Chapter 204: "Famine" and sandbox games (three more)

In this world, sandbox games are mainly done by foreign manufacturers, such as "Earth OL", allowing players to work in the game, buy a car to buy a house, experience a variety of occupations, this is a game with a high degree of freedom .

However, it is not really a sandbox game.

In fact, there are two elements of the sandbox game. One is that the elements are rich enough, and the other is to allow the player to freely create in the game. Like the game "Earth OL", the elements are really rich, but in fact players can only play games under the framework designed by the designers, and can not freely create too many things.

Once again, creativity is the core gameplay of sandbox games, which allows players to use the objects provided in the game to create what they want.

Anything that does not fit this can't be called a real sandbox game.

Of course, there are some foreign works in this world that have been tried in this respect, such as allowing players to customize their characters, customizing houses, cars, etc., but this is all dependent on the original gameplay, but a derivative factor. Become the core fun of the game.

Therefore, Chen Mo wants to use the game "Famine" to test the tastes of the players in the world. If the game is successful, then the first VR game should be finalized.

Of course, one of the more critical reasons is that "famine" is better than other sandbox games.

In the past life of Chen Mo, the first version of "Famine" was completed by three designers in 8 hours. Of course, this is just a relatively simple DEMO.

The real full version of "Famine" has been in development for more than a year, but most of the time during this period is divergent thinking to open up various brains, and to explore some of the general direction of the game.

For example, there has been intense discussion within the "Famine" team. Some people think that as a survival game, players should become more and more powerful as the game progresses, so that they have a sense of growth; others believe that this It's a survival game where players will eventually die and lose everything.

After a heated discussion, they finalized the second option.

In terms of production level, the game is very unique in style, but the difficulty is not high. The characters and monsters only have four directions, and the movement is very simple.

For Chen Mo, the only trouble in making this game is the relatively complicated setting, but with the memory of the play potion and everyone's divergent thinking, in the general direction, the production is not lost. The past famine was not a difficult thing.

Chen Mo intends to develop survival mode, adventure mode and cooperation mode. The classics of the first two modes need not be described, and the cooperation mode is to enable players to experience the fun of the game together online.

In fact, the cooperative model is indeed the most popular game mode.

The core fun of the game is very clear, is to explore and collect resources in a strange world as much as possible, build a variety of production materials, and strive to survive the longest time.

The basic world rules include: map generation, prop properties and usage, character attribute changes, monster refresh mechanisms, environment and seasonal settings, and more.

The elements of the scene map are very rich, including 9 kinds of plains, swamps, grasslands, mining areas, forests, caves, etc. Different terrains produce different production elements, and the monsters generated on the terrain are also different.

At the beginning of the game, the system will randomly generate maps according to certain rules, and there will be great randomness in each shape, ensuring that each game of the player is different.

In addition, seasonal settings are included in the basic rules of the game.

It rains frequently in the spring and the crop grows faster than in other seasons.

In summer, combustibles will spontaneously ignite, and the body temperature of the character will rise rapidly and enter a state of heatstroke.

The winter crops grow slowly, the body temperature of the characters drops rapidly and enters the frostbite state.

These seasonal settings are mixed with other settings, which will cause great difficulties for the players. They must be well prepared in advance so as not to lose a lot during the season.

After building the basic rules of the world, it is constantly filling the world with new elements, making it more and more abundant and becoming a bigger and more complex world.

In the initial version of Chen Mo's plan, the main characters are Wilson, Wei Luo, Wendy, Wolfgang, WX-78, Weiss, Wicken Bolton, Woody, Maxwell, a total of nine roles.

These roles must be unlocked after certain conditions are met, and their abilities vary. Like the arsonist Willow, after the player survives 8 days to unlock, her special ability is to madly set fire and immune fire damage.

In terms of monsters, there are four types of humanoids, wildlife, mutants, and artificial intelligence in the game, and the attributes are different.

Many humanoid creatures have some wisdom, and wildlife does not have any possibility of bribery. Different monsters will drop different props after killing, some can make tools, and some can make food.

The entire prop system of "Famine" is also very rich, including daily tools (acquisition, lighting, etc.), consumables (food and ingredients), weapons and equipment (weapons, armor, traps, etc.).

Moreover, different props can be reprocessed. For food, the expired ingredients can be processed twice by drying the meat rack, roasting or cooking, and the processed ingredients can be preserved for a long time.

Of course, as a sandbox game, the biggest fun of this game is to allow players to develop mods themselves and make these mods part of the game.

These mods are built into the game *** players are free to choose, and the functions are different. Some mods can prompt for specific values ​​and reduce the difficulty of the game, while some mods are rich in game content.

With these mods, players can adjust their difficulty to their own needs and experience more rich game content. Like some novice players, you can add a lot of mods that reduce the difficulty of the game to make yourself survive longer.

......

"Diablo: The Soul of the Soul" and "Famine" have entered a steady development stage.

In the outside world, the heat of Diablo is constantly improving.

After winning an impressive sales of 1.87 million in the first month, the performance of the second month was still strong, breaking through 1.68 million sets, which also made the total flow of Diablo reached nearly 450 million.

For most new players, the game is full of fun, they struggled to challenge Diablo, fulfilling a mission of Naifeitian, unable to extricate themselves in the fun of brushing and losing light.

However, some other sounds have begun to appear.