I have already decided to do "League of Legends", but I have to think about it.
Strictly speaking, League of Legends is a very successful game in business, but in terms of balance and competitiveness, there are some flaws in order to improve commerciality.
It has been on fire for several years, relying on constantly updating the version, and using this frequent changes to constantly bring new feelings to the player, thus maximizing the imbalance of the game itself.
This method is for the first time, whether it is the optimal solution or not, at least it solves the problem well.
Let the players play new powerful heroes every time they update the version, so that they can have different fun.
In Chen Mo's view, the reason why the previous League of Legends took this route is very complicated, but the most important reasons are nothing but two. One is the positioning of the game itself, and the other is the R&D company and the operating company. Company characteristics.
From the perspective of positioning, "League of Legends" is a game with the ultimate goal of mining, expanding and unifying the market. It is for this purpose to find ways to reduce the difficulty of getting started (even at the expense of the balance of the game itself).
Therefore, the subsequent operational strategy and version update will inevitably continue this purpose. This has been fixed from the very beginning, and it is the same.
In terms of company characteristics, the fist company is not a big company at the beginning, it is also slowly developed with the game of "League of Legends", open up the market, develop games, everywhere Money, so it also has to consider the game's ability in terms of revenue.
This is the same reason that Chen Mo has to do some gold games at the beginning.
As for the operator, it is not explained. It loves people who don’t like to make money.
Of course, after the success of "League of Legends" and the fact that the fists are not bad, they have begun to consider more and more transitions, such as the elimination of the upper limit, the cancellation of the rune system and so on.
Even consider completely canceling the fees charged by the "League of Legends" game on the players, completely using various events and peripherals as profit points (just like traditional sports).
"League of Legends" has several major versions in Chen Mo's past life. Every time the big change will make the whole game change, the final version needs to be carefully considered.
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In his own studio, Chen Mo began to write the design concept draft of "League of Legends".
This concept draft is probably the oldest time he wrote, although he is familiar with most of the content of the League of Legends game, but the choice of some key issues still makes him have to think twice.
The key point is what the final form of the game should look like.
From the point of view, Chen Mo is now highly consistent with the previous company's fist company. What he wants now is a very difficult moba game, to become a phenomena-level explosion game, long-term rule PC game. Market, and sever the living space of any other moba games that may appear.
Therefore, the "League of Legends" that Chen Mo has to do is inevitably a relatively simple game.
If it is complicated, it may be able to make a simpler moba game to seize the market and not achieve full-scale domination.
Secondly, what is the level of competition and balance of this game?
The point of the previous League of Legends that was criticized at the beginning of its birth was the talent and rune system. In particular, the rune system has made this game an unfair game to some extent, because it gives players of different game lengths a gap in the game when they enter the same game.
Of course, the rune system has its meaning, such as:
First, provide players with a sense of growth and long-term pursuit.
Second, for different heroes with different runes, create a variety of gameplay.
Third, make money.
However, later, the fist also canceled the rune design when it was revised.
Chen Mo’s decision was that in the first version of League of Legends, the talent was retained and the runes were cut.
The player's level cap is still 30, but the talent will be unlocked in level 10. In other words, as long as the player tries to rise to level 10, he will not have any gap in terms of attributes with other players.
Matching this is also the change in revenue content: full hero free, all revenue comes from the skin and other value-added services that do not affect the combat power.
Cutting off the fees from the runes and heroes will definitely affect the ability of the League of Legends to earn revenue, but Chen Mo is very clear that such benefits are more.
Make League of Legends an absolutely fair competitive game, so that its professionalism will be on the right track faster.
The reason why Chen Mo dared to do this is that he is not in the same situation as the fist company at the time. If the fist company is going against the wind, then he is the big wind to start.
The fist company must consider the profitability of the game, but Chen Mo does not.
Chen Mo is now very well-funded in research and development, and even if the research and development funds are not enough, then it is no longer necessary to use the "League of Legends" to collect money from players.
In the first half or even one year, it doesn't matter if League of Legends doesn't make any money at all. Anyway, if you can pile up the number of players and create the prototype of e-sports, it will be difficult to make money later.
In other respects, Chen Mo considers the use of the League of Legends in the big framework of the s3 period and makes some adjustments.
The s1 and s2 of the League of Legends are equivalent to the grassroots creation and development period. When it comes to s3, it is truly a style that has formed itself and has a wide-ranging influence throughout the world.
Especially since the third season, "League of Legends" has begun to appear a large number of heroes with lol characteristics, such as: Jess, Jura, Haoyue, Rengaard, Diablo Head, Kazick, Spider Queen, Robbery, Hammer Stone , Zach, and so on.
These heroes are all typical heroes who take into account the heroic mechanism and operation. It is precisely because of these very "show" heroes that "League of Legends" has a strong vitality, so that it has a complete outbreak in the s3 period. And eventually established a dominant position.
If the heroes like Amumu, Stone Man, and Galen are relatively simple, the heroes of the League of Legends are the heroes of the League of Legends.
It is these heroes who can show off that this game caters to the vast majority of players and has a long-lasting vitality.
Of course, the "League of Legends" that Chen Mo has to do is definitely different from any version of the previous life.
Chen Mo even considered to comprehensively adjust the entire numerical balance system of League of Legends, so that the vast majority of heroes can be used to make the whole game's routine more diversified.