“Communication meeting?” Li Fengyi Le, “Do you want to go to the dog group and the people who want to go to the emperor and the Zen?”
Zhang Xiaokong said: "What can be torn down, how can academic exchanges be called tearing. This is called designers to share design ideas."
Qiu Hengyang nodded: "Let's go, let's go see the exchange meeting. These lectures this morning really don't mean anything."
The group went to the meeting place on the side of the exchange meeting.
In fact, the so-called exchange meeting is not too different from the lectures. The specifications are large and small, but the theme is free to discuss a certain game type or a certain direction of game development.
The biggest difference between the exchange meeting and the lecture is that the lecture is generally of a science nature. Only one person speaks and has certain authority. The exchange meeting is of an exchange nature. Most people can speak freely and it is okay to make a mistake. Because the problems at the exchange meeting are often inconclusive, no one knows the correct answer.
Of course, such exchanges will inevitably lead to debate and tears, but this is a normal phenomenon. After all, it is inevitable to refute each other in other academic exchange activities.
Originally, Chen Mo didn't really want to go to this kind of exchange meeting, because he didn't bother to tear away with other designers, but he couldn't carelessly put his own ideas out and give himself trouble.
But this morning's lecture really didn't mean anything. Just everyone wants to go to the exchange meeting, then go check it out.
Like the lectures, the exchange meeting is divided into a number of sub-meeting venues, large and small. A relatively small exchange meeting will have one or two long conference tables, which will accommodate dozens or dozens of people; a relatively large exchange meeting will be a conference hall that can accommodate hundreds of people.
Of course, it is impossible for everyone to speak at a large-scale exchange meeting. Organizers will estimate the number of people in advance when organizing such a large-scale exchange meeting, and arrange several well-known designers to speak in advance, while leaving a lot of audience seats. .
Under normal circumstances, the audience is not free to speak, and must apply. After all, time is limited, small fish and shrimps are all coming up to discuss, then the exchange will definitely not communicate anything.
Zhang Xiaokong and others came to the venue and found that the theme of the exchange was quite a lot, but the number of people was very different. Some unpopular themes are unattended, so there are more than a dozen people; some popular themes are popular, and the conference venue is full.
"Well? This is good, let's go see it?" Chen Mo pointed to the signboard next to a venue.
When everyone looked at it, the sign said: "The competitive game development prospects exchange meeting."
Everyone: "..."
Zhang Xiaokong said: "Oh, let's see, we are very interested in competitive games, but Chen Mo you... Are you sure that listening to this exchange will be useful to you?"
Chen Moyi: "How is it useless, learn from each other, maybe other people have better ideas?"
Zhang Xiaokong nodded: "Oh, then take this."
Several people entered the venue and found a relative corner to sit down.
Obviously, this exchange has just begun, and the first designer is still explaining some basic knowledge and development status of competitive games.
Although these things are very pediatric in the eyes of many designers who understand competitive games, after all, there are hundreds of designers in the venue, the industry has specialization, there are many mobile games, vr-side designers do not understand competitive games, so this science Still very necessary.
Every well-arranged speaker has a ppt. Now the designer who is talking about is an a-level designer of the Di Dynasty and is the organizer of this lecture.
"The so-called competitive games, in fact, already have already existed, such as the rts games of the previous years, "Temb Conquest", "Warcraft", and later cog, "League of Legends", etc. Then after a long period of development, competitive There have been many changes in the game."
"Before, competitive games have always been regarded as a niche game, because the previous competitive games basically refer to rts games, although some fps games are also competitive, but the number and popularity of competitive games is far from the game. Compared to the number of players themselves."
"So, the attention paid to competitive games has always been relatively small. But this year, with the "League of Legends" World Finals, the competitive game seems to have been pushed to the cusp of the wind, and the heat has risen instantly."
"So, what is the development prospect of competitive games? Is the success of League of Legends a success that can be replicated and can be used for reference? On this point, there will be several designers who conduct professional analysis, I hope everyone can get this from this time. I got some gains from the exchange activities, thank you all!"
"There is a first speaker here."
The organizer stepped down after briefly introducing the concept and development status of the competitive game. In fact, this is mainly to make a qualitative discussion for the exchange, to prevent this from talking and going.
Regarding competitive games, although League of Legends has achieved great success in this world, the attention in the game circle has not become so high.
Because of the promotion of Chen Mo, "League of Legends" has shown a leap-forward development in this world, and the development is so fast that many people have not yet responded.
Launched years ago, not optimistic.
At the beginning of the year, it began to force, defeated all similar domestic competing games, and gradually expanded to other game areas.
The year continued to be hot and spread overseas.
The global finals were held from October to November, which instantly attracted a lot of light.
All of this series of actions were completed within one year of this year. Although League of Legends has already swept the entire PC, it is very hot, but for many designers who are limited to their own fields, they can only feel it. "League of Legends" is very hot, but how hot it is, they really didn't realize it.
Therefore, things that have been tired of Chen Mo are still new to many designers.
Coupled with the fact that the world pays more attention to vr than pc, the popularity of the pc game seems to be behind the scenes, so it is not surprising that this situation occurs.
Many designers who don't know and don't care about League of Legends are still indifferent: a PC game with God's perspective, the picture is not particularly beautiful, there is no plot, the gameplay looks very simple, and it can be more than vr games. Do you do better?
Of course, there are also many players who realize that the League of Legends has pointed out a new path to competitive games, so this exchange will be available.
These designers can be said to be the group of people who are most concerned about competitive games, affecting the development trend of domestic competitive games more or less.