Chapter 418: Skilled FPS (one more)

Soon, the design concept draft of "Watching Pioneer" was written.

The basic content of this game is actually not complicated. Chen Mo's changes are mainly focused on the game mechanics, and it is not difficult to do it.

Chen Mo's change is basically to ensure the core fun of the game to the maximum extent, without causing damage to its own characteristics.

A big problem with Watchman is that some heroes who are simple or have no fun to play are too strong. Players can't win if they don't choose. If they choose, they are not fun. So many players are winning. And make up the heroes that you don't like to play.

I won’t feel it when I won, and I lost my mind.

For example, the heroes of Sledgehammer and Lucio do have a lot of high-end skills in the high-end game, but they are basically not experienced for fish pond players.

From the perspective of hero skills, these heroes' skills are very simple and straightforward. There is nothing special to show, and the gains for teammates are great, but the fun of playing is very limited.

However, if you change the hero skills, it will destroy the character of the hero itself. There are a lot of players who hate the hammer of the sledgehammer, but if the shield of the sledgehammer is changed, can it be a sledgehammer?

Therefore, in the case of retaining hero skills and retaining heroic traits, enriching the game mechanics to allow more heroes to appear is the most reasonable and effective way to change.

After writing the concept draft, Chen Mo called everyone to the conference room.

Many people in the studio are still immersed in the atmosphere of the S1 World Finals. When I heard that I wanted to start making new games, many people were so eager.

"So fast?" Su Yuyu stunned.

It’s not long before everyone has just returned from the Magic, even if you are a new game, you have to think about what to do first?

Chen Mo smiled and the document title appeared on the screen of the projector: Design Watch for "Watching Pioneer".

"You, this time the task is more rushing." Chen Mo looked at everyone. "We have to make an annual game within three months."

"what?"

Everyone is a big face.

Three months? Create an annual game?

Although everyone is very accustomed to Chen Mo's bragging and realizing the situation, this situation has made many people feel incredible.

Do you have an annual game in three months? I feel this is a naked insult to other designers!

People have worked hard for several years, and two or three years of grinding a sword may not be able to compete with the game of the previous year. We have one in these three months? Is this too much?

Moreover, the annual game, this thing we say is not counted, it must be judged by the judges.

Most of the people present are very clear, although this year Thunder has developed the "League of Legends", hosted the World Finals, and developed a second VR game to escape, but these are too difficult to get the annual game.

Because it does not meet the taste of the judges.

Apparently Chen Mo is also very aware of this, so I have to re-create a game and see what he means. This game is mainly for winning.

Can you do it?

Everyone listened to Chen Mo with a question to explain this new game.

"Watching Pioneer" is an FPS game, but it is completely different from all the mainstream FPS games currently on the market, because in this game, the hero's skills will have a subversive impact on the game."

Everyone feels bright when they hear it.

"FPS with skills", this is indeed a idea that many people have thought about, but no one can turn it into reality.

There is a concept line drawing on the projector. This is a samurai image wearing a high-tech armor. The long knife behind it is being pulled out of the scabbard. The shadow of a dragon is around him, which seems to be murderous.

"Taking Genji as an example. His common attack is to throw a shuriken and attack the enemy remotely. There are two special skills that can quickly displace and damage the enemy, and can bounce the long-range attack. At the same time, he can climb the wall at will, two Segment jump."

"His big move is to pull out the long knife behind him and slash the enemy in a short time and cause a lot of damage."

"For example, Xiaomei, she has two common attack methods, one is to slowly squirt ice fog to freeze the enemy, and the other is to launch a cone of ice to cause spot damage. Special skills can make ice walls, or enter the frozen state, let I am immune to injury. The big move is a blizzard that freezes a large number of enemies."

Chen Mo briefly explained the two typical heroes in "Watching Pioneer" to help everyone better understand the concept of "FPS games with skills".

Because of the limited time, Chen Mo did not give all the manuscripts of all the heroes, and only picked two heroes with more distinctive features to draw.

Through these two lines and Chen Mo's description, most people quickly added the way they used these two hero games.

Qian Qian scratched his head: "In that case, all the heroes are very powerful. Didn't they become gods fighting?"

Chen Mo smiled and said: "Well, you can think so."

Su Yuyu said: "Are you stupid? "League of Legends" is not all heroes have skills?"

Qian Qiang waved his hand: "I certainly know, I mean, this is an FPS game after all, right? Will there be that situation, the five of us will run forward with guns, and the result will suddenly not Knowing where to make a little beauty, give us a blizzard to freeze everyone, and then all GG?"

Chen Mo nodded: "Well, there will be such a situation. But this is also the fun of this game. As a small player, you should make this opportunity as much as possible."

"Oh, then the balance of this game should be very difficult." After all, Qian Qian is doing numerical values ​​and is very sensitive to these problems.

Chen Mo nodded: "It is really difficult to balance, but this is an unavoidable problem. It can only be said that if you want to do a skill-based FPS, you should solve the balance problem as much as possible."

Qian Hao nodded: "Understand."

Obviously, putting the skills into the FPS game will make the whole game more difficult to balance, because in MOBA games, the output efficiency of the hero's normal attack can be estimated, an ADC, whether or not there is a crit, in a certain period of time. How much output will result in an approximate range.

However, the efficiency of ordinary attack output in FPS games depends on the player's shooting method and the opponent's level. A high-handed gun headshot and a rookie gun are not in the middle, and the output efficiency in this middle is very different. Adding heroic skills at this time will make the actual strength of a hero more difficult to estimate and difficult to control.

Chen Mo looked at everyone: "I will be responsible for the issue of numerical balance with Qian Wei. After all, I have had experience with League of Legends before. There will be no big problems. Is there any other question?"