It’s been nearly four months since Yan Zhenyuan officially started developing VR games like Diablo.
Although the secrecy measures of the emperor's mutual entertainment are doing very well, there will still be some words that will be revealed.
Of course, it is true and false, and no one can determine the authenticity of this information.
Yan Zhenyuan's VR game, called "Thousand Prisons", is an original IP. It is said that it has signed an agreement with a certain online novel, and will launch a network novel of the same name before going online.
The prototype of this game comes from the Buddhist allusions, the overall art style, a bit similar to Chen Mo's previous "Battle of War".
The background of the story of "Thousand Prisons" is a world in which people are immersed in a night of eternal dance, and the demons in the layers of **** have broken through the enchantment seals. The player will play six reincarnations, layer by layer into hell, destroy countless demons, and finally seal the **** enchantment and save the people.
There are six occupations in "Thousand Prisons", which is the so-called six reincarnations: Heaven, Humanity, Animal Road, Shura Road, Evil Road, and Hell Road.
Similar to Diablo, these six occupations are all output professions, but the means of output are different.
Heaven's setting is more inclined to divine spells, is the embodiment of God's will.
Humanity is similar to hunters and assassins, and is equivalent to the heroic role of human beings.
The animal path can be transformed into a variety of beasts, a bit similar to the druids, but only the beasts with mythology.
Shura Road is a bit like a Berserker or a barbarian, fierce and very tenacious.
The evil ghost road is similar to the Necromancer, and can summon the **** evil spirits to fight for themselves.
The setting of Hell Road is biased towards the Warlock, mainly to control dark spells, with continuous damage and negative effects. Unlike Tiandao, it is part of the consciousness of **** in the setting of the story background, but it stands on the side of Limin.
It can be said that the professional design of "Thousand Prisons" is very good. It skillfully utilizes the concept of "six reincarnations" which has been deeply rooted in people's minds, and the setting of occupation is also very close to the characteristics of "six dao".
More importantly, these six major occupations can get some inspiration from the characters of "Dark", such as the skill design of Shura, and to some extent refer to the barbarians in "Diablo."
With the successful PC game of "Diablo" as a prototype reference, the success rate of "Thousand Prisons" becomes higher and the risk is relatively controllable.
In terms of the information currently flowing out, the game "Thousand Prisons" can be said to be impeccable in packaging.
The other is the gameplay aspect.
Since the current "Thousand Prisons" is still in the initial version stage, there is not much gameplay flowing out, only the basic gameplay.
Players will play six lanes, layer by layer into hell, defeating a large number of enemies, and finally seal the entire hell, making people return to peace.
This gameplay is somewhat similar to Diablo 1 and is a downward challenge from layer to layer.
The map of each layer of **** is relatively large, and it is randomly generated. The entrance position of the next layer is randomly refreshed, and it is necessary to explore to determine the specific location.
There are differences in the art styles of every layer of hell. There are different styles such as Molten Hell, Ice Hell, Mirror Hell, Steamer Hell, Copper Column Hell, Knife Mountain Hell, Blood Pool Hell, and so on.
Of course, a thousand layers of **** can not be a thousand styles, only in these styles with a certain number of rules.
The scenes in Hell are also similar to "Dark", full of elements of horror and despair, such as capital punishment, Shangdaoshan, and oil pan.
(Of course, this game is also a proper 18+.)
Considering that VR's visual impact is stronger, Yan Zhenyuan will certainly modify and beautify these contents to prevent serious discomfort from players because they are too real.
At the top of Hell, there are villages for players to trade and team up.
This world is an overhead world, with an ancient background and no technological factors. In terms of art style, there are also no specific ages, but there are some religious elements.
Other specific information did not flow out too much, including social systems, special gameplay, etc., and no information was revealed for the time being.
......
Chen Mo is thinking about what the final form of the game looks like.
Judging from the current information, Chen Mo has basically confirmed the state of "Thousand Prisons" on the PC platform, but what will happen to the VR platform, Chen Mo also imagines not coming out.
After all, the change in perspective is a bit large, and the resulting changes are also many. In Chen Mo's view, this game may become the mowing game of the "Three Kingdoms Warriors" in the senses.
Of course, all this has to be done after the game is actually made.
These three days, the three assistants are taking the time to release some of the setting details in "My World."
Qian Wei handed over a document to Chen Mo, which is a detailed explanation of the entire production system in My World.
In the concept draft, Chen Mo simply mentioned the working method of the workbench and various tools. I didn't elaborate on the specific tools. This part was designed by Qian.
Chen Mo looked at the design documentation of the production system.
Qian Wei said: "The store manager, the current design draft, the front part is relatively clear, mainly to make a variety of collection tools and weapons. Collection tools include axe, hoe, etc., fighting products have swords, armor, but behind Something, I am a little confused how to design, how high should the world's technology level be?"
Chen Mo thought for a moment and said: "It can be very high."
Qian Qian is a bit aggressive: "High... How high?"
Chen Mo said: "You can build a rocket."
Money is wide-eyed: "Fire... Rocket?"
Chen Mo nodded: "Yes. Remember the trains, cars and rockets inside LEGGO blocks? You can consider designing them into "My World."
Qian Qian scratched his head: "This design? The rocket is too complicated? And, where are you flying?"
Chen Mo said: "Thinking is divergent. In fact, there are two ways to create a new thing in "My World". One is to arrange a new thing in the workbench by arranging the materials in a certain way. The other is to put the squares together in a specific way in the world and automatically generate a new thing."
"For example, if you put a square into a human form, it will automatically generate a shovel."
"We can also set up some relatively complicated technology trees. For example, some special materials can be used to make control units. Through special items such as control unit, fuel, reinforcement materials, switch modules, etc., trains and even rockets can be pieced together."
Qian Wei: "It seems that some understand."
Chen Mo continued: "You don't need to think about real technology. You can re-plan a whole technology tree for this world, just like "Famine."
Qian Qian generally understood, nodded: "Well, then... I will rewrite it."