
Chen Mo got 300,000 R&D funds and planned to take 200,000 of them out of the draw. As for the remaining 100,000, it is reserved for the occasional needs.
One of the things that makes Chen Mo’s egg hurt is that the game “flappybird” must be freely available for players to experience for three months as a winning design for the game design competition. It will not be profitable within three months.
This point was known at the beginning of the design competition, but at that time, Chen Mo did not know how much the world accepted the "flappybird", but he did not know how much it could be fired. Second, he really wanted it. This experience store, and in the case of too limited resources, "flappybird" became his only choice.
Therefore, although it is expected that there will be a certain loss, Chen Mo chose to use "flappybird" to participate.
But now, Chen Mo thinks that the previous life of "flappybird" can earn nearly 300,000 yuan per day to its author, and it feels like a pain. It feels that he has missed several hundred million.
At least for these three months, Chen Mo is not counting on "flappybird" to make money for him. It is the right way to make the next game.
Open the recharge interface, Chen Mo put all 200,000 into the bracelet. The balance on the bracelet shows: 2097340. Chen Mo thought about it, simply filled it up and put together a total of 2.1 million points.
200,000 yuan is filled, and I don't care about the three hundred dollars. I have to make a whole, and I should care about my slight obsessive-compulsive disorder.
2.1 million points, 100,000 points, once, enough to pump 21 times.
At this time, Chen Mo noticed that there was an option for [ten-selling] on the turntable of the virtual screen.
"...It's really intimate! I didn't come out before [ten-selling] because my score is not enough to pump ten times?" Chen Mo spit.
[Ten consecutive draws] There is also a small line of words: "There must be rare items."
It’s really a urinary game with the previous game’s sheet metal game, in order to encourage players to pay more for their money.
Chen Mo knows that in 99% of the games, ten strokes are more cost-effective than single strokes, so his best choice is to draw directly.
Chen Mo walked away in the studio, went to wash his hands, and washed his face.
Before the tenth draw, the preparation work has to be done.
After calming down, Chen Mo decided to try his luck first.
Oh...
The turntable quickly turned and then "clicked" and stopped in the blue area: [rare skill book].
"Well? Not bad."
Chen Mo came to the spirit all of a sudden, he was the first time to draw a blue skills book, it seems that just washing hands and washing the face played a role.
Chen Mo clicked on the blue skill book and found a line above the prompt: "Special Skill Book: Music Sound Skill +10."