Players all over the world are feeling the unique charm of Warcraft.
The exquisite CG and the fascinating plots firmly grasped the players' eyes in the early stage, and the players began to learn the gameplay and familiar with the operation mode during the process of the story.
After the players experience the complete epic plot and become familiar with the mode of operation, they will find that the real fun of the game lies in the online battle, in the battle with other players.
Constantly exploring the game's connotation, tactics, operations, and even luck in the battle has become a fun game, and players are addicted to it.
Finally, there are also mad qualifiers, players will find that the ladder reaches 2000 points, is only the beginning.
It can be said that the player's exploration of this game is endless.
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Soon, in the application market of various countries, the score of "WARCRAFT" has already come out, and the score of 9 points is more than one, and the evaluation of the players is also full of praise!
United States.
"The richness and balance of this game is really beyond my expectation. To be honest, this game screams the slogan of 'Comprehensively beyond the Legion Conquest'. I am very dissatisfied, but after playing, I think This game deserves such praise."
"I don't know how the designers of this game think of adding hero elements to RTS games, but it's really a very amazing design!"
"Really, I think this is a very personal heroic setting. I mean, it is very similar to RPG, and it is contrary to the nature of RTS. Because RTS is manipulating a bunch of units, right? But these two settings are actually Perfectly combined, really, I am very surprised!"
“To tell the truth, I couldn’t stop it completely. After fully experiencing the four races, I was amazed at the diversity of the game. The four races, the buildings and the arms are completely different, but they are very balanced. The point is much better than the Legion Conquest."
"This game is a masterpiece of RTS games - I thought this sentence is a big story for developers, it is a lie, but after playing, I feel that this game has no reputation for praise!"
"To tell the truth, this game was actually developed by the Chinese. I feel very frustrated. Is the imagination of our country's designers so scarce?"
“I have to admit that the creativity of Chinese people is too strong. Even with this kind of western fantasy, they can do something different!”
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Europe.
“Why can Chinese people make such orthodox magical plots? I think this is incredible. I always think that these Orientals cannot understand our culture at all.”
"What surprised me was the role. Arthas and Illidan are two of my favorite characters, but unfortunately they seem to be the opposite."
"Yes, if no one tells me, I would really think that this game was developed by a British or American company, and it will probably become a classic that cannot be crossed in the history of real-time strategy games!"
"Although the PC-side game can't compete with VR games at the moment, this game still makes me fascinated. Good games are not divided into platforms, long-lived strategy games!"
In the UK, there are even special game reviewers who publish articles that specifically analyze the story of the game.
"The story of Arthas is the most fascinating. To be honest, I am very surprised by the development of this story. The prince of justice is lured by the evil forces, succumbing to the forces he once crusade, raising the butcher's knife to the oath that he once swore to defend. The people, let their kingdom become a ruin of death. Such a bold plot, do not know how the designer dare to make it!"
"The special feature of this plot is that at first glance it is very unreasonable. Why does a prince who is already an adult who is about to inherit the throne will give up everything he cherishes? Turning to the arms of evil? Prince 弑君弑father, this is a very rich On the topic of controversy, if it is not handled well, it will become very far-fetched and become the failure of this game."
“It’s not difficult to write a prototype of a story. The hard part is how to tell it properly.”
"The storytelling of this game is completely master's level. At the beginning, it highlights the character of the prince and has a sense of justice, but he has just used it himself, and he has completely ignored the advice of his mentor Uther."
"And then in the Stratholme incident, Arthas went on a wrong path, he began to be blinded by hatred, and began to resort to revenge."
"Until you set foot on Northrend, smash the ship, take Frostmourne... By this time, he has been completely blinded by hatred, so he will be tempted by power and controlled by evil."
"Finally, he succumbed to the darkness of his heart and eventually became the nightmare of Lordaeron."
"I have to say that the completion of the whole story is too high, so the master level of storytelling, let me think that the level of the plot designer can be compared with the first-class novelist!"
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Korea.
"I don't think there is anything to say. The game goes beyond the Legion Conquest in balance and diversity."
"As an RTS game player, if you are still playing "Term Conquest", you are out of date. "Warcraft" is the future of RTS games!"
"It is said that there have been 4,000 players in China. We have to hurry up. We can't lose to the Chinese in this regard."
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Chen Mo’s inference is correct. The game’s response in Europe and the United States is stronger than domestic ones.
Especially in Europe and the United States, the western fantasy theme has a very deep soil, and the players who are keen on the western fantasy game are far more than the domestic ones.
With the help of the memory playback syrup, Chen Mo reverted the English content of Warcraft to the level of previous life as much as possible, especially the CG dialogue, which basically made it difficult.
After the world was synchronized, the sales of Warcraft began to climb, and it broke 100,000 in three days!
According to this speed calculation, the world's first month sales should reach 700,000, while the main market is still in Europe, America and South Korea.
The popularity in the European and American markets is mainly due to the theme. At present, there are western fantasy games and RTS games in the European and American markets, but there are very few games that combine the western fantasy theme with RTS. The RTS that uses the RPG method to display the story is fundamental. No, Warcraft is a unique one.
In the Korean market, it is because of Korea's deep RTS tradition, there are a group of **** RTS players.
Although this sales volume is still far away in all PC-side games, it is very proud to be in the RTS game.
Mainly because the audience of RTS games is small.
The reputation of Chen Mo’s overseas is totally different from that of previous blizzards. After all, Blizzard has the reputation of classic games such as Diablo, Warcraft 2 and StarCraft. Warcraft III is in As soon as it went public, it gained a high degree of attention.
Chen Mo's "Warcraft" can sell such achievements overseas, and it is already very proud.
The sales of 700,000 sets in the first month means that Chen Mo’s net income in the overseas version of Warcraft is about 60 million, which is far more than the income of all the games before Chen Mo!