After finalizing the next game, Chen Mo began to write the design concept draft of "Watching Pioneer".
As a competitive game, the game content of "Watching Pioneer" itself is not too much, no matter in terms of the number of heroes, skill mechanism, map elements, etc., it is much worse than those of real big ones. .
In the planning of Chen Mo, the content of the first version of "Watching Pioneer" is roughly as follows.
In terms of heroes, the opening of the initial 22 heroes, the black shadow and the new heroes later joined.
On the map side, 12 maps are open, and the maps of Aichingwald and beyond are not yet open.
This is mainly to ensure that the player's most basic game experience, if the game content is cut down too much, the gameplay will be greatly affected.
In addition, some of the more critical systems need to be done, such as training mode, hero skin, open box, eye-catching performance, social interaction, career profile, option settings, and more.
The other is the changes to the game, and the biggest change is mainly from the game mode.
In this regard, Chen Mo has also considered a lot.
Strictly speaking, "Watching Pioneer" is not a particularly successful competitive game. From the perspective of game balance, player retention data, event viewing, event popularity, etc., "Watching Pioneer" is much worse than dota, lol and csgo.
Aside from the game, it is just the player's gaming experience. There are also many flaws in Watching Pioneer.
One of the core issues is that this is a game that tries to eliminate negative feedback, but the players get more negative feedback than most other games.
Players are very excited and excited when they first come into contact with this game. They feel that everything is perfect, but when they play more, they feel a deep sense of powerlessness.
For many fish pond players, a very puzzling question is, what should I do in order to win the teammates without giving strength?
What should I do to become stronger?
In terms of play, "Watching Pioneer" inherits the gameplay of "Fortress Fortress 2", but it faces the problems that Legion Fortress 2 has not faced.
If it's just a niche game, it's good for both Legion Fortress 2 and Watchman Pioneer, but if you want to replace the moba game, you can promote this new game mode to the world. Become one of the mainstream game modes?
too difficult.
There are many reasons for this, but the core reason is that Watching Pioneer itself is not a very mature game mode, and Blizzard's ability is not enough to make it perfect.
"Watching Pioneer" is a fps game with skills. It also has the gameplay of moba games and fps games. However, many new problems have also been born.
Because of the different positioning of heroes and different skills, the restraint between different heroes is too obvious. For example, Genji is born to be suppressed by Winston. This restraint is basically impossible to make up for by technology, which is completely compatible with the players of fps games. Related information.
In fps games, as long as your shooting is good enough, you can solve most problems, but this is not the case in Watching Pioneer.
At the same time, because the main gameplay of "Watching Pioneer" is fps, slight numerical changes will have extremely serious consequences, so the hero's balance problem is more difficult than the moba game, which directly leads to the slow update of new heroes, rigid lineup of high-end bureaus, etc. problem.
At the same time, Blizzard's more favored "warfare" iron triangle model also cut the fun of the game itself.
"Watching Pioneer" is an extremely team-dependent game, so some heroes who can provide a lot of benefits for the team, such as Reinhardt, Anna, Lucio and other heroes are very popular, how to cut are very popular; and those who can not Heroes that provide benefits to the team, such as Black Lily, Half-Tibet, etc., will not be accepted by the team even if the player level is high.
Simply put, the same is 6v6, and all heroes score 1 point, some heroes add up to 6 points, and some heroes add up to 100 points.
At the same time, the competitive mode has accelerated the players' exploration and development of this game mode. Most players will force themselves to choose the best lineup in order to win, which leads to the emergence of hero discrimination before the game begins.
You choose to rebuild the empire? Then no matter how good you are, I will spray you first.
("Reconstruction Empire" refers to the egg that is triggered when the semi-hidden and black lilies are selected at the same time. These two heroes are similar to the sniper hero, and the team gain is almost 0, so many players think that they can't win if they choose.)
Therefore, the popularity of the 303,402 lineup has made this game both lost the fun of the moba game and lost the fun of the fps game. In addition, the version update is slow, the buyout threshold is low, the number of players is small, and the competitive mode is unreasonable. All kinds of problems, the heat of this game quickly faded.
For Chen Mo, what he has to do is to avoid these defects as much as possible while inheriting the advantages of Watching Pioneer, so that this game can have a longer life on the vr end.
The core idea of the change is to completely abandon the competitive route and make "Watching Pioneer" a more entertainment-oriented game.
The specific approach is not to open the ladder system and not to hold related events.
This may seem like a very ridiculous move, but it is the result of Chen's thoughtful consideration. In the process of making Warcraft and League of Legends, Chen Mo is very aware of the promotion of the ladder system and the ranking system to this kind of competitive game. It can be said that for the League of Legends, the high-end event is its important. In addition, the fool does not do it.
However, for "Watching Pioneer", the ladder system and related events do not have such a big driving effect, but will have a certain negative impact on the game environment.
In the past life of Chen Mo, the game of "Watching Pioneer" has been in full swing, but there are two problems that cannot be solved.
The first is the issue of viewing. This is the same as all fps games. It is a small problem, but it cannot be solved.
The second is the question of lineup selection. Professional players will find out after the continuous exploration, under the current game mechanics, 222 or 303 is the best lineup, some heroes are not no, and some heroes are basically useless.
This kind of trend will quickly expand from the competition to the high-end bureau, and then expand to the fish pond, affecting all players' evaluation of the hero, and ultimately will inevitably lead to "there will be a collapse in the rebuilding of the Empire."
Limited by the nature of the game itself, these two points are unsolvable problems. If you can't solve it, then don't do it. If you do it, you will only overdraw the game life and play a counter-productive role.