Chapter 460: 1.5 million knife rewards! (three more)

At the beginning of the field of artificial intelligence to enter the game, it actually did not go well.

Before the company developed Origin, the company also developed another artificial intelligence to get into the RTS field. The result was completely hammered by human players.

Of course, the choice of the RTS field as the main direction, mainly because of the type of game.

Currently on the market, only in RTS games, humans can compete with artificial intelligence.

Like FPS games, no matter how hard humans try, they can't play plug-ins. In casual puzzle games, humans also have no chance of winning.

The puzzle levels that seem to be very difficult are only very difficult for humans, and they are completely difficult for artificial intelligence.

After all, there are so many puzzle games in the world. Which one can surpass the difficulty of Go?

As for the current MOBA game, this is a 5V5 game. Let five human players play five artificial intelligences with the same idea. It doesn't feel right either.

Therefore, the company that researches artificial intelligence is selected, and only RTS games are most suitable.

The reason why RTS is harder to overcome is that the most important element is the fog of war.

In RTS, because of limited vision, artificial intelligence is not able to grasp all the movements of the opponent, which gives the two sides a strategic game space.

At the same time, because of the extremely complex relationship between the various arms, this change is often faster and more complicated than Go. If you have a small intention of the other party, you may not find it in time or realize it, and you may be dragged directly to the home to flatten it.

For artificial intelligence, the biggest limitation is always one point: the speed of operation.

At the beginning of the battle between artificial intelligence and Go, humans can outperform artificial intelligence when playing fast, but once they play slow, they will be defeated. Because artificial intelligence is completely different from human thinking, the more complex the situation, the longer it takes to think long before you can calculate the optimal solution.

In real-time strategy games, there is not enough thinking time like Go, and for artificial intelligence, it may be necessary to change another completely different algorithm and rules.

Of course, in addition to these aspects, in terms of operation, artificial intelligence is clearly rolling out human players.

For some human players, APM in RTS games is never enough, because at the same time you need to operate on dozens of units, even if your brain is enough, your hands can't keep up.

But for artificial intelligence, there are no more problems with the units that operate, and the human players are completely blasted regardless of the reaction or the accuracy of the operation.

Therefore, considering that this is relatively unfair to human players, the company that developed Origin also imposes certain restrictions on the operation of artificial intelligence, forcing its APM mean to be limited to 400, and the peak limit is 600, with humans. The first-class high-handed flat.

Of course, for artificial intelligence, even if APM is limited, it is more advantageous than humans, because it does not need to make those repeated operations to be hot, and every step of its operation is effective.

In other words, Origin's APM average seems to be around 400, which should actually be equivalent to 500 or even 600 for humans.

After Origin successfully climbed the ladder of the three major servers in the US, Europe and South Korea, Origin's R&D company announced that it considers that Origin has a lot of advantages in APM when facing human players, so consider continuing to lower Origin's APM. Value, adjust to the mean value of about 350.

Of course, this can be said to be fair, or it can be said that Origin's R&D company is afraid to scare those professional players away, no one should fight, or fear that this man-machine war will become one-sided and unobservable, so This adjustment was made.

But for the professional players of Warcraft, this is a bit like a naked provocation.

At the same time, Origin's R&D company also announced that it will offer a reward of 1.5 million US dollars for this man-machine battle. As long as it can beat Origin in BO3, it will be available!

Such a high-value reward is a huge temptation for the world of Warcraft professional players. After all, "Warcraft" is not like "League of Legends", these "Warcraft" professional players They are not well at hand.

What's more, this battle will not only harvest money, but also gain visibility! Fighting against humanity and defeating artificial intelligence is the highest glory that most people can only encounter once in a lifetime. Who doesn't want to go?

Even if the company that developed Origin does not have a reward, these professional players will definitely go.

And Hanbok’s “First Elf” Starlight is clearly holding this determination and becoming the first professional player to face Origin.

......

On the Internet, some people are wondering why Warcraft is developed by Chen Mo. At present, the first person in Warcraft is recognized by Chen Mo, and Origin does not directly challenge Chen Mo, but first challenges Starlight. This hanbok first elf?

In fact, this is not difficult to understand.

In the past life of Chen Mo, the Alpha dog did not challenge Ke Jie as soon as he came up, but first challenged the ordinary first-line players from step by step.

On the one hand, in order to continually condense the topic effect, it is not conducive to creating a topic when it comes to challenging the world champion, which is not conducive to cohesive attention.

On the other hand, it is also a step-by-step process. After all, Origin's R&D company is not sure what level of Origin is now, and challenges it bit by bit. Origin's win is even bigger.

Moreover, Starlight is indeed the best choice for Origin, because they have just played on the hanbok ladder, the strength of the two sides is not big; at the same time, these two families are elves, although the civil war is ornamental A little worse, but certainly guarantees absolute fairness.

If it is other races, even if Origin wins, some people will say that this is a racial advantage. The first game started with civil war, which shows the fairness of this man-machine war.

The opening battle of this man-machine war, which has not yet started, has already attracted the attention of the whole world.

The reason why it is the opening battle is because everyone knows very well that Origin can't stop his own pace whether he wins or loses this time. It will certainly become stronger and continue to challenge stronger human players.

As for the results of this game, everyone is also divided.

"A week is enough for Origin's level to make a big leap forward. Starlight can't beat it before. It's definitely more difficult to beat. This kind of script has been seen countless times in the previous chess and human-machine wars. Is there any doubt?"

"But this time, Origin's APM is further lowered. The RTS game is a game that takes a whole shot. If Origin is a second because of the lack of operation, then isn't the whole game directly GG?"

"But there is no delay in the offline game. The reason why Origin won the last time is mainly because there is a delay in playing hanbok in North America!"

"The last time Starlight was not prepared, as long as you study the video of Origin, you can definitely study the tactics!"

Players have different opinions and each word.

Although most players are psychologically on the human side, everyone knows that Origin will have a bigger win.

After all, such a script has been played many times during the chess game.

I will take the train home this Friday, then the wedding of the classmates next Wednesday, two things rushed together, and I don’t think too much about which game to write about the next story, so I might write slower, wait until next Thursday. Restore normal speed. Currently owing more 107