Chen Mo’s remarks about the handheld have once again set off waves, but the online speculation has been heated up, but Chen Mo is very calm.
He doesn't need to refute anything at all. Just wait for the console to make it, and let the players actually play the finished game is enough to explain everything.
At that time, players will know why Chen Mo is so sure that the handheld can have a place in the future.
However, after all, the development of the handheld is not completed overnight.
Just like mobile phone R&D, the speed of R&D often depends on many factors, and the speed of different vendors varies.
Some manufacturers have one research and development in one year, and some manufacturers have developed one in half a year. Some faster manufacturers have also made one in one or two months. Of course, that quality is often not guaranteed.
Those vendors that are updated every year do not say that they are not fast, but the technology has not been reached, and the new mobile phones that are made have no obvious advantages, so there is no need to do so fast.
The related technologies in the parallel world are more developed, and the time for production has been shortened accordingly. However, considering that there are many parts of this handheld that need special production, the time will be extended accordingly.
According to Zhou Jiangping's estimation, the first prototype will take at least two and a half months to complete. As for whether it can meet Chen Mo's requirements, it is hard to say, if it is not possible, it may need to be adjusted.
This time Chen Mo feels acceptable. The production of "Super Mario Odyssey" also takes time. Although this is not a vr game, after all, there is a lot of content, and some details must be debugged repeatedly, as long as the two are completed in the same period.
......
In the experience store, Chen Mo is chatting with Zou Zhuo in the vr game experience area.
"How do I feel that the players in the two game consoles have been playing for more than five hours? Isn't it really okay?" Chen Mo wondered.
Zou Zhuo asked: "The manager, have you not paid attention to the news recently?"
Chen Mo nodded: "Yes, I have been busy with new games recently, and I haven’t paid much attention to the news. What happened?"
Zou Zhuo said: "It seems that there has been a technological innovation in the vr game room recently. On the one hand, the mental fatigue of players playing vr games has decreased, on the other hand, a new vr connection mode has been created. Called the soothing connection mode."
"Soothing connection mode?"
Chen Moyi, what is this black technology?
Zou Zhuo explained: "It is said that this soothing connection mode is relative to the immersive experience, and it is a new connection method of the vr game bin. Under this connection mode, the player's consciousness will not be so concentrated, even There will be some relaxation. For example, if the immersive connection is a nightmare, then the soothing connection mode is mild sleep."
"Of course, the player's consciousness is still awake, but in a very relaxed state, and in this mode, the player will be in a special scene and soothing background music."
"In this environment, the spirit of the players will be rested. After an hour of soothing mode, the player's spirit will be greatly alleviated, so that they can experience the immersive mode again."
“But even with this soothing connection mode, players can't spend more than seven hours a day in the game cabin. That is, after experiencing an hour of soothing mode after four hours of experience in immersion mode, You can also experience the two-hour immersion mode. If you are taller, you won't be able to."
"This soothing mode can also be used as a way to reduce stress. For example, after the player is tired, you can experience this soothing mode in the vr game room, which can relieve your mental fatigue."
"It turns out." Chen Mo nodded.
He has been busy making consoles and new games Odyssey recently. He didn't pay attention to them. I didn't expect this black technology to appear.
Obviously, the biggest significance of this soothing mode is to extend the player's time in the vr game cabin, and to a certain extent can alleviate the player's mental fatigue.
However, Chen Mo is more interested in this kind of soothing mode, can you also arrange some simple games for players?
The recent acquisition of happiness and resentment has been greatly reduced...
Chen Mo took out his mobile phone and flipped the chat history in the big designer chat group.
The information in this chat group has always been 99+, everyone is too watery... Chen Mo has a lot of things, too lazy to participate in the chat, so I don't pay attention to what everyone is discussing.
After opening the chat history and turning a few pages up, Chen Mo found a discussion about this soothing mode.
There are some introductions to this kind of soothing mode on the Internet, but it is certainly not as good as the conclusions discussed by these professional designers.
Chen Mo roughly looked at it. Obviously, the independent game designers in the chat group are very interested in this soothing mode and think that this is a very important opportunity.
In the soothing mode, the vr game room will have some more soothing and melodious background music, in addition to the default blue sky and white clouds grassland scene.
Scenes and background music are designed to give players a better relaxation.
However, in the soothing mode, players can actually play games.
Of course, the game in the soothing mode is definitely not the same as the normal game. In this mode, it can only be some very simple and very casual games. The system automatically detects the brainwaves of the player while playing these games. Only games that can relieve the spirit can be reviewed and incorporated into the game store in this mode.
At this time, the opportunity is coming.
Because the soothing mode is a brand new vr connection mode, there is no better game in this mode. Players can only relax in the system default scene, although it can ease the spirit, but it is inevitable that it is boring.
These independent game designers are considering that if you can develop a casual game that is more suitable for this connection mode, you will definitely be able to seize the market.
After all, there is no game in this connection mode. If you make one, you will play.
Many designers have already started to create some games for soothing mode.
"Soothing mode? This is quite interesting."
Chen Mo also came to interest.
During this time, the value of happiness and resentment he has gained has been reduced a lot, because the two games of "Human: Desperate" and "Normal Big Adventure" have been on the line for a while, and more interested players have already played. And basically experienced the core fun of the game, so the subsequent emotions have been produced less.
But for Chen Mo, the value of happiness and resentment directly determines that he can draw several awards, which is definitely more good.
It’s been a while since Super Mario Odyssey was made, and during this time Chen Mo is not going to wait.
Just now, since the vr game console has this new soothing connection mode, Chen Mo also came up with a game that is very suitable for this mode.