Chapter 718: Movie game "Uncharted Waters" (one more)

The popularity of "Lost Treasures" in the world is unexpected, but it is also reasonable.

In the parallel world, treasure-seeking works, including film and television dramas, etc., are relatively minor subjects, but it must be said that this subject has a lot of potential to be tapped.

The works of the treasure hunt theme are nothing more than three kinds of movements, action, decryption, and sightseeing.

On the basis of these three points, most of the characteristics of the popcorn blockbusters can be added, such as fighting, gun battles, drag racing, rock climbing, explosions, emotional drama and so on.

The ultimate commercial treasure hunt is definitely a combination of these factors. It is difficult to let the audience produce enough hormones simply by decryption and sightseeing.

Just like a car movie, you squatted and went to save the world.

After all, in the era of various popcorn films, the audience's refreshing threshold has become higher and higher, no longer satisfied with the bland treasure hunt and puzzle.

In the parallel world, "The Lost Treasure" happens to be such a movie that makes the commercialization of the treasure hunt theme relatively perfect. Therefore, although it is a small subject, it has achieved unexpected success.

The great success of "Lost Treasures" made the producers feel overjoyed, and the linkage around this ip became a hot topic for the next period of time.

The cross-domain adaptation of ip, film, games, etc. has long been a matter of course, and the film "Lost Treasures" has caused the popularity of the original book, which has also attracted the attention of many game companies.

Like this current hot ip, the price is definitely high, it goes without saying that after all, the so-called ip is nothing more than a synonym for heat and flow. In this section, I bought the ip of Lost Treasure, which is expensive. But the heat can also be guaranteed. I really waited for this movie to go too far, ip sells cheaper, but the publicity effect is greatly reduced.

Soon, many foreign game media broke the news that several game makers have cooperated with the producers of Lost Treasures, hoping to use the story of Lost Treasure as a script to be adapted into a vr game. Even the emperor's mutual entertainment and Zen mutual entertainment also participated in this ip competition, after all, this movie is also hot in China.

However, this ip was finally won by ga...

Many fans who like "Lost Treasures" said that they are crying, what a special thing!

Considering the ga in the game circle, it is impossible to expect the game version of "Lost Treasure" to perfectly reproduce the movie content. As long as the game is not too expensive, the bug is not too much. If you can really reproduce the original level to 80 points, then the fans are thankful.

However, the relevant project leader of ga was full of confidence in the interview, indicating that he was absolutely sure that "Lost Treasures" would become a "creative adventure game masterpiece", and their R&D team designers were already in the "Lost" The original author of Treasures communicated, hoping to hire the original author to join the game design team to jointly develop the game version of Lost Treasure.

In this regard, the fans expressed cautious optimism, after all, whoever said the scene, the original author's work is also a lot of work, the original authors are also very clear, they are nothing more than hanging a name After all, the work ip has been sold, the money has been collected, it is not appropriate to be true with the producers.

What's more, if the interlacing is like a mountain, the original authors may not be aware of the game production, so the fans are not at the end of the final product.

......

Many domestic players are sorrowful. I feel that Thunder and Mutual Entertainment bought the "Lost Treasure" ip. If it is done, it will definitely be more reliable than ga, but it will be a pity. After all, Chen Mo has always been a homemade ip, not listening. Said that the big price to buy from others, not to mention the "lost treasure" ip price is high.

Chen Mo is in a meeting to explain the design concept draft of the new game to everyone.

"Uncharted Sea Movies".

This subtitle makes everyone feel curious.

Movie game?

Obviously, Chen Mo’s goal this time is not only to transform the film of Lost Treasure into a game version, but to have a higher goal.

"This time, we have to try a new field, that is, a movie-based game."

“The concept is actually very simple. It can be understood as: this is a freely controllable movie, or a game with the same level of viewing experience as a movie.”

Chen Mo refers to several elements on the projector: "The characteristics of "Uncharted Waters" are mainly three: completely zero loadiing, the ultimate image pursuit, the essence of the details."

Qian Qian looked a bit aggressive: "The manager, hey, have I missed any big news recently? Is the technology exploding?"

Chen Mo shook his head: "No."

Qian Qian scratched his head: "That, the store manager, completely zero loa and the ultimate picture pursuit, and then consider the volume of this game ... can not do with our current technical level?"

Chen Mo smiled: "Of course you can get it. You don't have to doubt first, let me talk about the final form of the game."

"It's a game movie, with all the elements in Lost Treasure, including shootouts, movements, drag racing, puzzles, sightseeing, emotional dramas, etc., even in most scenes. It will be A game that doesn't have cg, everything is a real game, all done through instant calculus."

"I hope that after every frame of the game, I will think that this is a real-life photo in the game."

"Of course, with the performance of the current vr game compartment, it takes a lot of game cabin resources to achieve this super-realistic effect. The solution is actually very simple, we will strictly plan each level and put the full performance of the vr game compartment. Fully applied to just one level, making the grass and trees in this level incredible."

Jia Peng heard a confused message: "Wait, the manager, you just said that this game has no loa all the way, all resources are used to make a level, then how can there be no loa in the whole process?"

Chen Mo gently tapped the keyboard twice: "There is no loa in the whole process. It doesn't mean there is no loading in the whole process. There is no loa in the whole process. Just let the player never see any loading progress bar during the game, but In fact, the game still needs a scene to load a scene. But this loading process is hidden, the players are not aware of it."

"There are 53 ways to hide the loa. Here is a simple example. After completing a scene, play a bridge collapsed and damaged cutscenes through the live calculus of the scene, and play the live calculus while loading. The resources of the next area. At the same time, after the bridge collapses and the gate is closed, the player can no longer reach the previous level, so the resources of the previous level can be freed."